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Who doesn't like to play games? Even more fun than playing is winning. Many of our ebooks will help you play better, win more, learn new strategies and acquire a deeper understanding and appreciation of chess, bridge and several other games.

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    Jacoby Super Accepts by Chris Hasney & Jerry Pottier    Fat Free Card by Chris Hasney    American Bidding System Bundle by Chris Hasney & Jerry Pottier    The Expert American Bidding System by Chris Hasney & Jerry Pottier    Ancient Egyptians at Play: Board Games Across Borders by Walter Crist & Anne-Elizabeth Dunn-Vaturi & Alex de Voogt    A Guide to Contract Bridge - A Collection of Historical Books and Articles on the Rules and Tactics of Contract Bridge by various    The Lazy Man's Sicilian: Attack and Surprise White with the Basman-Sale Variation by Valeri Bronznik & Steve Giddins    Mastering Chess Middlegames: Lectures from the All-Russian School of Grandmasters by Alexander Panchenko    The Double Queen's Gambit: A Surprise Weapon for Black by Alexey Bezgodov    The Exploits and Triumphs, in Europe, of Paul Morphy, the Chess Champion by Frederick Milnes Edge    Game Play: Paratextuality in Contemporary Board Games by Paul Booth    Taming Wild Chess Openings: How to Deal with the Good, the Bad and the Ugly over the Chess Board by John Watson    Winning Chess Manoeuvres: Strategic Ideas that Masters Never Fail to Find by Sarhan Guliev    How to Win Games and Beat People: Demolish Your Family and Friends at over 30 Classic Games by Tom Whipple    Reaching the Top?! A Practical Guide to Playing Master-Level Chess by Peter Kurzdorfer & Cyrus Lakdawala    Opening Originals: Strong Sidelines for Club Cats by Daniel Lowinger & Lars Bo Hansen    Chess Opening Essentials, Volume 1: The Complete 1.e4 by Dimitri Komarov & Stefan Djuric    Finding Bobby Fischer: Chess Interviews by Dirk Jan ten Geuzendam    The Modern Bogo 1.d4 e6: A Complete Guide for Black by Dejan Antic & Branimir Maksimovic    Endgame Tactics - New, Improved and Expanded Edition: A Comprehensive Guide to the Sunny Side of Chess Endgames by Ger van Perlo    Basic Chess Openings for Kids: Play like a Winner from Move One by Charles Hertan    Chess is Child's Play: Teaching Techniques That Work by Laura Sherman & Bill Kilpatrick    Dvoretsky's Endgame Manual by Mark Dvoretsky    Bridge at a Glance Expanded Version by Audrey Grant    How To Beat Anyone At Chess: The Best Chess Tips, Moves, and Tactics to Checkmate by Ethan Moore    Recognizing Your Opponent's Resources: Developing Preventive Thinking by Mark Dvoretsky    The Stewart Simplified Method of Mimicry and Parlor Amusement by George (Steamboat) Stewart    For Friends and Colleagues: Volume 2 - Reflections on My Profession by Mark Dvoretsky    My First Book of Chess Tactics by David MacEnulty    A History of Chess: The Original 1913 Edition by H. J. R. Murray    Liquidation on the Chess Board: Mastering the Transition into the Pawn Ending by Joel Benjamin    Petrosian vs the Elite: 71 victories by the master of manoeuvres 1946-1983 by Ray Keene    Go Fundamentals: Everything You Need to Know to Play and Win Asian's Most Popular Game of Martial Strategy by Shigemi Kishikawa    Chess Training Pocket Book: 300 Most Important Positions (Third Revised Edition) by Lev Alburt    Chess Training Pocket Book II: 320 Key Positions for players of all levels by Lev Alburt & Al Lawrence    The Chess Artist: Genius, Obsession, and the World's Oldest Game by J. C. Hallman    The Inner Game of Chess: How to Calculate and Win by Andrew Soltis    Thinking with Chess: Teaching Children Ages 5-14 by Alexey Root    The Czech Benoni in Action by Asa Hoffmann & Gregory Keener    Mah Jong for Beginners: Based on the Rules and Regulations of the Mah Jong Association of Japan by Shozo Kanai & Margaret Farrell    Bridge's Strangest Hands by Andrew Ward    Draw! The Art of the Half-Point in Chess by Leonid Verkhovsky & Mikhail Tal    My Best Games of Chess 1905-1954 by Savielly Tartakower & Andy Soltis    How to Read Your Opponents' Cards: The Bridge Experts' Way to Locate Missing High Cards by Mike Lawrence    The Art of Checkmate: new translation with algebraic chess notation by Georges Renaud & Victor Kahn    Chess Tactics by Paul Littlewood    Dvoretsky's Endgame Manual by Mark Dvoretsky    New Art of Defence in Chess: chess defence tactics classic by Andrew Soltis    The Most Instructive Games of Chess Ever Played: 62 masterly games of chess strategy by Irving Chernev    Murder in the Menagerie by Victor Mollo

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Illustrated Book of Patience Games

Illustrated Book of Patience Games by Professor HoffmannLearn 63 fun and stimulating patience games from this book. A deck of cards, a flat surface and you are ready to challenge and entertain yourself. This is a translation from the German book Illustriertes Buch der Patiencen.

