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Self-Working or Sleightless: page 5

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Aldo Colombini
Stunning Card Magic: the amazing card magic of Richard Vollmer by Aldo Colombini

The amazing card magic of Richard Vollmer. Richard Vollmer, from France, is very well known to produce card magic based above all on subtleties rather than difficult sleight of hand. In this collection, Richard gives us ten of his best routines. Study them and you will have incredible magic in your repertoire. All the effects are performed with a regular deck of cards and most of them are totally impromptu.

CONTENTS:

  • DOUBLE CHAMELEON: You show four blue-backed jokers. A card is selected from a red-backed deck (say the KC). The jokers all become four red-backed KS's and then go back to...
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Aldo Colombini
The Amazing Self-Working Card Magic of Howard Adams Vol. 1 by Aldo Colombini

All these routines are performed with no sleight-of-hand. Except for the last effect, the routines are totally impromptu and use only a packet of cards.

Contents:

  • STAKATE: A revelation of two freely selected cards and a final effect with a prediction.
  • SYMPAMATES: Five cards are torn in half and two spectators find two matching symbols.
  • COLOR QUARTET: Four selected cards are found after the packet has been shuffled.
  • EZ GAMBLE: You win in a game of poker with ten cards and three spectators.
  • BASICDU: A spectator picks a card from a packet of red-backed cards and you pick a card a blue-backed...
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Aldo Colombini
The Amazing Self-Working Card Magic of Howard Adams Vol. 2 by Aldo Colombini

All these routines are performed with no sleight of hand.

CONTENTS:

  • CORSIQUIN: A person rips five cards in half and splits them in two packets after having a card selected. The two packets are dealt at the same time and only two halves match: The selected card.
  • TWO ROWDU: With a few coins you show that you made two (or three) predictions in this wonderful packet trick.
  • BOOK PAGE LINE: The name says all. A simple but very effective book test involving a book and eight cards.
  • SIMPLE TRIPLE MINDS: You will love the principle behind the routine. After a spectator deals three packets of...
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Nick Trost
Cardman's Packet by Nick Trost

17 card miracles requiring no sleight of hand. A great classic written by a great professional for all who love card tricks.

  • Good luck card trick
  • Lie detector
  • Topsy cards
  • An Eye popper bridge hand
  • Poker face aces
  • Bandit Round-up
  • Observation test
  • Card puzzle
  • Ace, kings, tens
  • Kings to aces
  • Osmosis
  • Deuces again
  • Ten card trick
  • Predicted card
  • Triple Thought
  • Yankee-doodle card trick
  • Handsome bridge hand

1st digital edition 2013, 29 pages.

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Aldo Colombini
The Amazing Self-Working Card Magic of Howard Adams Vol. 3 by Aldo Colombini

All these routines are performed with no sleight of hand.

CONTENTS:

  • SIMULDU: A person rips five cards in half and splits them in two packets. One card is selected. The two packets are dealt at the same time and only two halves match: The selected card.
  • THIRTEAM: Great routine and unique principle. Cards are shuffled and dealt in pairs. Each pair totals 13.
  • REMARKOBO: You predict a number reached apparently totally at random.
  • ENTERFORCE: You reveal a selection under what seems impossible conditions, with a previously written prediction.
  • FACEY: Cards are torn in halves. A freely selected...
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Aldo Colombini
Dream Deal by Aldo Colombini

An unbelievable routine in three phases with a regular deck of cards and totally impromptu. You have in your possession a great effect by the late George Blake. The routine, in three phases, starts by having you dealing four 'hands' of five cards each. A spectator selects a packet and thinks of a card and you reveal it. The card is placed back in the deck and again, with a different method, you reveal it. Once again, the card is replaced and revealed with a third way to conclude a very exciting routine. All three phases involve spelling. The effect needs no set-up, can be done with a borrowed deck of cards,...

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Paul Gordon
Carbon Footprints by Paul Gordon

It is a long time since Simon Aronson rocked the magic world with "Shuffle-Bored". Variations by Harry Lorayne "Equaliser", Aldo Colombini "Pre-Deck-Ability", Ali Bongo, John Bannon "Wait Until Dark" followed.

At first glance, Carbon Footprints may seem the same as some the above-mentioned concepts. It isn't! And, to make sure - Paul checked with Simon Aronson himself. He agreed.

With contributions by Joe Rindfleisch and Jon Racherbaumer.

1st edition 2008, 38 pages.

Table of Contents

  1. Introduction
  2. The Basic Concept (Gordon)
  3. A Very Royal Flush (Gordon)
  4. Impromptu Startler (Gordon)
  5. Impromptu Startler II (Gordon)
  6. Impromptu Startler With Selection...
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Paul Gordon
Explorations by Paul Gordon

This ebook explores three mathematical principles of card magic.

The Gordon Principle which was inspired by the Eddie Joseph/Ed Marlo Automatic Placement.

STuDFuTS is an idea, inspired by Henry Christ's thinking.

The Free-Cut Principle is an idea by Gene Finnell.

