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Self-Working or Sleightless in Cards: page 2

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Aldo Colombini
The Amazing Self-Working Card Magic of Howard Adams Vol. 3 by Aldo Colombini

All these routines are performed with no sleight of hand.

CONTENTS:

  • SIMULDU: A person rips five cards in half and splits them in two packets. One card is selected. The two packets are dealt at the same time and only two halves match: The selected card.
  • THIRTEAM: Great routine and unique principle. Cards are shuffled and dealt in pairs. Each pair totals 13.
  • REMARKOBO: You predict a number reached apparently totally at random.
  • ENTERFORCE: You reveal a selection under what seems impossible conditions, with a previously written prediction.
  • FACEY: Cards are torn in halves. A freely selected...
$10
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Ken de Courcy
The Australian Gambling Game of 31 by Ken de Courcy

The Ace to Six of each suit are placed on the table, and the two players turn cards face down alternately and a running total of the pips is maintained. The winner is the one who takes the total to no more than 31. Even after the spectator is told the secret to winning, the magician still wins. Ends with an extra kicker.

PDF 10 pages

★★★★★ $10
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Bob Farmer
The Bammo Tarodiction Toolbox by Bob Farmer

A new method to quickly and secretly arrange cards from a small pack all the way to a full deck. No math needed unless you want to understand why it works.

Within magic, no mind approaches Bob Farmer's. Outside magic, Machiavelli came close. The evidence is presented in "The Bammo Tarodiction Toolbox." - Stephen Minch

Bob Farmer's Bammo Tarodiction Toolbox is both a great trick and a genuinely new method for secretly arranging cards quickly, accurately, and right in front of the spectators' noses. - Matthew Field

About what you'd expect from the guy who invented that stupid little hand trick. -...

★★★★★ $30
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Toto
The Book of Thirty-One by Toto

From the preface and introduction:

This book could be titled "The Game of Thirty-One Revisited" because of the various articles that have made an attempt to describe the game. Why then did I set out to write this? First, because I consider the game of thirty-one such a delightful diversion from the "norm" that I want to bring it to the attention of the magic fraternity, and second, because I have many ideas I would like to add.

At the Magic Castle, in Hollywood, the game was first shown to me by Dai Vernon in August of 1980. The "Professor" frequently showed me card puzzles that he had learned over...

★★★★ $10
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Dave Forrest
The Butterfly Effect: an impossible triple prediction by Dave Forrest

SELF WORKING - SELF CONTAINED - INSTANT RESET - WORKS EVERY TIME

(This is Dave's treatment of Cameron Francis' effect 18: A Powerhouse Prediction Effect.)

EFFECT: You display a deck of cards and begin by telling your spectator two pieces of information:

  1. One of the cards in the deck has had its back altered.
  2. The deck is in a completely random order but for three cards which you have specifically positioned for the experiment.
The deck is spread face up and the spectator is asked to verify that the deck appears to be in a completely random order. The spectator confirms that it is. You begin to deal through the deck, face up on...
★★★★ $12
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Erivan Vazquez
The Cards Will Back You Up 2.0 by Erivan Vazquez

The basic effect as seen by your spectators is that you can read minds and see through the cards as if you had X-ray eyes.

  • The deck can be shuffled
  • You never know the spectator's card
  • You never look at the faces of the cards after the selection is made
  • No multiple outs
  • No special decks or props required
This is an updated version of the first publication of The Cards Will Back You Up. In this new version you will find some corrections that were made due to the fact that the version described in the first edition did not work one hundred percent of the times. With the "new" (or corrected...
★★★★★ $2.49
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Nick Conticello
The Catch-All Principle by Nick Conticello

[Note: If you purchase this together with Sunken Treasury: Part 1 and 2 and Sunken Treasury: Part 3, 4 and 5 you will get The Catch-All Principle for free. Discount is automatically applied in the shopping cart. Also applies if you have purchased the entire Sunken Treasury in the past.

The Catch-All Principle allows you to covertly position a free selection at a predetermined position in the deck. It does this with the help of two key cards. The real strength and novelty of this principle is that at crucial moments the spectator is free to cut the deck, which makes it seem impossible that the selection will end up at a predetermined position - but it does.

Perhaps the best use of this principle...

★★★★★ $10
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Nick Conticello
The Cerebral Approach: Book Five: Twin Killing by Nick Conticello

Problem: To divine or locate two cards that are merely thought of by two persons.

This effect has intrigued me for many years. I've published several approaches in the past ("Think Stop" in Automatic Placements, "Talons of the Hawk" and "Talons of the Bat" in Potpourri 2, to cite a few) but these tricks smack openly of mathematics. They lack the directness of selection and revelation I would deem ideal.

Two classic but widely divergent approaches are Ed Marlo's "Double Thought, Single Deck" and Simon Aronson's "Simon-Eyes." Recently, I combined Marlo's basic premise with a concept of Aronson's and a hitherto unpublished key card...

