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Gregg Webb
Soapbox Derby by Gregg Webb

Magic, sleights, humor, opinion, history, presentation, theories, reviews, cartoons, advice, laughs, observations, ramblings, tricks, tricks, tricks, ...

Chapter 1

  • Introduction
  • No Other Card Quite Like It!
  • Lead-In to Wallet
  • The 30 Second Memorized Deck
  • Backspin

Chapter 2

  • Casino Style Zarrow Shuffle + Revised Poker Deal
  • New Works on Marlo/Gardner/Webb Poker Routine
  • New Ending for the 4 Bikers of the Apocalypse
  • Doug MacGeorge - Magic Square as a Card Trick
  • Backspin

Chapter 3

  • The Law of Conservation of Matter and Energy
  • Changes in Philosophy
  • Poor Man's Raven III...
★★★★★ $12
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Gregg Webb
Melange by Gregg Webb

A mix of Time Travelers, Time Capsules, and BOF Bonuses.

1st edition 2015, 120 pages.

$20
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Gregg Webb
Look At Me by Gregg Webb

From the Foreword:

This is a celebration of our art of getting people to look at us! Hopefully they'll be mystified or entertained or both ... but first they have to watch.

The format follows Gregg's established style of illustrations and hand-lettered text.

  • 4 Word
  • Introduction
  • #1: Thoughts on "Hanging Coins"
  • #2: "Hanging Coins" with the Nowhere Palm
  • #3: New Handling on the "Squeeze"
  • #4: Revamping of Darwin Ortiz's "Jumping Gemini"
  • #5: A Good 2-Part Card Trick
  • #6: Look At Me Savage a Slydini Trick
  • #7: 'Improve' or at least Shorten another Slydini Trick
  • #8: Re-Tool a Coin Trick from the new The...
★★★★★ $14.99
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Gregg Webb
Hard Copy: Alternative Manipulation by Gregg Webb

Hard Copy was a magazine by Gregg Webb that ran for 13 issues starting in 2009. You will find primarily ideas on manipulation - manipulation of cards, corks, balls and other items. Includes contributions by Jeff McBride. The occasional non-manipulation effect with cards and or coins is thrown in the mix.

108 pages.

  1. Hard Copy: Alternative Manipulation - cover page
  2. Hard Copy: Alternative Manipulation - advertising sheet

  1. Hard Copy: Alternative Manipulation - Issue 1 - 8 pages
  2. Welcome
  3. Webb's No "Steals" Card Fan Routine - Part One
  4. About Sleeves - article
  5. Not as Hard - a "column...
$19.90
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Gregg Webb
Feen-X Magazine: Vol. 2, 2001 by Gregg Webb

1st edition 2001, 72 pages.

  1. Feen-X: 2001 - Issue 13 - January - 9 pages
  2. Metal-ism - Mind over Matter ... The Mental Kind
  3. Bluff in Depth - Cards
  4. Hit & Run with Odd Coin
  5. The Womb

  1. Feen-X: 2001 - Issue 14 - February - 8 pages
  2. The Frying Pan - Chanin's Disarrange
  3. Mental Thoughts ... The Best Kind - It's Alive
  4. Change-O Presto - The Odd Coin
  5. The Nagual
  6. Addendum to Change-O Presto

  1. Feen-X: 2001 - Issue 15 - Special Issue - 6 pages
  2. Odd Coin - another look at the Chanin Production
    • Gregg Webb's work on the Chanin Production
  3. Mental Thoughts & The Frying Pan Combined...
★★★ $12
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Gregg Webb
Feen-X Magazine: Vol. 1, 2000 by Gregg Webb

Why do the same tricks everyone else is doing?

FEEN-X Magazine was an underground newsletter read by some of the top names in magic. Now it can be yours!

This e-book is the complete compilation of the first volume of FEEN-X from the year 2000.

Gregg Webb’s unique approach to magic is simple: create tricks and routines that veer off in a different direction. The result is magic that is strong – and subtle at the same time – hitting the audience where it counts.

101 pages long, this e-book was personally illustrated by Gregg Webb. (A professional artist, Gregg created cover art...

★★★★★ $12
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Gregg Webb
Direct Line to Magicville by Gregg Webb

The format follows Gregg's established style of illustrations and hand-lettered text. The material is classic Gregg Webb.