  • Foreword (Peter Duffie)
  • Introduction
  • The Gordon Principle
    • Master Effect
    • Manila Cards
    • Creepie Jeepers
    • Trade Secrets (Peter Duffie)
    • GP Going Bizarre (Peter Duffie)
  • STuDFuTS
    • Master Idea and Routine
    • A Favoured Routine
    • STuDFuTS Set-up
    • Another Favourite STuDFuTS
  • More Effects
    • Psychic Math (Peter Duffie)
    • Range Rover (Peter Duffie)
...
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Simon Caine
The Stained Glass Effect by Simon Caine

A deck is borrowed from a spectator. The deck is shuffled by the spectator. They select a card and commit it to memory. Nothing is forced, no card is mentioned out loud.

A second spectator is thinking of any number between 1 and 52, the card is replaced and the deck is further mixed. Nothing is forced, no number is mentioned out loud.

Only after both spectators are satisfied with the random state of the deck are the freely chosen card and number named out loud (only if they want! This information can stay unknown to the performer the whole time.)

The performer does not touch the deck,...

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David Devlin
Brain Scam by David Devlin

Move over, "Three Card Monte"! There is a new BAD ASS kid in town. His name is, "Brain Scam", and He takes no prisoners!

David Devlin has created a fool-proof scam that seems so fair and so honest; suckers cannot wait to plunk down their cash and play the game. The odds of the suckers winning the game seem so much in their favor, and so against the performer that it looks like super easy money for them. The reality, however, is that the suckers cannot win. Not ever. No matter what. It will not happen!

Here is the hustle:

Three cards are given to a spectator. They are a Jack of Clubs,...

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David Devlin
Immortal by David Devlin

Have you ever wanted to take a deck of cards, and make your spectators truly believe that you are perhaps the greatest card sharp ever? David Devlin loves gambling routines, especially Poker deals. This just might be one of the most mind-numbing Poker deals created. And best of all, there is no real technical skill required! It is 99% self-working!

Here is the effect: A deck is shuffled, and placed in front of a spectator who is told to cut it about in half. This is done, and it is explained that a four-hand Poker game is going to be dealt. The spectator is asked to name any hand of Poker....

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Gerard Zitta
Darwin by Gerard Zitta

A classic mathematical principle with two piles.

This is an old mathematical principle used in many card effects. Most of the effects were done with 52 cards. But the principle works with any number of cards (or business cards). This manual explains the principle in detail and generalizes the principle. It allows you to predict the last card that will be left after dealing two piles and eliminating the same pile every time. After reading this ebook, you will be able to use any number of cards. The original pile can be any size, the discarded pile can be chosen, and the final card can be...

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Nick Conticello
The Catch-All Principle by Nick Conticello

[Note: If you purchase this together with Sunken Treasury: Part 1 and 2 and Sunken Treasury: Part 3, 4 and 5 you will get The Catch-All Principle for free. Discount is automatically applied in the shopping cart. Also applies if you have purchased the entire Sunken Treasury in the past.

The Catch-All Principle allows you to covertly position a free selection at a predetermined position in the deck. It does this with the help of two key cards. The real strength and novelty of this principle is that at crucial moments the spectator is free to cut the deck, which makes it seem impossible that the selection will end up at a predetermined position - but it does.

Perhaps the best use of this principle...

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Gerard Zitta
Predestination by Gerard Zitta

This effect is a variation of an effect called ACAT (Any Card At Any Time), extracted from CLUE ebook. It can be presented with playing cards, or special cards (like the Vernet PSImbol deck, or movies (like Directors's cut or Screen test), French postcards, etc.), or just with blank index cards or your own business cards (with drawings, symbols, words, numbers, etc. on the back). It is not a card trick, but rather a mystery or paradox.

It is hands-off, automatic, self-working, can be done over the phone or sight unseen, stand up, close up or stage (with jumbo cards). It is easy, practical, and...

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David Devlin
B'tween by David Devlin

David Devlin has floored everyone he has shown this incredible effect. Even members of his family were nailed. This is an amazing piece of mental magic. Based on an array of different effects and principles, this is certain to go into your working repertoire. It is self-working and can even be performed impromptu (at least the majority of the effect can be performed impromptu)!

The effect is this: A deck is shuffled, and two predictions are made on the backs of two business cards. One is a number and the other is the name of a playing card. Two spectators deal cards in turn until they each...

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Michel Cayrol & Jean-Marie Beckers
A Bumblebee's Flight by Michel Cayrol & Jean-Marie Beckers

This is an important improvement of the classic Kruskal principle. Think about this: The spectator can shuffle the deck and you still know exactly where the count will end!

This ebook contains a new principle on Kruskal-counting and illustrates the principle with two effects. The first effect A Bumblebee’s Flight will lead the spectator’s dealing sequence invariably to a known/predicted card, even after a shuffle by the spectator. A version for cards taken out of a sealed box and shuffled twice by spectators is also provided. Performance and explanation videos by Tomas Blomberg are linked...

