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Using Games and Simulations for Teaching and Assessment: Key Issues

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by Harold F. O'Neil
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Using Games and Simulations for Teaching and Assessment: Key Issues by Harold F. O'Neil

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training,?Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.To view this DRM protected ebook on your desktop or laptop you will need to have Adobe Digital Editions installed. It is a free software. We also strongly recommend that you sign up for an AdobeID at the Adobe website. For more details please see FAQ 1&2. To view this ebook on an iPhone, iPad or Android mobile device you will need the Adobe Digital Editions app, or BlueFire Reader or Txtr app. These are free, too. For more details see this article.

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Ebook Details
Pages: 336
Size: 9.8 MB
Publisher: Routledge
Date published:   2016
ISBN: 9781317814665 (DRM-EPUB)
9781317814672 (DRM-PDF)

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This product is listed in the following categories:

Nonfiction > Education
Nonfiction > Computers > Social Aspects > Human-Computer Interaction
Nonfiction > Education > Computers & Technology

This author has products in the following categories:

Nonfiction > Education > Distance Education & Learning
Nonfiction > Education
Nonfiction > Education > Educational Psychology
Nonfiction > Education > Computers & Technology
Nonfiction > Social Science
Nonfiction > Computers > Social Aspects > Human-Computer Interaction

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