From the introduction:

People always ask me, "Where do you get those wacky ideas?". I'm finally going to reveal just where they do come from. It turns out that there is a whole town where future magic is invented. They are way ahead of us. It is called Magicville and it exists in a parallel dimension as it were. And it just so happens, I invented a phone with which I can call Magicville directly! It is a direct line to Magicville! In Chapter 1 I'll show and tell how...

$14.99
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Gregg Webb
Best of Feen-X by Gregg Webb

The title of this ebook is misleading. It is not a compilation of the best effects from Feen-X magazine, but rather a completely new 24 issue magazine Gregg Webb created from 2010 to 2012. Better think of it as a continuation of Feen-X. The name stems from the fact that Gregg does revisit some of the best plots and ideas from Feen-X, but not to repeat them, but to update and improve on them. And of course, there are also completely new ideas.

It is hard to categorize this ebook. Gregg's ideas span a big arch from close-up to stage, from cards, coins and other daily items, to mental magic, gaffs, gimmicks and...

$20
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Gregg Webb
Am Musing: 54 years inside the magic circle by Gregg Webb
"Gregg Webb has written an unvarnished, tell-it-like-it-is memoir of his life within and on the fringes of New York City's subculture of magic and magicians. If you want to know what it was like growing up for over half a century with David Roth, Charles Reynolds, Jeff McBride and other magic luminaries of New York, Gregg lays it all out, frankly, as he saw it." - Stephen Minch

"Gregg Webb is one of the Zen Masters of close up and parlor magic. He is a master of minimalism. His effects and streamlined thinking inspire me to do more with less!" - Jeff McBride, Las Vegas Headliner

"To begin, I feel...

$20
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Gregg Webb
Aether 11: Creativity and Originality by Gregg Webb

If you think you have no creativity in you, you should read this article. Gregg describes concrete examples of his own creative process and development and how you can start with baby steps to ease yourself into becoming more creative. Progressively you take bigger and bigger challenges to ultimately create your own tricks.

Gregg Webb encourages magicians to create some original magic tricks, even though there is plenty of good material out there, for several reasons. It is a good exercise for the part of the brain that thinks creatively, and that part gets stronger by use. Also, even though...

★★★★★ $4.95
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Gregg Webb
Aether #9: Sponge Balls to Box by Gregg Webb

Gregg Webb presents ideas using sponge balls and a folding box based on Slydini's "Paper Balls to Hat." The trick uses sponge balls and a folding cardboard box. Here, you will learn:

  • How to vanish several sponge balls one at a time
  • Cause the sponge balls to reappear from a small cardboard box

1st edition 2021, PDF 2 pages with illustrations by Gregg Webb.

★★★★ $4.95
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Gregg Webb
Aether #8: Sox, the Trick by Gregg Webb

Gregg Webb presents ideas using an egg bag to conjure up socks and other items that vanish in clothing dryers. The trick uses an egg bag and suitable small pieces of clothing.

Required props:

  • An egg bag (available through your favorite magic dealer)
  • Small pieces of colorful clothing, such as brightly colored socks
Here, you will learn how to:
  • Present a mirthful magic trick that uses an egg bag to produce clothing that disappeared in your dryer.
  • Create an alternate egg bag that resembles articles of clothing

1st edition 2021, PDF 2 pages.

★★★★★ $4.95
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Gregg Webb & Doug McGeorge
Aether #6: Webb's Flurry by Gregg Webb & Doug McGeorge

David Roth was fooled when Gregg Webb showed him this smooth gallop of visual coin magic. Required are four matching ungimmicked coins. Also required is the ability to classic palm two coins, and release one.

1st edition 2021, PDF 1 page.

★★★★★ $4.95
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Gregg Webb & Doug McGeorge
Aether #5: Ink Flight 2 by Gregg Webb & Doug McGeorge

The very first issue of "Aether" featured an exploration of Gregg's "Ink Flight" effect. The concept is stunning: a spectator's signature travels across space to appear on a selected card. This all-new version enables you to accomplish this miracle with sleight of hand and simpler props (with credits to Ed Brown). Required are:

  • A one-way forcing deck
  • A set of double-blank cards
  • A Sharpie

Hand-lettered text with illustrations by Gregg Webb.