★★★★★ $6
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Nick Conticello
The Cerebral Approach: Book Four by Nick Conticello

Two locations based on a unique method.

No Mean Card Trick

Effect: From an unprepared pack he has just shuffled and cut, a spectator counts out ten cards and thinks of one. He buries the packet in the deck himself. The performer cuts the pack and deals out a 5x4 face-up array. He asks the spectator to think "yes" if his card is in the array. The performer confirms the card is on the table. Next the performer asks the spectator to concentrate on which horizontal row his card is in. After some effort, the performer discards the other three rows correctly. Finally, the spectator is asked...

$7
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Nick Conticello
The Cerebral Approach: Book One by Nick Conticello

Notes on the 18 Card Trick.

Nick Conticello starts a new series of ebooks on sleightless magic with a new take on the venerable 27 Card Trick. A card merely thought of by a volunteer is revealed at a position the volunteer requests at the start. This method uses just 18 cards and needs no complex formulas or tables, just a few simple rules. Besides the basic effect, Nick adds a presentation that elevates this item from a mere puzzle to a great card effect.

1st edition 2017, 11 pages.

★★★★ $6
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Nick Conticello
The Cerebral Approach: Book Six: Lucky Locator by Nick Conticello

Nick Conticello wraps up his latest series with an effect which will amaze laypeople and fracture magicians!

Working with a shuffled, borrowed deck, the performer looks through it to find a "lucky locator card." After some shuffling a volunteer cuts the pack, counts off ten cards and thinks of one, then buries the counted cards in the deck and cuts it. The performer runs through the deck and takes out the lucky locator. He begins describing the locator to the person who selected the card. Sometimes he's lucky and the locator card is the selection. Sometimes he's not, so he spells out a phrase...

★★★★ $6
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Nick Conticello
The Cerebral Approach: Book Three by Nick Conticello

New Century Pairs Re-Paired

  • Introduction
  • Chapter 1: A Bit of History
  • Chapter 2: Judah's Mutus Nomen (S.J. Mutus Dedit Trick)
  • Chapter 3: Thoughts on the Classical Effect
  • Chapter 4: Third Person Singular: 30 cards in play, 3 selections. After the Judah shuffle, top ten cards are put aside and the rest laid out. Performer reveals the third card without seeing any of the faces.
  • Chapter 5: There Are No Words: The basic effect with no code words, just a modified shuffle and a few simple arithmetical rules.
  • Chapter 6: Poker Four-ay: 20 cards, 4 selections by four different people. All four indicate...
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Nick Conticello
The Cerebral Approach: Book Two by Nick Conticello

Novel Concepts with Key Cards. No sleight-of-hand is needed for any of these effects. Ideal for both magicians and mentalists.

Imagine taking a borrowed, shuffled, incomplete deck, mixing it a bit yourself, and offering it to a volunteer for a cut. The volunteer then cuts each half separately, chooses a card from one half, and buries it in the pack himself. Yet despite these difficult conditions, you are able to locate the selected card with absolute certainty. That is the premise of this ebook.

The Straddle Key concept is a breakthrough in key card theory. I have tested this material...

★★★★ $12
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Eddie Joseph & Paul Gordon
The Complete Dumbfounders with Cards by Eddie Joseph & Paul Gordon

This is a reproduction of Dumbfounders with Cards and More Dumbfounders with Cards two often overlooked booklets by Eddie Joseph on math based card effects. Some principles predate ideas rediscovered by Edward Marlo and Stewart James. (The ebook has been prepared by Paul Gordon.)

The writing of Joseph is somewhat terse and hard to read, but the effects and principles are great. This ebook includes some comments by Peter Duffie and Roger Crosthwaite.

  • Dumbfounders with Cards
    • The Tobba Mystery
    • Who Knows The Card?
    • Incredulously True
    • Two Secret Thoughts
    • Memory Phenomenal
    • Over the Wire
    • The Mystic Queen
    • One-Eye Joe
    • The Expert Cuts
    • Can You See Your...
$15
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Alec Pendle
The Cosmic Connection / The Cosmic Deck by Alec Pendle

Effect:

You show two packs of cards. One red and one blue backed. You ask a spectator to touch one of the packs. The pack is offered to the spectator and she is asked to put the pack of cards in a pocket. Taking the pack of cards with the blue backs you fan them face and back to show that the cards are normal. You shuffle the cards, cut and complete the cut. The cards are spread face down on the table and you ask a spectator to run his fingers backwards and forwards across the cards...using his hand rather like a pendulum. At any moment he chooses you ask him to touch the back of one of the...

$7
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Mystic Alexandre
The Devil's Game by Mystic Alexandre

Two bizarre playing card routines.

In the Devil's Game you tell the story of a guy named Billy who finds himself in hell, he simply can't believe it. Billy just doesn't belong in hell, he lived his life honestly, he was loyal, he was a good guy, did the right things, played by the rules. What the hell is he doing in hell?! So he asks one of the Devil's minions to please take him to the devil, that he urgently needs to speak to him to figure this thing out. The minion takes him to the devil's lavish chambers, and the devil, smoking a cigar, surrounded by beautiful women, quietly hears him...

