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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

$54.95
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by Adam Chapman
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What is this?PDF by download  |  $54.95
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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice by Adam Chapman

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


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Ebook Details
Pages: 302
Size: 1.9 MB
Publisher: Routledge
Date published:   2016
ISBN: 9781317553854 (EPUB)
9781317553861 (PDF)

This product is listed in the following categories:

Nonfiction > Games > Video & Electronic
Nonfiction > Social Science > Media Studies
Nonfiction > History > Historiography

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03/28/2017
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