This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.
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|Size: ||4.7 MB|
|Publisher: ||Packt Publishing|
|Date published: || 2015|
|ISBN: ||9781849515511 (DRM-EPUB)|
|Read Aloud: ||not allowed|