And lots of such other circumstances are the reason behind the existence of Crisis.
- To stay economical at those unpaid charity gigs we all do
- To be less dependent on the facilities offered at small venues everyone at some point of time performs at
- To tackle the unfortunate lost-luggage situations that can happen anytime
- To have a compact yet expandable show for unexpected impromptu gigs
Crisis is a 20-30 minutes of semi-scripted and field tested set of mentalism (predictions and mindreading) with nothing except a 3x3 inch post-it pad and a marker and 3 minutes of preparation (no arts and crafts).
- Simple, direct and to the point.
- No language barriers
- No psy-forces
- No gimmicks / accessories
- Nothing related to playing cards
Each of the tricks/effects in here perfectly gel into each other and come with a few additional ideas to expand the duration of the performance.
- GAME: A three phase which hand game with a kicker ending.
- LOCATION: A prediction is written before a participant make two simple yet free choices. And it matches.
- O DEAR!: Basically a living and dead test with happy thought and post-it notes
- 4 THOUGHTS: 4 people are asked to think of something about a person not present in the room and before they say it - the performer reads each of their mind and writes down his thoughts and reveals everything at the end to be perfect match.
1st edition 2017, 26 pages + 7 minute video
word count: 4950 which is equivalent to 19 standard pages of text
Reviewed by Christian Fisanick (confirmed purchase)
Rating: [4 of 5 Stars!] Date Added: Tuesday 14 February, 2017
Crisis is a set of four routines using currency, Post-it notes, and a Sharpie. That's it. Minimalism at its best. Let's get right to the point, as the author candidly admits, that there's really nothing new here. And there isn't.
Game is a prediction of what the result of three rounds of "which hand" will be. Lots of people do this--and Marc Paul taught it on his classic, but now out-of-print, Mind2Mind DVD. Bothra does make fairly cool use of two Post-it notes for his MOs prediction. The technique, though, reminded me a lot of Gerard Zitta's somewhat similar "Janus."
Location is another effect done by a lot of mentalists. It kind of resembles the commercial effect Espionage in predicting the location of objects using a variation of the Free Will Principle by Deddy Corbuzier,,
O Dear is a Post-it note version of Dead or Alive. I've seen a similar routine on a Dan Harlan video, as well as in Julian Moore's epic masterpiece on all the things you can do with Post-it notes, Post-Justify.
4 Thoughts is a straight OA Mental Epic with four folded slips of paper. The only thing that I hadn't seen before was the force that he suggests for the fourth choice. It's different, but it's not necessarily better than what folks usually use.
Overall, this is not a bad little ebook. I do variations of all four of these routines because they are classics and pretty effective. Richard Osterlind's working of the OA principle used in 4 Thoughts is much superior, and the only way that I do that routine. The book comes with a short, somewhat error-ridden, but overall helpful MP4 file.