5th Edition, Routledge, London, 1904; 123 pages.

Table of Contents

pagepage
  1. Introduction
  2. The Wish
  3. The Star
  4. Hope
  5. The Amazons
  6. The Harvest
  7. Royal Marriage
  8. Quadrille
  9. Caesar
  10. Nestor
  11. Hidden Cards
  12. The Dial (No. 1)
  13. The Dial (No. 2)
  14. Elevens (No. 1)
  15. Elevens (No. 2)
  16. Robert
  17. The Pyramid
  18. The Five Court Cards
  19. The Talkative
  20. The Four Seasons
  21. Thirteens
  22. The Fairest (No....
Professor Hoffmann3 Sep 2005$7.00

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Patience with the Joker

Patience with the Joker by Professor HoffmannVery rare set of original games making use of the Joker card, invented by Angelo John Lewis and published under his stage name. You will find games for one and two players.

Goodall, London, 1907; 48 pages.

Table of Contents

pagepage
  1. Preface
  2. Technical Terms used in Patience Games
    GAMES FOR ONE PLAYER
  3. Odd and Even
  4. The Stepping-Stones
  5. Whist Patience
  6. Baccarat Patience
  7. The Double X Ray
  8. The Scorpion
  9. The Chessboard
  1. The Seven Squares
  2. The Captive Queens
  3. The Railway Junction
  4. Patchwork Patience
  5. The Four Bridges
  6. Peg Out
    GAMES FOR TWO PLAYERS
  7. The Race
  8. The Flower Show
Professor Hoffmann3 Sep 2005$6.00

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Dick's Games of Patience

Dick's Games of Patience by William B. DickThis was the first widely popular American collection of patience games or solitaire with cards.

1883. Dick and Fitzgerald; 154 pages.

Table of Contents

pagepage
  1. Explanation of Technical Terms
  2. Auld Lang Syne
  3. Tam O' Shanter
  4. Napoleon's Favorite
  5. The Four Seasons
  6. Simplicity
  7. The Gathering of the Clans
  8. Napoleon at St. Helena
  9. The Fifteen Puzzle
  10. The Calculation
  11. The Surprise Party
  12. The Four Kings
  13. The Clock
  14. The Garden
  15. The Contra-Dance
  16. The Queen's Audience
  17. The Betrothal
  18. The Phalanx
  19. The Idle Year
  20. The Reinforcements
  21. The Chameleon
  22. The Reserve
  23. La Belle Lucie
  24. The Shamrocks
  25. The House...
William B. Dick4 Sep 2005$9.00

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Chess Novelties

Chess Novelties by Henry Edward BirdThis is a book on creative, innovative and unusual openings. Prof. Hoffmann writes in the introduction "With the courage of his opinion, Mr. Bird has decided to embody these tabooed openings and games arising from them in an independent volume. Here in black and white he has set down the heterodoxies of which he is accused, and he submits them to the judgment not alone of critics who have pinned their faith to certain special lines of play, but to that of the whole Chess world."

1st edition, 1895; 344 pages.

Table of Contents

pagepage
  1. Preface
  2. Introduction by Professor Hoffman
  3. Preliminary...
Henry Edward Bird12 Nov 2005$12.00

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The Odds Against Me

The Odds Against Me by John ScarneIf he'd had a touch of larceny in him, he could have been the number one card sharp of all time. Instead, the author of these fabulous memoirs, born to a mother who considered gambling the "devil's tool," puts his extraordinary gifts to far different purpose.

He has used his incredible gambling sense, his miraculously dexterous fingers, his brilliant mathematical mind, his fascination with carnival and gambling life, to become America's number one authority on gambling and odds.

He was the greatest practitioner and analyst of card and dice sleight of hand. His artistry impressed FDR as...

John Scarne17 Aug 2006$19.00

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Chess Rules of Thumb

Chess Rules of Thumb by Lev Alburt & Al LawrenceThis ebook gives you the winning principles of chess in clear, short statements. Three-times U.S. Champion Lev Alburt and World Chess Hall of Fame Curator Al Lawrence have put together three centuries of insights from the masters. Fun to browse or to read from cover-to-cover, it's a book that all chess players, from beginners to grandmasters, will enjoy for a lifetime.

