This book examines audiences' cognitive and affective responses to user-generated real media violence. Using Knockout Game videos, Antony examines the extent to which realism assessments interact with moral disengagement, and the (in)ability to empathize with victims of real media violence.
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|Size: ||734 KB|
|Publisher: ||Lexington Books|
|Date published: || 2015|
|ISBN: ||2370007466023 (DRM-EPUB)|
|Read Aloud: ||not allowed|