Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
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|Size: ||13.3 MB|
|Publisher: ||Information Science Reference|
|Date published: || 2016|
|ISBN: ||9781522505143 (DRM-PDF)|
|Read Aloud: ||not allowed|