Backed up with diagrams and illustrations to help you remember key principles, a glossary of essential chess terms and a rundown on all major openings, Chess Rules of Thumbs will improve your chess play. And it's great fun...
Lev Alburt &
Al Lawrence
1 Oct 2006$12.00

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The Forcing Pass

The Forcing Pass by Edwin (Eddie) KantarThis book is the outgrowth of a series of articles on the "forcing pass" which Eddie wrote for the American Contract Bridge League Bulletin, appearing from June 1982 through June 1983. He completely reworked and revised it in 2006.

While these articles were appearing, Eddie took special note of hands on this subject. As he was dealing with uncharted territory, it is not too unusual that he has altered many of his original opinions. Eddie is now satisfied that a partnership utilizing the methods advocated in this work will have a decided advantage over a partnership which has no understandings....
Edwin (Eddie) Kantar3 Oct 2006$5.00

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The Modern Chess Instructor 2

The Modern Chess Instructor 2 by Wilhelm SteinitzIn this second part of Steinitz's masterly written work only section 1 appeared. It describes Ponziani's opening and Giuoco Piano.

Go here for part 1.

1st edition 1895; 78 pages
Wilhelm Steinitz15 Oct 2006$5.00

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The Modern Chess Instructor 1

The Modern Chess Instructor 1 by Wilhelm SteinitzSteinitz having elevated chess to a science starts out very systematical and explains movement, mode of capture and the value of the various pieces. The bulk of the book is an analysis of six openings: The Ruy Lopez, Double Ruy Lopez, The Scotch Gambit, The Two Knight's Defence, Petroff's Defence and Philidor's Defence. He concludes with all 17 games played in the match Steinitz - Tchigorin, Havana 1889, which was won by Steinitz.

Steinitz also started to write part 2.

1st edition 1889; 237 pages.
Wilhelm Steinitz16 Oct 2006$9.00

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The World's Greatest Trivia Questions

The World's Greatest Trivia Questions by Timothy HydeThere’s nothing Trivial about this collection! Many magicians are great Trivia Fans. Taking delight in exploring that interesting intersection between Games, Puzzles and General Knowledge. Questions to challenge their friends, questions to remember when they attend trivia events and yes, questions to use with their audiences.

Timothy Hyde has been a Trivia fan all his life and has had a great time collecting up this set of 500 questions. For many years he has custom designed trivia events for different corporate groups to help with product information nights and training events. Timothy...
Timothy Hyde4 Nov 2006$9.95

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Take Your Tricks

Take Your Tricks by Edwin (Eddie) KantarOver 550 Declarer play tips you can take to the bank.

Acclaimed bridge expert Eddie Kantar offers valuable warm-up tips along with card combinations and safety plays. This ebook focuses on the "play of the hand". Its non-controversial tips were written for almost any player beneath "expert" who genuinely desires to improve his or her game. After reading this book, you will start making more contracts and you will be convinced your bidding has been improved - and you may be right.

1st edition 2002; this electronic edition 2006; 168 pages.
Edwin (Eddie) Kantar1 Dec 2006$9.50

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The World's Greatest Puzzles

The World's Greatest Puzzles by Timothy HydeTimothy Hyde has been a puzzle fan all his life.

For pure enjoyment and challenge there is nothing like a great puzzle. They extend our minds, force us to look at things in different ways and provide a great stimulus for creative and innovative thought.

Timothy has been lucky that over the years he has been able to use a range of different puzzles in his own performances, keynote presentations and creative thinking workshops. He has been commissioned in the past to design specific Puzzle Challenges for many companies including KFC & Pizza Hut. He is now making 19 of his favourite puzzles...
Timothy Hyde7 Dec 2006$9.95

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Scarney Dice

Scarney Dice by John ScarneJohn Scarne invented many games. None had any lasting success, although many of them a very clever inventions. This is a collection of games with dice.

From the back cover:

Scarney Dice, the fantastic, new dice era, is without a doubt the greatest contribution to dice playing since the invention of dice back in the prehistoric Neanderthal days. There are forty terrific, exciting, new kinds of dice games for home, club, and casion that may be played with the Scarney Dice. Included among this group of fantastic skill and chance games are Scarney Dice, Scarney Poker Dice, Scarney Duplicate...
John Scarne14 Jan 2007$10.00

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Skarney

Skarney by John ScarneFrom the back cover:
John Scarne, the world's foremost game authority, proudly presents Skarney, his new fantastic card game creation. Skarney is the first really new basic card game concept of this century. It can be played in 30 different ways, each a terrific game in itself. In fact, additional strategy, excitement and flavor are added to each new game played. Skarney is not only a true partnership game, but a true single-handed game that can be played by two to six players, each playing for himself. It has bluff as in Poker, scores like Canasta, and is played like no other game. It has...
John Scarne16 Jan 2007$12.00

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Scarne on Teeko

Scarne on Teeko by John ScarneTeeko was the most successful game Scarne invented. There were many Teeko clubs and tournaments in the US and abroad. Even Orson Welles was an avid Teeko player. Despite its initial success and clever game design, Teeko has fallen out of favor and only a small fan community remains and plays Teeko today.

