Lybrary.com: ebooks and download videos Search All  Title  Author 
Home / Nonfiction / Computers / Social Aspects / Human-Computer Interaction

Research in the Wild

$35.96
| £28.82 | €32.81 | Ca$48.50 | Au$48.42
by Yvonne Rogers & Paul Marshall
What is this?DRM-PDF | by download   add to wish list
Research in the Wild by Yvonne Rogers & Paul Marshall

The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living.

A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit-decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets.

The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in-the-wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in-the-wild approaches create and evaluate new technologies and experiences in situ(Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field.

To view this DRM protected ebook on your desktop or laptop you will need to have Adobe Digital Editions installed. It is a free software. We also strongly recommend that you sign up for an AdobeID at the Adobe website. For more details please see FAQ 1&2. To view this ebook on an iPhone, iPad or Android mobile device you will need the Adobe Digital Editions app, or BlueFire Reader or Txtr app. These are free, too. For more details see this article.


SHARE  Share by Email  Share on Facebook  Share on Twitter  Share on Linked In  Share on Delicious
or call in the US toll free 1-888-866-9150 product ID: 918918

Ebook Details
Pages: 97
Size: 8.2 MB
Publisher: Morgan & Claypool Publishers
Date published:   2017
ISBN: 9781627058780 (DRM-PDF)

DRM Settings
Copying:not allowed
Printing:not allowed
Read Aloud:  not allowed

This product is listed in the following categories:

Nonfiction > Computers > Computer Science
Nonfiction > Computers > Information Technology
Nonfiction > Computers > Social Aspects > Human-Computer Interaction

These authors have products in the following categories:

Nonfiction > Computers > Social Aspects > Human-Computer Interaction
Nonfiction > Religion > Religious Intolerance, Persecution & Conflict
Nonfiction > Religion > Christianity > Christian Life
Nonfiction > Religion > History
Nonfiction > Religion > Christianity > History
Nonfiction > Religion > Islam
Nonfiction > Religion > Islam > Law
Nonfiction > Education
Nonfiction > Social Science > Sociology
Nonfiction > Computers > Computer Science
Nonfiction > Computers > Information Technology

If you find anything wrong with this product listing, perhaps the description is wrong, the author is incorrect, or it is listed in the wrong category, then please contact us. We will promptly address your feedback.

Submit 5 page SummaryWhat is this?

06/25/2017
© 2017 Lybrary.com