★★★★ $16.66
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Graham Hey
The Gravity Deck: a self-working killer effect by Graham Hey

A spectator signs a freely selected card (no force). The card is replaced into the deck which is shuffled and thrown loose into a McDonald's paper bag (or any other bag, or container, which can be borrowed and is completely ungimmicked). The bag is shaken by various spectators - the cards are genuinely mixed-up. The magician then reaches into the bag whilst looking away - and brings out a single card. It is the signed card! This is so easy, self-working, and perfect for close-up or on stage.

You can find the only blue card in a red deck - whilst properly blindfolded. Includes a fantastic,...

★★★★★ $10
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Rufus Steele
The Last Word on Cards by Rufus Steele

This is certainly not 'the last word on cards'. There never will be a last word on cards. But it is a delightful collection of self-working card effects. Some of the brightest minds contributed: Ed Marlo, Eddie Joseph, Al Leech, Bill Simon, Eddie Fields, Oscar Weigle, Audley Walsh and of course Rufus Steele himself.

You will find the original "Sam and Moe" card story on which Bill Malone's "Sam the Bellhop" is based. I also found a very interesting magic card square routine that I was not aware of.

For anyone who likes clever card tricks which are based on subtleties, math and other clever ruses, this is a must read.

  • Introduction ...
★★★★ $7
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Michael Maxwell
The Lazy Man's Interlocking Setup II by Michael Maxwell

One spectator receives a prediction for safe keeping. Another spectator receives a portion of the deck, shuffles it thoroughly, deals cards one at a time on the table, and stops whenever he likes. He may stop at the first card, the last card, or anywhere in between. The value of the randomly chosen card is used to count to a card in the remaining portion of the deck. And that card matches the prediction.

runtime: 4min 34s

$6
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Ronald Levy & Devin Knight
The NTE Principle by Ronald Levy & Devin Knight

A card feat that can be done over the radio. The magician shows the audience how to program their deck into a smart deck and proceeds to locate everyone's chosen card over the radio. A great publicity stunt that will get you booked on radio shows.

"Very deceptive, very nice!" - Tom Craven
The NTE Principle is a self-working hands-off effect that can be done over a cell phone, in a room full of people or even over the radio for thousands of people at the same time. It's an amazing effect where people select a playing card, lose it into the deck and then the magician is able to locate the card without...
★★★★★ $8
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George Blake
The Perfected Five Card Trick by George Blake

This ebook teaches solutions to the following problem Rusduck posed in the late 1950s:

Any deck used. Any five cards taken from it by a spectator, and any one of the five cards is set aside. The performer calls out the other four cards to an assistant in another room or to someone on the phone, and immediately the chosen card is named.

Arguably the best rendition of this type of effect is the Bloom Miracle Poker Machine.

These are very similar requirements to the Fitch Cheney Five-Card Trick. But they are not identical. In the Fitch Cheney trick the performer selects the one card out of the five given to him which his assistant needs to identify...

$10
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Aldo Colombini
The Punchline by Aldo Colombini

A revelation of a freely selected card.

EFFECT: The performer places an envelope containing a prediction on the table. He shows a deck of cards, and he begins to deal cards onto the table. A spectator says 'stop' at any moment he likes. The stopped-at card is placed aside and kept by the spectator who chose it. Several cards before and after the selection are clearly shown to be all different, while the performer states that the spectator could have stopped him on any of them. The spectator reveals the chosen card, for example, the King of Spades, and the prediction is seen to be a Jumbo...

★★★★★ $4.50
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Bob Farmer
The Red Prediction by Bob Farmer

In August of 1963, Dai Vernon took a twenty-hour bus trip from Los Angeles to Dallas, Texas, to deliver a lecture at the Statler Hilton Hotel.

On the way there, Vernon created an amazing effect, an effect that is relatively unknown, even today. Shortly thereafter, Vernon advertised the trick for sale.

From the fertile brain of Mr. Dai Vernon comes a MENTAL STUNNER! Here are the facts. Imagine this effect and the IMPACT ON THE AUDIENCE!

The performer displays several cards face up and deals them in a random manner on the table top, some face up, some face down. NOW he gives a spectator an...

★★★★★ $12.50
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Nick Conticello
The Shadow Placement by Nick Conticello

Here you will learn several stunning sleight-less card routines which are based on a principle that while not new, already Alex Elmsley and others before him have explored it, is brought to new prominence by Nick Conticello. Using this idea he has created stunning card routines that require no sleight of hand. Nevertheless, the occasional false cut or false shuffle can greatly enhance these pieces. Nick teaches an effective false cut, the Widdershins Cut.

  • The 23rd Card
  • The 28th Card
  • The Shadow Divination
  • The Widdershins Cut
  • The Three Predictions

1st edition 2014, 16 pages.

★★★★ $12
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