Teeko reminds me on the game 4-in-a-row since winning patterns are four in a row horizontally, vertically or diagonally, as well as four pieces in a square. But since pieces can be moved after the initial placement phase, it borrows from checkers and chess. It is also quite similar to the...

John Scarne21 Jan 2007$9.00

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A Treasury of Bridge Tips

A Treasury of Bridge Tips by Edwin (Eddie) KantarThis is a new completely revised 3rd edition of Kantar's classic. This ebook is not meant for beginners, nor is it aimed at experts - it is directed at players somewhere between these extremes who would like to improve their game substantially. Bonus tips remind you to count tricks, not points when preempting, and that the player who makes a preemptive bid is not the player who takes the sacrifice. You will also learn such valuable tips as how to be agressive in the bidding with fitting hands.

You will learn a whooping 540 tips and the card symbols are set in color to make reading even more...
Edwin (Eddie) Kantar5 Mar 2007$9.50

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Cheating at Bridge

Cheating at Bridge by Judson J. CameronMany books on Bridge have been written but very little on advantage play at Bridge. This is quite curious a fact because for other popular card games, such as Poker, this is not the case. Many books have been written on cheating at Poker. It should be obvious if cheating happens at Poker it will also happen at Bridge or any other game for money or honor.

The best protection is knowledge. And this ebook although written originally in 1933 will give you all the knowledge you need to detect and thus protect yourself from being taken advantage of.

(This ebook should also be interesting for...
Judson J. Cameron23 Mar 2007$5.00

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Defensive Tips

Defensive Tips by Edwin (Eddie) KantarThis is a completely revised edition of Kantar's 1994 bestseller. The best defensive tips you will ever find are in this ebook.
  • Don't compound a crime. If you, or more likely your partner, have made an error, do not lose your cool. Many contracts can still be beaten after one defensive error, seldom after TWO.
  • The speed of the play may be a clue to declarer's problem. When playing a 4-3 trump fit, play usually slows to a crawl.
  • Do not take your eye off the ball by focusing all of the attention on one suit to the exclusion of the entire hand.
  • When declarer leads a side suit from dummmy...
Edwin (Eddie) Kantar23 Jun 2007$9.50

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The Amazing World of John Scarne

The Amazing World of John Scarne by John ScarneThe Amazing World of John Scarne holds revelations and experiences in gambling, magic, carnival and show business; together with startling disclosures about hypnotism, extra-sensory perception and other mental effects.

The once world's number one expert on gambling tells in this no-punches-pulled, startlingly frank book the whole inside story of gambling, and reveals all the dodges, gimmicks and tricks used by cheaters at dice, cards, roulette and other games of chance. His sensational revelations extend also to magic and escape tricks, to the chicaneries of carnivals and even to the blasting...

John Scarne14 Jul 2007$19.00

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Bridge Master 2000 - Standard Edition

Bridge Master 2000 - Standard Edition by Fred GitelmanBridge Master 2000 is an educational computer program that is certain to improve your declarer play technique.

Bridge Master 2000 is a computer program for PC and PC compatible computers. The Standard Edition of Bridge Master 2000 and Audrey Grant's Better Bridge Edition of Bridge Master 2000 run on Windows 95 or better, have state of the art user interfaces, and come on CD-ROMs.

Bridge Master 2000 is an educational program for improving your declarer play skills. The program presents you with a series of instructional deals to play. You are always declarer. The deals that you play are not randomly dealt. They are carefully...

Fred Gitelman21 Jul 2007$59.95

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Bridge Master 2000 - Audrey Grant Edition

Bridge Master 2000 - Audrey Grant Edition by Audrey Grant & Fred GitelmanBridge Master 2000 is an educational computer program that is certain to improve your declarer play technique. In this edition, Audrey Grant, North America's foremost bridge teacher, has designed 117 deals specifically for novices -- plus there are 60 more advanced deals.

This edition contains 177 bridge deals intended as an introductory course on play of the hand. Audrey Grant, North America's premier bridge teacher and best-selling bridge author, created 117 of these deals and wrote the text for the bridge movies in this edition. Audrey's 117 deals are all on Skill Level 1. The program...

