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Magic in a Game
by John Palfreyman

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Magic in a Game by John Palfreyman

From the Foreword by Ali Bongo:

So the telephone rings and the client says ... "Can you provide two hours entertainment?" ... "Of course!" ... you say, doing a quick bit of mental arithmetic to double your normal fee. Having confirmed the booking, you make a bee-line for the book-shelf to search for this book. Because this book ... plus a few bits and bobs ... will furnish the wherewithal for that extra hour of entertainment.

Think of the advantages! You need only do one show in an afternoon instead of two ... no mad dash when the first show runs late ... less packing ... less wear and tear on your car tyres, your props and your nervous system. And the economics of it are very sound ... you do less work for more money ... and it means that there is more work to go round ... which can't be bad.

From the Introduction:

WHAT HAS THIS TO DO WITH MAGIC??? - For the children's entertainer, an added extra to his stock, which I hope will get him the extra work, which indeed, it has done for me. For the entertainer who also has the flair for running parties and socials, a book of ideas for use with all age groups.

  • Foreword
  • Introduction
  • Games
    • 1. Suck A Pea
    • 2. Polo Race
    • 3. Flapping The Kipper
    • 4. Frogs In The Pond
    • 5. Ping Pong Putting
    • 6. Stepping Stones
    • 7. Walking The Dog
    • 8. News Flash
    • 9. Spoon The Orange
    • 10. Clumps
    • 11. Caravan
    • 12. Passing The Parcel
    • 13. Ring The Bottle
    • 14. The Reeling Tower
    • 15. Tossing The Pancake
    • 16. Balloon Relay
    • 17. Jig-Saw Puzzle
    • 18. Knitting Race
    • 19. Passing The Orange
    • 20. Ring On The String
    • 21. Comedy Relay
    • 22. Putting Baby To Bed
    • 23. Ball On Ankles
    • 24. Mock Auction
    • 25. Musical Chairs
    • 26. Bigamy, Or Three's A Crowd
    • 27. Gathering The Animals
    • 28. Winking
  • Competitions
    • 1. Fashion Contest
    • 2. Mummies
    • 3. Seeing The Sights
    • 4. Advertisements
    • 5. Radio And T.V. Revels
    • 6. Touch And Tell
    • 7. What's The Smell
    • 8. Listen And Learn
    • 9. Paper Farmyard
    • 10. Pig's Eye
    • 11. Pin The Donkey's Tail
    • 12. Who Am I?
    • 13. Silhouettes
    • 14. Millinery Madness
    • 15. Play Time
    • 16. Matchbox Treasure Hunt
    • 17. Treasure Hunt
    • 18. Draw Me A Picture
    • 19. Alphabetical Hunt
    • 20. Hand Me, Reach Me, Fetch Me
    • 21. Skyscraper
    • 22. It's On Tape
    • 23. Collecting Balloons
    • 24. Design By Accident
  • Stunts
    • 1. P.L.A.T.E.
    • 2. Cutting The Pudding
    • 3. Sticks
    • 4. Crossed & Uncrossed
    • 5. The Great Escape
    • 6. Count The Change
    • 7. Here Is Nelson
    • 8. Fly Me To The Moon
    • 9. This And That ... Or ... Do As I Do
    • 10. Electric Shock ... Or ... Dancing Men
  • A Few Useful Forfeits
  • A Few Do's And Dont's

1st edition 1980, 40 pages; 1st digital edition 2018, 36 pages.
word count: 10315 which is equivalent to 41 standard pages of text



This product is listed in the following categories:

Games

Magic & Conjuring / Kids & Children