ebooks and download videos Search All  Title  Author 
Home / Nonfiction / Computers / Computer Graphics / Game Programming

Unity AI Game Programming - Second Edition

| £33.32 | €37.47 | Ca$54.06 | Au$53.35
by Ray Barrera & Aung Sithu Kyaw & Clifford Peters
What is this?DRM-EPUB | by download   add to wish list
Unity AI Game Programming - Second Edition by Ray Barrera & Aung Sithu Kyaw & Clifford Peters

About This Book

  • Compose richer games by learning the essential concepts in artificial intelligence with exciting examples
  • Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever
  • Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI

Who This Book Is For

This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

What You Will Learn

  • Understand the basic terminology and concepts in game AI
  • Implement a basic finite state machine using state machine behaviors in Unity 5
  • Create sensory systems for your AI with the most commonly used techniques
  • Implement an industry-standard pathfinding system and a navigation mesh with the Unity 5 NavMesh feature
  • Build believable and highly-efficient artificial flocks and crowds
  • Create a basic behavior tree to drive a character's actions
  • Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making
  • Tie all the concepts together with examples and guides

In Detail

Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

This book helps you break down artificial intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient.

To view this DRM protected ebook on your desktop or laptop you will need to have Adobe Digital Editions installed. It is a free software. We also strongly recommend that you sign up for an AdobeID at the Adobe website. For more details please see FAQ 1&2. To view this ebook on an iPhone, iPad or Android mobile device you will need the Adobe Digital Editions app, or BlueFire Reader or Txtr app. These are free, too. For more details see this article.

SHARE  Share by Email  Share on Facebook  Share on Twitter  Share on Linked In  Share on Delicious
or call in the US toll free 1-888-866-9150 product ID: 773436

Ebook Details
Pages: 232
Size: 3.1 MB
Publisher: Packt Publishing
Date published:   2015
ISBN: 2370006841876 (DRM-EPUB)

DRM Settings
Copying:not allowed
Printing:not allowed
Read Aloud:  not allowed

This product is listed in the following categories:

Nonfiction > Computers > Artificial Intelligence
Nonfiction > Computers > Programming
Nonfiction > Computers > Computer Graphics > Game Programming

These authors have products in the following categories:

Nonfiction > Computers > Information Technology
Nonfiction > Computers > Artificial Intelligence
Nonfiction > Computers > Programming
Nonfiction > Computers > Computer Graphics > Game Programming

If you find anything wrong with this product listing, perhaps the description is wrong, the author is incorrect, or it is listed in the wrong category, then please contact us. We will promptly address your feedback.

Submit 5 page SummaryWhat is this?

© 2016