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Aldo Colombini
Perpetual Motion Poker Deal by Aldo Colombini

This effect was created by Bruce Cervon who gave Aldo permission to teach and release it. It is a wonderfully simple and unique poker deal demonstration that never has to be reset, because at the end of the routine the deck is ready for a repeat - ideal for table hoppers. Uses a regular deck of cards with an additional set of aces.

Aldo also teaches a number of easy false cuts and shuffles which you can use in combination with this demonstration, but they are not necessary. With a good presentation this can be just as effective as other story routines, such as "Sam and Moe" or "Sam and the Bellhop",...

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Jon Racherbaumer
Debits, Credits, and other Leftovers by Jon Racherbaumer

Polishing and old principle of mooted origin ...

Jon Racherbaumer explores an old but fascinating self-working trick which can be performed with any set of counters, be they cards, sticks, stones, coins, matches, business cards, bottle caps, gummi bears, ...

  • Prelude
  • Introduction
  • My Introduction To The Version With Playing Cards
  • The Quickie Card Trick
  • Beginnings
    • A Novel Card Trick (Howard L. Grant)
    • Toothpick Magic (U. F. Grant)
    • Counting Trick (Rufus Steele)
    • A Matter Of Debit And Credit (John Northern Hilliard)
  • Spin-Offs
    • Balancing Debit And Credit (Ian Baxter)
    • The Trick That Fooled Einstein (Harry Franke) ...
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Nick Conticello
The Cerebral Approach: Book Three by Nick Conticello

New Century Pairs Re-Paired

  • Introduction
  • Chapter 1: A Bit of History
  • Chapter 2: Judah's Mutus Nomen (S.J. Mutus Dedit Trick)
  • Chapter 3: Thoughts on the Classical Effect
  • Chapter 4: Third Person Singular: 30 cards in play, 3 selections. After the Judah shuffle, top ten cards are put aside and the rest laid out. Performer reveals the third card without seeing any of the faces.
  • Chapter 5: There Are No Words: The basic effect with no code words, just a modified shuffle and a few simple arithmetical rules.
  • Chapter 6: Poker Four-ay: 20 cards, 4 selections by four different people. All four indicate...
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Chris Congreave
Diception by Chris Congreave

Showing that your deck is mixed and ordinary, you also show a card with a prediction written on the back. The spectator chooses a card completely at random, by rolling 1, 2 or 3 dice. You deal to their number (no force). When you reveal the prediction you have not only predicted their chosen card, but also what number they rolled on the dice.

You will need a blue and a red deck (or any two decks with matching faces but different backs) to make this yourself. No arts and craft, just a sharpie and a bit of writing. The dice are optional. You can use real dice, you can use a dice app on your...

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Ken de Courcy
The Australian Gambling Game of 31 by Ken de Courcy

The Ace to Six of each suit are placed on the table, and the two players turn cards face down alternately and a running total of the pips is maintained. The winner is the one who takes the total to no more than 31. Even after the spectator is told the secret to winning, the magician still wins. Ends with an extra kicker.

PDF 10 pages

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Toto
The Book of Thirty-One by Toto

From the preface and introduction:

This book could be titled "The Game of Thirty-One Revisited" because of the various articles that have made an attempt to describe the game. Why then did I set out to write this? First, because I consider the game of thirty-one such a delightful diversion from the "norm" that I want to bring it to the attention of the magic fraternity, and second, because I have many ideas I would like to add.

At the Magic Castle, in Hollywood, the game was first shown to me by Dai Vernon in August of 1980. The "Professor" frequently showed me card puzzles that he had learned over...

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George Blake
The Perfected Five Card Trick by George Blake

This ebook teaches solutions to the following problem Rusduck posed in the late 1950s:

Any deck used. Any five cards taken from it by a spectator, and any one of the five cards is set aside. The performer calls out the other four cards to an assistant in another room or to someone on the phone, and immediately the chosen card is named.

Arguably the best rendition of this type of effect is the Bloom Miracle Poker Machine.

These are very similar requirements to the Fitch Cheney Five-Card Trick. But they are not identical. In the Fitch Cheney trick the performer selects the one card out of the five given to him which his assistant needs to identify...

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Jon Racherbaumer
Psi-V by Jon Racherbaumer

A retrospective look at Dai Vernon's Five-Card Mental Force.

  • Introduction
  • The Prototypal Version From Early Vernon
  • A Woolgather's Aside
  • My Skirmish with the Five-Card Mental Force
  • 30 Years Passed
  • Five Card Mental Farce / David Acer
  • Max on Five-Card Mental Force / Max Maven
  • Outtings
  • Rescuing the Five-Card Mental Force / Allan Slaight
  • The Ultra Effect / Paul Rylander
  • Dai-Cipher / Phil Goldstein
  • I Have It / Edward Marlo
  • Psyboards / Tom Frame
  • Indisputably Predictable / Jon Racherbaumer
  • Post Mortem
1st edition 2020, PDF 32 pages.
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Displaying 112 to 135 (of 231 products)
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