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Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition

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by Sumanta Guha
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Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition by Sumanta Guha

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL?: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL? Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.

New to the Second Edition

  • 30 more programs, 50 more experiments, and 50 more exercises
  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • Coverage of:
      • Vertex buffer and array objects
      • Occlusion culling and queries and conditional rendering
      • Texture matrices
      • Multitexturing and texture combining
      • Multisampling
      • Point sprites
      • Image and pixel manipulation
      • Pixel buffer objects
      • Shadow mapping

      Web Resource
      The book's website at provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).To view this DRM protected ebook on your desktop or laptop you will need to have Adobe Digital Editions installed. It is a free software. We also strongly recommend that you sign up for an AdobeID at the Adobe website. For more details please see FAQ 1&2. To view this ebook on an iPhone, iPad or Android mobile device you will need the Adobe Digital Editions app, or BlueFire Reader or Txtr app. These are free, too. For more details see this article.

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      Ebook Details
      Pages: 951
      Size: 181.8 MB
      Publisher: CRC Press
      Date published:   2014
      ISBN: 9781498760591 (DRM-EPUB)
      9781482258400 (DRM-PDF)

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      This product is listed in the following categories:

      Nonfiction > Mathematics
      Nonfiction > Computers > Computer Graphics

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