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3D Engine Design for Virtual Globes

$70.95
| £59.37 | €68.03 | Ca$95.13 | Au$96.58
by Patrick Cozzi & Kevin Ring
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3D Engine Design for Virtual Globes by Patrick Cozzi & Kevin Ring

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

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Ebook Details
Pages: 520
Size: 61.0 MB
Publisher: CRC Press
Date published:   2011
ISBN: 9781439865583 (DRM-PDF)

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This product is listed in the following categories:

Nonfiction > Computers > Computer Graphics
Nonfiction > Computers > Computer Graphics > Game Programming
Nonfiction > Technology > Remote Sensing

These authors have products in the following categories:

Nonfiction > Computers > Computer Graphics
Nonfiction > Computers > Computer Graphics > Game Programming
Nonfiction > Science > Life Sciences > Biology
Nonfiction > Technology > Remote Sensing

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01/17/2017
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