ebooks and download videos Search All  Title  Author 
Home / Nonfiction / Computers / Computer Graphics / Game Programming

Procedural Content Generation for C++ Game Development

| £33.32 | €37.47 | Ca$54.06 | Au$53.35
by Dale Green
What is this?DRM-EPUB | by download   add to wish list
Procedural Content Generation for C++ Game Development by Dale Green

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor • Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn • Discover the systems and ideology that lie at the heart of procedural systems • Use Random number generation (RNG) with C++ data types to create random but controlled results • Build levels procedurally with randomly located items and events • Create dynamic game objects at runtime • Construct games using a component-based approach • Assemble non-predictable game events and scenarios • Operate procedural generation to create dynamic content fast and easily • Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided. Style and approach This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented i

To view this DRM protected ebook on your desktop or laptop you will need to have Adobe Digital Editions installed. It is a free software. We also strongly recommend that you sign up for an AdobeID at the Adobe website. For more details please see FAQ 1&2. To view this ebook on an iPhone, iPad or Android mobile device you will need the Adobe Digital Editions app, or BlueFire Reader or Txtr app. These are free, too. For more details see this article.

SHARE  Share by Email  Share on Facebook  Share on Twitter  Share on Linked In  Share on Delicious
or call in the US toll free 1-888-866-9150 product ID: 812707

Ebook Details
Pages: 304
Size: 5.9 MB
Publisher: Packt Publishing
Date published:   2016
ISBN: 9781785886355 (DRM-EPUB)

DRM Settings
Copying:not allowed
Printing:not allowed
Read Aloud:  not allowed

This product is listed in the following categories:

Nonfiction > Computers > Programming Languages > C++
Nonfiction > Computers > Operating Systems
Nonfiction > Computers > Computer Graphics > Game Programming

If you find anything wrong with this product listing, perhaps the description is wrong, the author is incorrect, or it is listed in the wrong category, then please contact us. We will promptly address your feedback.

Submit 5 page SummaryWhat is this?

© 2016