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Unity Game Development in 24 Hours, Sams Teach Yourself

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by Ben Tristem & Mike Geig
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Unity Game Development in 24 Hours, Sams Teach Yourself by Ben Tristem & Mike Geig

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!

This book??s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you??ve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

Learn how to…

  • Get up and running fast with the Unity 5 game engine and editor
  • Work efficiently with Unity??s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity??s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity??s Mecanim animation system
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify desktop games for mobile platforms
  • Apply the “finishing touches” and deploy your games

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Ebook Details
Pages: 400
Size: 11.9 MB
Publisher: Sams Publishing
Date published:   2015
ISBN: 9780134272139 (DRM-EPUB)
9780134272146 (DRM-PDF)

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Nonfiction > Computers > Computer Graphics > Game Programming

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Nonfiction > Computers > Computer Graphics > Game Programming

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