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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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by James Paul Gee
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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition by James Paul Gee

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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Ebook Details
Pages: 256
Size: 376 KB
Publisher: Palgrave Macmillan Trade
Date published:   2014
ISBN: 9781466886421 (DRM-EPUB)

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This product is listed in the following categories:

Nonfiction > Computers > Social Aspects > Human-Computer Interaction
Nonfiction > Education > Computers & Technology
Nonfiction > Psychology > Developmental > Child

This author has products in the following categories:

Nonfiction > Non-Classifiable
Nonfiction > Business & Economics > International
Nonfiction > Education
Nonfiction > Language Arts & Disciplines > Linguistics
Nonfiction > Education > Philosophy & Social Aspects
Nonfiction > Language Arts & Disciplines
Nonfiction > Language Arts & Disciplines > Literacy
Nonfiction > Language Arts & Disciplines > Linguistics > Sociolinguistics
Nonfiction > Education > Educational Psychology
Nonfiction > Education > Language Experience Approach
Nonfiction > Computers > Social Aspects > Human-Computer Interaction
Nonfiction > Education > Computers & Technology
Nonfiction > Psychology > Developmental > Child

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01/24/2017
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