Audrey Grant &
Fred Gitelman
21 Jul 2007$44.95

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Modern American Bidding

Modern American Bidding by Eric Kokish & Beverly KraftEric Kokish and Beverly Kraft, two of the world's leading bidding theoreticians, writers, teachers and international coaches, with impressive playing credentials, present a cohesive system with treatments aimed at improving constructive Standard American bidding based on their version of the Two over One system.

Based on mainstream American methods (strong notrumps, five-card majors), Kokish-Kraft cover all areas of uncontested bidding and show you how to apply the agreements and treatments that comprise their version of modern Two over One. They offer solutions to difficult and subtle problems...
Eric Kokish &
Beverly Kraft
28 Jul 2007$49.95

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The Jannersten Collection

The Jannersten Collection by Eric JannerstenFrom Swedish author Eric Jannersten, The Jannersten Collection consists of one CD including both Find the Mistakes and The Only Chance (in both English and Dutch). Card Reading, a third book in the series, comes on a 3.5" diskette and can be added into the original program as a supplement (it cannot be purchased on its own).

Find the Mistakes offers 75 deals where after having been shown what happened at the table, the user gets to play the deal against the computer and discover how it should have been played. The distribution has been subtly changed in a way that would have made South's...
Eric Jannersten29 Jul 2007$39.95

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The Great Bridge Conspiracy

The Great Bridge Conspiracy by Terry QuinnThe Great Bridge Conspiracy ebook chronicles the espionage and card playing exploits of Captain Diggery Piper -- a flamboyant expert first created by Terry Quinn for a serial in Games Magazine. Just as Carroll's Through the Looking Glass and Nabokov's The Defense are structured in accordance with the rules and logic of chess, so Quinn has patterned the action of this swift-paced, suspenseful tale on the psychological intricacies of bridge, craftily building a house of cards that tumbles into a surprise ending.

1st edition 1979; 208 pages.

You can also purchase this title as book rather than...
Terry Quinn4 Oct 2007$12.00

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Fall of the Cards

Fall of the Cards by Donald Parson
"The hands are 'provocative' in the sense that they will, or at least ought to, provoke the reader to use his or her brains." - Bridge Plus
Problems of the type for which the author is infamous are limited in number, for they demand a combination of qualities not often found together. They should be problems rather than puzzles, instructive rather than baffling, presenting situations that arise in everyday play. They should be short and snappy, and answerable by a concise statement, preferably early in the game; for if delayed too long, variations in defense may lead to complications that...
Donald Parson5 Oct 2007$12.00

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Understanding 1NT Forcing

Understanding 1NT Forcing by Marty BergenRegardless of your system, 1NT is the likely response to an opening bid in a major. You can acquire the judgment needed to make the right rebids, raises and responses.
  1. Which hands should respond 1NT, and which hands should not.
  2. "6-4 bid more." But should opener rebid the 6, or show the 4?
  3. "It's not Impossible." Responder's Impossible 2 Rebid.
  4. When responder is a passed hand, what's different?
  5. How to cope with an opponent's overcall.
This electronic version has been enhanced with color and bookmarks to allow convenient browsing and reading.

1st edition 2002; 48 pages.
Marty Bergen6 Oct 2007$5.00

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Learn Bridge in One Hour

Learn Bridge in One Hour by Samir RiadLearn Bridge in One Hour by Samir Riad will show you a new way to learn a complex game in ten easy steps. The key to success is learning while you play. You don't have to memorize anything at first, just use the reference tables provided in each section to guide you through bidding, scoring, and playing the hand. You'll quickly learn the basics of the game. George Washington played bridge and now you can, too. Appropriate for all ages, the author hopes to induct a whole new generation of players into the fun game of bridge.
Samir Riad13 Oct 2007$9.99

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The Rubinstein Attack: A Chess Opening Strategy for White

The Rubinstein Attack: A Chess Opening Strategy for White by Eric SchillerThe book discusses in detail the chess opening known as the Rubinstein Attack, and presents analysis and typical games in all the main branches of the opening. This opening system for White can provide the basis for a solid opening strategy that nevertheless provides great opportunities to launch effective attacks against the enemy king. It has been used by many top chessplayers and has been seen in many important tournament encounters. The author presents key middlegame concepts in fully annotated games, so that the reader learns how to carry out the various forms of attack.
Eric Schiller11 Nov 2007$12.00

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Of Kings and Pawns: Chess Strategy in the Endgame

Of Kings and Pawns: Chess Strategy in the Endgame by Eric SchillerIn chess games the result is often determined in the endgame, where most of the armies have been removed from the board. When it comes down to just kings and pawns, absolute precision is necessary, and a minor slip can toss away all the hard-earned advantages built up during the game.Endgames are very complex strategically. It is necessary to have in mind a specific target position so that a pawn can be marched to the far side of the board and be promoted into a queen or other powerful piece. The unique format of this book provides the reader with the desired target at the start of the discussion,...
Eric Schiller11 Nov 2007$12.00

