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Igor Smirnov
Your Winning Plan: Middlegame Chess Course by Igor Smirnov

Planning is one of the MOST important skills in chess! Learn how to read the chessboard and plan like the PROs.

Do you want to reach the HIGHEST chess goals? Do you want to become not just a strong player, but an EXTREMELY strong one? Then use Your Winning Plan - the most direct way for a chess success!

What is the main factor of success in chess?

Chess is inherently a strategic game. That's why strategic skills are the most important thing in chess. They allow you to understand what you should do in any position. Chess players usually call it "a chess understanding". In fact it is...

$59
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Igor Smirnov
An Endgame Expert: Endgame Chess Course by Igor Smirnov

Play an endgame stage like Capablanca, Smyslov, or Karpov and develop a really deep understanding for the game.

Do you want chess books to publish your games as examples of outstanding endgame play with a crystal clear style of playing? (somewhere between Capablanca and Karpov will be cool) With the course An Endgame Expert this will definitely become your reality!

How to win in modern chess?

Today everyone has access to huge chess databases. Everyone can learn plenty of opening lines and numerous 'typical' middlegame positions. Any chess player can prepare something against you using...

$98
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software

Igor Smirnov
Self-Taught Grandmaster: Chess Training Course by Igor Smirnov

This is your guide towards high chess achievements! You'll know WHAT and HOW you should train (+ the best training materials).

Why do Some Players Play BETTER Than Others?

Really, why? A lot of people play and study chess. However, only 1-3% of players have really good achievements (titles, prizes...). What is different about this successful minority from the rest? It is NOT a matter of talent. I have observed thousands of different players, and I can state it with confidence. Yes, you need to have chess talent for the highest chess achievements (over 2600-2700 rating). However, anyone...

$129
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Igor Smirnov
The Grandmaster's Positional Understanding by Igor Smirnov

Here I reveal EVERYTHING about Chess Strategy. Allowing you to take your play to the NEXT level.

Why do STRONGER players play better than the average club player?

Why is it that they WIN games and tournaments almost ALL the time...and some players can't even keep a positive score? The answer obviously is this:

Stronger players UNDERSTAND chess better!

No, they don't just calculate variations. Strong players don't just memorize opening lines. They don't just look for tactics every move. What set really strong players ahead of the pack is their DEEP and CLEAR UNDERSTANDING of the game....

$139
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Igor Smirnov
Calculate Till Mate: Middlegame Chess Technique by Igor Smirnov

This is a COMPLETE 3-in-1 training system that will sharpen your tactics, calculation and visualization skills.

Modern chess = DYNAMIC chess

Modern chess, thanks to our 'silicon friends' Fritz, Houdini, and company, have advanced to a level that is never seen before. Just have a look at today's GM games - full of tactical twists and turns, intense fight for the initiative, sacrifices for dynamic compensation, and mind-boggling complications in ALL phases of the game.

Gone Are The Days When You Can Single-Mindedly Follow An Abstract Plan And Win Games!

True, positional play and strategic...

$149
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Israel Zangwill
The Big Bow Mystery by Israel Zangwill

The Big Bow Mystery was one of the first locked-room mystery stories and the first full-length locked-room mystery. It is still one of the best with an ingenious solution. It has been used as the basis for three movies (The Perfect Crime (1928), The Crime Doctor (1934), The Verdict (1946)).

Set in London's East End, in Bow, a murder occurred inside a locked room, with no clear indication as to the weapon used, the perpetrator of the crime, or a possible escape route. Mrs. Drabdump, a widow who rents out rooms, panics when one of her lodgers does not respond to her attempts to wake him....

$4.99
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J. C. Cannell
100 Mysteries for Arm-Chair Detectives by J. C. Cannell

Based on actual crimes and mysteries investigated at Scotland Yard.

This is a fun read if you like short problems of deduction and observation. While most of them are not locked room problems, there are two of them in this collection, #34 and #88. One of them states that on an express train, a girl was found dead in a third-class compartment. Her head was badly injured. A violent blow had caused her death. The train had not stopped during the journey and the girl had occupied the compartment alone all the way.

Magicians will be able to solve some of the mysteries more easily because they...

$7.90
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Jacques Futrelle
The Problem of Cell 13 by Jacques Futrelle

The premise of this locked-room story is wonderful. The protagonist is Augustus S. F. X. Van Dusen who is in a scientific debate with Dr. Charles Ransom and Alfred Fielding. Augustus, also known as "The Thinking Machine", claims that nothing is impossible when logic and clear thinking are applied. To prove his point, they conduct an experiment where Van Dusen is locked up in a prison for one week with the challenge to escape, which of course he does. But the real fun is in how he does it. It is a tour de force of logic and deductive thinking. Highly recommended to all locked room crime lovers. ...