1st edition 2021, PDF 5 pages.

★★★★ $4.95
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Gregg Webb & Doug McGeorge
Aether #4: Wild Chip by Gregg Webb & Doug McGeorge

Gregg Webb explains how to make several poker chips change color, then change back using sleight of hand and simple props. (Note: this is not the Sol Stone trick explained in Super Sessions #13.)

1st edition 2021, PDF 2 pages.

$4.95
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Gregg Webb & Doug McGeorge
Aether #2: Bank Night 1 Handed by Gregg Webb & Doug McGeorge

Originally written for Genii Magazine as a "one-handed Wild Coin," this effect is direct, startling, and fast-paced. It requires the following props:

  • Three Chinese Coins
  • A Copper/Silver coin
  • One odd coin. (Gregg uses an Israeli Shekel, but any coin will work)
  • An ordinary cup

1st edition 2021, PDF 4 pages.

$4.95
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Gregg Webb
Aether #17: Who Really Wrote the Expert? by Gregg Webb

Gregg teaches two methods for the same trick. The question this trick tries to answer is who was the famous author of The Expert at the Card Table? This trick will probably not provide any deep insights into this question but it may produce laughing, weeping, protesting, or other human emotions because the subject of Erdnase can evoke some very strong ones.

One method is based on equivoque, the other uses a Himber wallet.

1st edition 2022, PDF 3 pages.

$4.95
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Gregg Webb
Aether #16: Traveling Thru the Hand by Gregg Webb

Three cards magically penetrate your hand one by one. Gregg worked out other solutions to this problem in his earlier ebooks, but they all used four cards. This is a streamlined version with only three cards. He suggests using Ace, 2, and 3 spot cards.

1st edition 2021, PDF 5 pages.

★★★★★ $4.95
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Gregg Webb
Aether #15: The Glove by Gregg Webb

Gregg Webb shows how he incorporates a glove into some of his coin work. Some gloves are unprepared others are gimmicked.

1st edition 2022, PDF 3 pages.

$4.95
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Gregg Webb
Aether #14: Musings about Coins by Gregg Webb

Gregg Webb discusses some aspects of coin magic that have bothered him for a long time. How to best get rid of an extra coin without arousing suspicion? What is the problem with the Bobo Switch? Why do Jumbo Coins make no sense? What to do about the disappearance of the Half Dollar, the basis of so much classic coin magic?

1st edition 2022, PDF 3 pages.

$4.95
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Gregg Webb
Aether #13: The Little Gift by Gregg Webb

Gregg modifies Jackie Flosso's Bill in Lemon effect to use a matchbox rather than a lemon - much less messy - among other tweaks.

1st edition 2022, PDF 3 pages.

$4.95
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Gregg Webb
Aether #12: Polaroid Princess II by Gregg Webb

Turn a card trick into something much more relatable - a stack of instant photographs taken just minutes ago.

Polaroid Princess was an effect Gregg kicked around for hours on the phone with the great mentalist Bob Cassidy. He liked the idea. This is a further development of the same idea. You will need some form of instant camera, be it a classic Polaroid camera or any regular camera with a Zero-ink portable instant photo printer.

1st edition 2022, PDF 3 pages.

★★★★ $4.95
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Gregg Webb
Aether #10: Slydini Touches by Gregg Webb

Gregg Webb presents ideas based on Slydini's use of Classic Palm and dropping coins to the cupped hand instead of lapping. Here, you will learn subtleties:

  • How to vanish a coin by dumping it from your palm to your other hand.
  • Tips for retaining and releasing coins from Classic Palm when standing or sitting.

1st edition 2021, PDF 3 pages.

★★★★★ $4.95
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Gregg Webb & Doug McGeorge
Aether #1: Ink Flight by Gregg Webb & Doug McGeorge

This very first issue of "Aether" features an exploration of Gregg's "Ink Flight" effect. The concept is stunning: a spectator's signature travels across space to appear on a selected card.

The effect requires the following props:

  • Blank face cards
  • A forcing deck
  • A set of "Buddha papers"
  • A Himber wallet

1st edition 2021, PDF 4 pages.

$4.95
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Displaying 38 to 61 (of 61 products)
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