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Scarne's Encyclopedia of Card Games

Scarne's Encyclopedia of Card Games by John ScarneThis encyclopedia is the essential, all-inclusive guide to card playing. Here is everything you ever wanted to know about the histories and variations of the world's most popular card games:
  • Draw Poker & Stud Poker
  • Bridge, Whist & Euchre
  • Canasta, Pinochle, Cribbage, Hearts & All-Fours
  • Baccarat, Chemin de Fer, Card Craps, Quince, Black Jack, Faro, Monte & Bezique
  • Solitaire, Old Maid & Others
Plus you will learn many card games for children and families, odds and probabilities of getting the hands you want. There is also a solid chapter on how to detect cheating, a complete glossary...
John Scarne14 Nov 2007$9.90

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Scarne's Encyclopedia of Games

Scarne's Encyclopedia of Games by John ScarneHere is the most complete, most authoritative reference ebook on games available. Just about every game you can think of - in all, more than 1000 games and their variations - is described, together with the latest rules and easy-to-follow instructions. And to add to your enjoyment, here are hundreds of play-to-win tips from John Scarne, the famous authority on games and gambling.

In the more than 600 double-column, oversize pages you will find many old favorites as well as newly invented games including gambling games, variations of solitaire, social games, board games, and parlor games to...
John Scarne27 Nov 2007$12.00

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Scarne on Cards

Scarne on Cards by John ScarneHow to win at Poker, Gin, Pinochle, Blackjack and many other games.

Scarne on Cards is not only a fundamental reference and rule ebook; it is a dependable guide for anyone who wants to avoid being victimized by cheating and sharp practice, and for anyone who wants to play a better game and thereby improve his chances of winning.

"John Scarne is to games what Dr. Einstein is to advanced physics." - John Lardner, in Newsweek

"John Scarne is the most expert exponent of wonderful card effects and table work that I have ever seen in my life." - Nate Leipzig

"John Scarne's one-man expose...

John Scarne10 Dec 2007$12.00

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Scarne Compilation

Scarne Compilation by John ScarneIncluded in this compilation are all 13 issues of the extremely rare John Scarne's Newsletter as well as the ebook Three Card Monte which was not written by Scarne, but he provided all the contents for it.
John Scarne12 Dec 2007$90.00

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Marty Sez

Marty Sez by Marty BergenThis ebook includes 114 very practical tips on a variety of subjects with practical, easy to digest examples.

Table of Contents

page
  1. 1. Getting Off On the Right Foot
  2. 2. Hand Evaluation
  3. 3. Opener’s Decisions
  4. 4. Responder’s Decisions
  5. 5. Notrump Bidding
  6. 6. All About Slam
  7. 7. Passed Hand Bidding
  8. 8. Preempts — We Do It
  9. 9. Preempts — They Do It
  10. 10. Competitive Auctions
  11. 11. I’ll Have a Double
  12. 12. Impressive Declarer Play
  13. 13. The Defense Never Rests
  14. Glossary
  15. Recommended Reading
Marty Bergen23 Feb 2008$12.00

£9.26
€10.84
Ca$15.80
Au$16.03
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The Adventures of Ajeeb - The Wonderful Chess Automaton

The Adventures of Ajeeb - The Wonderful Chess Automaton by unknownFrom an old description:
Ajeeb, who recently completed a tour across the United States, meeting all state champions and whose record remains undefeated, is now at the Steel Pier, Atlantic City, meeting all comers at checkers.

Ajeeb's wizardry at chess and checkers is world renowned, and its secret mechanism has baffled mankind since 1769, the year in which it was devised.

During its career, this marvelous automaton has humbled in chess not only the masters of the world, but the greatest soldier of them all - Napoleon Bonaparte.

Ajeeb's mysterious mechanism, its uncanny ability to...

unknown26 Feb 2008$5.00

£3.86
€4.52
Ca$6.58
Au$6.68
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Crossworld: One Man's Journey into America's Crossword Obsession

Crossworld: One Man's Journey into America's Crossword Obsession by Marc Romano
"Finally a book about crosswords that's as intelligent, literate, and funny as the puzzles and people it covers. Thoroughly entertaining." --Will Shortz, Crossword Editor, New York Times
Sixty-four million people do it at least once a week. Nabokov wrote about it. Bill Clinton even did it in the White House. The crossword puzzle has arguably been our national obsession since its birth almost a century ago. Now, in Crossworld, writer, translator, and lifelong puzzler Marc Romano goes where no Number 2 pencil has gone before, as he delves into the minds of the world's cleverest crossword...
Marc Romano30 Aug 2008$19.00

£14.67
€17.16
Ca$25.02
Au$25.38
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Go Figure!