$3.99
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John Palfreyman
Magic in a Game by John Palfreyman

From the Foreword by Ali Bongo:

So the telephone rings and the client says ... "Can you provide two hours entertainment?" ... "Of course!" ... you say, doing a quick bit of mental arithmetic to double your normal fee. Having confirmed the booking, you make a bee-line for the book-shelf to search for this book. Because this book ... plus a few bits and bobs ... will furnish the wherewithal for that extra hour of entertainment.

Think of the advantages! You need only do one show in an afternoon instead of two ... no mad dash when the first show runs late ... less packing ... less wear and tear on...

★★★★★ $5
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John Ray
Conundrums, Riddles, Puzzles and Gags by John Ray

A vast collection of the latest and best conundrums gathered from all sources. Including four hundred riddles, questions in science, mathematical and practical puzzles, acrostics, etc.

  • Introduction
  • Conundrums
  • Aphorisms
  • Riddles
  • Biographical Riddles
  • Bible Riddles
  • Golden Texts From Shakespeare
  • Kissing Riddles
  • Questions In Science
  • Puzzles In Spelling
  • Gymnastics For The Tongue
  • Mathematical And Practical Puzzles
  • Lying Figures
  • Lame Logic
  • Musical Catechism
  • Palindromes
  • Acrostic
  • Squaring A Word
  • A Curiosity
  • A Poem By Twenty Poets
  • Playing With Puns
  • A Reading Puzzle
1st edition...
★★★★★ $10
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John Scarne
The Odds Against Me by John Scarne

If he'd had a touch of larceny in him, he could have been the number one card sharp of all time. Instead, the author of these fabulous memoirs, born to a mother who considered gambling the "devil's tool," puts his extraordinary gifts to far different purpose.

He has used his incredible gambling sense, his miraculously dexterous fingers, his brilliant mathematical mind, his fascination with carnival and gambling life, to become America's number one authority on gambling and odds.

He was the greatest practitioner and analyst of card and dice sleight of hand. His artistry impressed FDR as...

★★★★ $19
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John Scarne
Scarney Dice by John Scarne

John Scarne invented many games. None had any lasting success, although many of them a very clever inventions. This is a collection of games with dice.

From the back cover:

Scarney Dice, the fantastic, new dice era, is without a doubt the greatest contribution to dice playing since the invention of dice back in the prehistoric Neanderthal days. There are forty terrific, exciting, new kinds of dice games for home, club, and casion that may be played with the Scarney Dice. Included among this group of fantastic skill and chance games are Scarney Dice, Scarney Poker Dice, Scarney Duplicate...

$10
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John Scarne
Skarney by John Scarne

From the back cover:

John Scarne, the world's foremost game authority, proudly presents Skarney, his new fantastic card game creation. Skarney is the first really new basic card game concept of this century. It can be played in 30 different ways, each a terrific game in itself. In fact, additional strategy, excitement and flavor are added to each new game played. Skarney is not only a true partnership game, but a true single-handed game that can be played by two to six players, each playing for himself. It has bluff as in Poker, scores like Canasta, and is played like no other game. It has...

★★★★ $12
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John Scarne
Scarne on Teeko by John Scarne

Teeko was the most successful game Scarne invented. There were many Teeko clubs and tournaments in the US and abroad. Even Orson Welles was an avid Teeko player. Despite its initial success and clever game design, Teeko has fallen out of favor and only a small fan community remains and plays Teeko today.

Teeko reminds me on the game 4-in-a-row since winning patterns are four in a row horizontally, vertically or diagonally, as well as four pieces in a square. But since pieces can be moved after the initial placement phase, it borrows from checkers and chess. It is also quite similar to the...

$9
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John Scarne
The Amazing World of John Scarne by John Scarne

The Amazing World of John Scarne holds revelations and experiences in gambling, magic, carnival and show business; together with startling disclosures about hypnotism, extra-sensory perception and other mental effects.

The once world's number one expert on gambling tells in this no-punches-pulled, startlingly frank book the whole inside story of gambling, and reveals all the dodges, gimmicks and tricks used by cheaters at dice, cards, roulette and other games of chance. His sensational revelations extend also to magic and escape tricks, to the chicaneries of carnivals and even to the blasting...