Go Figure! by Clint BrookhartA unique and engaing collection of everyday imponderables, Go Figure! provides simple mathematical stepping stones to help you answer "unanswerable" questions.
Clint Brookhart8 Oct 2008$14.95

£11.54
€13.51
Ca$19.68
Au$19.97
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Sex: A User's Guide

Sex: A User's Guide by Stephen Arnott

Everything you always wanted to know about the one subject that never gets old...

When it comes to sex, a little knowledge goes a long, long way. Here, at last, is the perfect little ebook to tease your imagination and test your sexual IQ (ever heard of the Turtle Stirs position?).

From techniques to tall tales, from the physiology of sex to an astounding guide to Sex Slang (Shuffle the Kit Kat? Play the Boneaphone?), this stimulating collection of titillating tidbits, bizarre curiosities, and historical facts is guaranteed to satisfy your lust for knowledge.

Did you know...

  • Nipple rings were popular...
Stephen Arnott12 Oct 2008$7.99

£6.17
€7.22
Ca$10.52
Au$10.67
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The Board Game on the Phaistos Disk: Its siblings Senet and Snake Game, and its surviving sequel the Royal Game of the Goose

The Board Game on the Phaistos Disk: Its siblings Senet and Snake Game, and its surviving sequel the Royal Game of the Goose by H. AleffThe Phaistos Disk, a famous archaeological riddle from Bronze Age Crete, was not a writing tablet but a spiral board game track. The pieces of this long unsolved puzzle fall readily into place and tell a fascinating tale when you examine the pretty little pictures on it not as alleged writing signs but compare them with similar markings on other game boards of its time, particularly the ancient Egyptian games of Senet and Snake Game.

Like these, the track on the Disk represented the players' journey through life and death to their rebirth. It also happened to illustrate the events along...

H. Aleff26 Oct 2008$14.95

£11.54
€13.51
Ca$19.68
Au$19.97
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The Presidential Book of Lists: From Most to Least, Worst to Cursed - Fascinating Facts About Our Chief Executives

The Presidential Book of Lists: From Most to Least, Worst to Cursed - Fascinating Facts About Our Chief Executives by Ian Randal StrockThe Five Presidents Who Lived Longest
  1. Gerald Ford. Born on July 14, 1913, he overtook Ronald Reagan as the oldest President on November 12, 2006, and then died December 26, 2006. He was 93 years, 164 days old.
  2. Ronald Reagan. Born on February 6, 1911, he was 93 years, 120 days old when he died on June 5, 2004. In October 2001 he eclipsed John Adams's record, which had stood since 1826.
  3. John Adams. Born on October 30, 1735, more than 40 years before the United States itself was born, our second President was the longest lived for almost two centuries. He took the title from George Washington in 1802,...
Ian Randal Strock30 Nov 2008$12.00

£9.26
€10.84
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Game of Kings: A Year Among the Oddballs and Geniuses Who Make Up America's Top HighSchool Chess Team

Game of Kings: A Year Among the Oddballs and Geniuses Who Make Up America's Top HighSchool Chess Team by Michael WeinrebA year with the boy geniuses of the nation's top high school chess team, now as ebook with a new afterword

Edward R. Murrow High School has long been one of New York's public-education success stories, a school where there are no varsity sports, and the closest thing to jocks is found on the powerhouse chess team.

Award-winning sportswriter Michael Weinreb follows the members of the Murrow chess team through an entire season. Weinreb delves into the history of chess in America, following the stories of greats such as Bobby Fischer, for whom the world within the chessboard is as easy to comprehend...

Michael Weinreb7 Dec 2008$15.00

£11.58
€13.55
Ca$19.75
Au$20.04
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Lunabean's James Bond 007: Everything or Nothing Walkthrough and Strategy Guide

Lunabean's James Bond 007: Everything or Nothing Walkthrough and Strategy Guide by Allison Schubert & Jeremy Schubert
  1. Introduction, Controls, Medals, Cheats, etc.
  2. Ground Zero - MI6 Interlude (1)
  3. Serena St. Germaine - MI6 Interlude (2)
  4. Mardi Gras Mayhem - MI6 Interlude (3)
  5. A Simple Exchange - End
  6. EON Review and Resources
  7. Printer-Friendly Walkthrough and Strategy Guide
Allison Schubert &
Jeremy Schubert
30 Dec 2008$4.95

£3.82
€4.47
Ca$6.52
Au$6.61
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Lunabean's The Lord of the Rings: The Return of the King Walkthrough and Strategy Guide with screenshots