$19
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John Scarne
Scarne's Encyclopedia of Card Games by John Scarne

This encyclopedia is the essential, all-inclusive guide to card playing. Here is everything you ever wanted to know about the histories and variations of the world's most popular card games:

  • Draw Poker & Stud Poker
  • Bridge, Whist & Euchre
  • Canasta, Pinochle, Cribbage, Hearts & All-Fours
  • Baccarat, Chemin de Fer, Card Craps, Quince, Black Jack, Faro, Monte & Bezique
  • Solitaire, Old Maid & Others
Plus you will learn many card games for children and families, odds and probabilities of getting the hands you want. There is also a solid chapter on how to detect cheating, a complete glossary...
$9.90
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John Scarne
Scarne's Encyclopedia of Games by John Scarne

Here is the most complete, most authoritative reference ebook on games available. Just about every game you can think of - in all, more than 1000 games and their variations - is described, together with the latest rules and easy-to-follow instructions. And to add to your enjoyment, here are hundreds of play-to-win tips from John Scarne, the famous authority on games and gambling.

In the more than 600 double-column, oversize pages you will find many old favorites as well as newly invented games including gambling games, variations of solitaire, social games, board games, and parlor games to...

$12
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PDF_facsimile

John Scarne
Scarne on Cards by John Scarne

How to win at Poker, Gin, Pinochle, Blackjack and many other games.

Scarne on Cards is not only a fundamental reference and rule ebook; it is a dependable guide for anyone who wants to avoid being victimized by cheating and sharp practice, and for anyone who wants to play a better game and thereby improve his chances of winning.

"John Scarne is to games what Dr. Einstein is to advanced physics." - John Lardner, in Newsweek

"John Scarne is the most expert exponent of wonderful card effects and table work that I have ever seen in my life." - Nate Leipzig

"John Scarne's one-man expose...

★★★★★ $12
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John Scarne
Scarne Compilation by John Scarne

Included in this compilation are all 13 issues of the extremely rare John Scarne's Newsletter as well as the ebook Three Card Monte which was not written by Scarne, but he provided all the contents for it.

$90
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Jonathan H. Green
Gamblers' Tricks With Cards Exposed and Explained by Jonathan H. Green

This is an unusual mix of contents including magic card tricks, card games and how gamblers cheat at those games, other swindles and scams, a section on dice and cheating at dice games, as well as moralizing against the evils of gambling.

Jonathan H. Green was a reformed gambler, who made a career exposing cheating via lectures, presentations and books.

An earlier shorter edition of this book was published under the title Games and Tricks with Cards.

If you are looking for an edited version and somewhat modernized rendition of this book you can find it here.

  • Chapter I
    • Invention Of Cards
    • Mysterious Trick...
$8
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Judson J. Cameron
Cheating at Bridge by Judson J. Cameron

Many books on Bridge have been written but very little on advantage play at Bridge. This is quite curious a fact because for other popular card games, such as Poker, this is not the case. Many books have been written on cheating at Poker. It should be obvious if cheating happens at Poker it will also happen at Bridge or any other game for money or honor.

The best protection is knowledge. And this ebook although written originally in 1933 will give you all the knowledge you need to detect and thus protect yourself from being taken advantage of.

(This ebook should also be interesting for...

★★★★★ $5
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L. T. Meade & Robert Eustace
The Mystery of the Circular Chamber by L. T. Meade & Robert Eustace

Strange deaths have occurred at the Castle Inn. In total three unexplained fatalities. The last death was the one of Archibald Wentworth. The well-to-do sleuth John Bell is investigating. Despite being strongly discouraged, Bell sleeps in the haunted chamber and thereby solves the supernatural mystery and explains it with science and common sense.

1st edition 1898, PDF 17 pages.

$2.99
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Lev Alburt & Al Lawrence
Chess Rules of Thumb by Lev Alburt & Al Lawrence

This ebook gives you the winning principles of chess in clear, short statements. Three-times U.S. Champion Lev Alburt and World Chess Hall of Fame Curator Al Lawrence have put together three centuries of insights from the masters. Fun to browse or to read from cover-to-cover, it's a book that all chess players, from beginners to grandmasters, will enjoy for a lifetime.

Backed up with diagrams and illustrations to help you remember key principles, a glossary of essential chess terms and a rundown on all major openings, Chess Rules of Thumbs will improve your chess play. And it's great fun...

$12
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Lybrary.com
Small Silicone Chess Board (10" x 10") by Lybrary.com

This is a 10" x 10" chess board (square size is 1 1/4"). The overall size of the silicone sheet is 10 1/4". There is no alphanumeric notation on the border. (If you do need it simply take a Sharpie and add it yourself.)

The primary advantage of this small roll up chess board is mobility. The no-memory-effect silicone material allows you to roll it tightly, fold it, or just squeeze it together anyway you like, and still have the board open flat and stay flat instantly. The problem with vinyl boards is that they tend to roll up by themselves particularly if stored for longer time in a rolled...

★★★★ $14.95
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Displaying 51 to 74 (of 98 products)
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