Lunabean's The Lord of the Rings: The Return of the King Walkthrough and Strategy Guide with screenshots by Allison B. Schubert & Jeremy C. SchubertThis is a walkthrough and strategy guide with screenshots for "The Lord of the Rings" computer game.
Allison B. Schubert &
Jeremy C. Schubert
30 Dec 2008$5.95

£4.59
€5.38
Ca$7.83
Au$7.95
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Lunabean's Castlevania: Lament of Innocence Walkthrough and Strategy Guide with Screenshots

Lunabean's Castlevania: Lament of Innocence Walkthrough and Strategy Guide with Screenshots by Allison B. Schubert & Jeremy C. SchubertThis is a walkthrough and strategy guide with screenshots for "Castlevania: Lament of Innocence" video game.
Allison B. Schubert &
Jeremy C. Schubert
30 Dec 2008$5.95

£4.59
€5.38
Ca$7.83
Au$7.95
to wish list

Lunabean's Beyond Good & Evil Walkthrough and Strategy Guide with Screenshots

Lunabean's Beyond Good & Evil Walkthrough and Strategy Guide with Screenshots by Allison B. Schubert & Jeremy C. SchubertThis is a walkthrough and strategy guide with screenshots for "Beyond Good & Evil".
Allison B. Schubert &
Jeremy C. Schubert
30 Dec 2008$5.95

£4.59
€5.38
Ca$7.83
Au$7.95
to wish list

Lunabean's Splinter Cell: Pandora Tomorrow Walkthrough and Strategy Guide

Lunabean's Splinter Cell: Pandora Tomorrow Walkthrough and Strategy Guide by Allison Schubert & Jeremy SchubertThis is a walkthrough and strategy guide for the "Splinter Cell: Pandora Tomorrow" video game.
Allison Schubert &
Jeremy Schubert
30 Dec 2008$4.95

£3.82
€4.47
Ca$6.52
Au$6.61
to wish list

Lunabean's Buffy the Vampire Slayer: Chaos Bleeds Walkthough and Strategy Guide

Lunabean's Buffy the Vampire Slayer: Chaos Bleeds Walkthough and Strategy Guide by Allison B. Schubert & Jeremy C. SchubertThis is a walkthrough and strategy guide for "Buffy the Vampire Slayer: Chaos Bleeds" video game.
Allison B. Schubert &
Jeremy C. Schubert
30 Dec 2008$4.95

£3.82
€4.47
Ca$6.52
Au$6.61
to wish list

Dental Floss for the Mind: A complete program for boosting your brain power

Dental Floss for the Mind: A complete program for boosting your brain power by Michel Noir

A dynamic program for improving memory and sharpening focus

Each year, Americans spend hundreds of millions of dollars on gym memberships, exercise equipment, and workout videos, all in the name of physical fitness. But what are they doing for their minds? In Dental Floss for the Mind, a leading cognitive scientist and a neurologist team up to offer you a complete program for improving memory and stimulating your mind.

This interactive guide features:

  • More than 100 creative and engaging exercises of increasing difficulty to stimulate cognitive skills
  • Targeted exercises for improving the five key...
Michel Noir8 Jan 2009$18.00

£13.89
€16.26
Ca$23.70
Au$24.05
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The Liar Paradox and the Towers of Hanoi: The Ten Greatest Math Puzzles of All Time

The Liar Paradox and the Towers of Hanoi: The Ten Greatest Math Puzzles of All Time by Marcel DanesiA walk through history's most mind-boggling puzzles

Ever since the Sphinx asked his legendary riddle of Oedipus, riddles, conundrums, and puzzles of all sizes have kept humankind perplexed and amused. The Liar Paradox and the Towers of Hanoi takes die-hard puzzle mavens on a tour of the world's most enduringly intriguing braintwisters, from Königsberg's Bridges and the Hanoi Towers to Fibonacci's Rabbits, the Four Color Problem, and the Magic Square.

Each chapter introduces the basic puzzle, discusses the mathematics behind it, and includes exercises and answers plus additional puzzles similar...

Marcel Danesi8 Jan 2009$15.95

£12.31
€14.41
Ca$21.00
Au$21.31
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Lunabean's Splinter Cell: Pandora Tomorrow Walkthrough and Strategy Guide (PS2)

Lunabean's Splinter Cell: Pandora Tomorrow Walkthrough and Strategy Guide (PS2) by Allison Schubert & Jeremy SchubertPS2 VERSION. Ad-free, printer/palm friendly, and easy to read. For the PS2. Full walkthrough and strategies for single player and tips for multiplayer. Everything you need to be the best Sam Fisher you can be.
Allison Schubert &
Jeremy Schubert
20 Jan 2009$4.95

£3.82
€4.47
Ca$6.52
Au$6.61
to wish list
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08/28/2016
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