
An easy and effective multiphase routine with a Svengali deck. A spectator is correct continually in finding a previously selected card which the performer underlines with the punch line "How Right You Are."
From the introduction:
To begin with, I will confess that a Svengali pack is used throughout and...

All the routines involve the four Aces. Most of them are totally impromptu and all of them use regular cards.
CONTENTS

John Gelasi presents a baffling new “B’wave” effect.
Aced! allows the spectator to truly name any suit they wish, with no ambiguity whatsoever. The ace they name is the ace you predicted every time; you always reveal it in an entertaining manner.
You get the full explanation for the setup and working of this one-packet “B’wave”, plus an exclusive set of video explanations that detail all the moves required to perform the effect.
You even get a bonus effect, “Acing the Twists”, a full deck “Twisting the Aces” and “Collectors” hybrid that can be performed with any...

This is one of Ed Marlo's best routines also sometimes called "Miracle Ace Cutting" and was first published in Faro Control Miracles. The patter Allan uses is from Dai Vernon and tells the story of a one handed gambler who miraculously can cut to the aces.
runtime: 6min 52s

The first ace appears and then the remaining three aces appear all at once in a nice display. (Also part of Move Mastery 3.)
runtime: 5min 27s

The four aces are found one by one in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 4min 2s

The four aces are lost in the deck and then one by one found in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 3min 53s

Although transpositions involving cards are commonplace, not too many are genuine eye-poppers. This one fits that description to a tee, a totally baffling flight of a card from one place to another, in the usual tight-knit setting of close-up magic at the table.
Four aces are removed from a deck with spectator being offered the choice of reds or blacks, the chosen aces being slipped into an envelope and dropped to the table. The two remaining aces, black for example, are lost in the deck which is then placed aside. On command, the red ace chosen by spectator instantly vanishes from the...

You deal four hands of cards. The first card for each hand is an ace followed by four indifferent cards. However, magically all the aces assemble in the performer's packet.
You will need to be familiar with the Veeser Concept to perform this effect.
runtime: 4min 1s

Spectator cuts the deck into four piles of approximately the same size. Performer puts one ace on each pile, assembles the piles and without any funny business the aces end up at the very top of the assembled pile.
This is an application of the Benzais cop.
runtime: 59s

The magician introduces a deck of cards to the audience. He produces two jacks from the deck, and explains that they are going to help the magician to find the selected card.
He then asks a volunteer to select any card from the deck. The card is signed, and lost somewhere towards the center of the pack.
The magician then starts to shake the two jacks above the pack, and something amazing happens. One card materializes in between the two jacks. Unfortunately the card sandwiched in between the two jacks is the wrong card.
The magician places the two jacks and the sandwiched card to the...

EFFECT: A spectator shuffles a packet of number cards as much as he wants and deals through it to create a random number. Then, he deals through a blue-backed deck of playing cards (in which the magician put a red-backed prediction) and stops at his number. Let's say his card is the 7 of Clubs. Unbelievably, the red-backed prediction is the 7 of Clubs!
NB: The deck is always dealt face-up. Self-working. Happens in the hands of the spectator. Examinable. Quick reset. No gaff. Uses one regular deck and one red-backed card only. Includes a handling to perform it anytime during your act with...

A new mentalism effect in which the spectator thinks of just one card, which will then be the only one not found in the deck, and the magician will prove to be the only one who knows its location, right from the start.
A.C.C.A.A.N." (Arbitrarily Chosen Card At No Number) is an amazing mentalism effect, in which the magician, after producing a deck of cards, asks a randomly selected spectator just to think of one card, creating it in his mind piece by piece: first he imagines its color, then its suit, and finally its value.
He will then invite the spectator, after revealing for the first...

Tons of ideas in this manual...A compendium of effects, principles and methods related somehow to the "Any card at any number" plot, commonly called ACAAN. Even though they are not all 'perfect' ACAAN's, they are interesting, entertaining or original variants from an audience point of view.

The magician takes a deck of cards and shuffles them repeatedly. Then, the magician takes a face-up card from another deck and hands it to a spectator, asking them to insert it anywhere in the deck, leaving it halfway out. This card will naturally end up between two cards, which are then extracted and shown as the magician says:
"These two cards indicate a number, let's imagine it's a 3 and a 9, so given there are 52 cards, the only number they can indicate is 39!"
Continuing, the deck is spread in a ribbon, and a second spectator is invited to take the same card as the first spectator...

Note: For those of you who own ACAAN: A Fresh Approach to an Age-Old Plot, this uses a totally different principle.
Imagine:
The magician introduces a special deck of 52 cards, where each card is seen to have a number 1 through 52 printed on it. The spectators (two of them) are asked to verify that all the numbers are indeed different, that there aren't any duplicate numbers. The magician hands one spectator this special deck (in a face-down position) and says, "I want you to select a number 1 through 52. But instead of just thinking of a number 1 through 52, I want you to randomly select one. Like that, even you don't know...

Imagine:
The magician introduces a special deck of 52 cards, where each card is seen to have a number 1 through 52 printed on it. The spectators (two of them) are asked to verify that all the numbers are indeed different, that there aren't any duplicate numbers. The magician hands one spectator this special deck (in a face-down position) and says, "I want you to select a number 1 through 52. But instead of just thinking of a number 1 through 52, I want you to randomly select one. Like that, even you don't know what number you'd end up with, thereby eliminating any psychological influence....

A hands-off self-working ACAAN.
Imagine performing the cleanest and most impossible Any Card At Any Number effect ever conceived. No sleight of hand, no interference, no magician's touch after the experiment begins.
A spectator freely thinks of a card. Then, through a random process (reading off the hundreds of a stop watch), they generate a number between 1 and 52.
Yet, when they take the deck and count down to their chosen number, their card is right there.
No suspicious moves, no apparent method. Just an experiment that seems beyond anyone's control - yet works flawlessly every...

This is a collection of 10 ACAAN and plot variation methods. It covers subconscious predictions, Si work, and other such shenanigans.
Here is a list of the contents:
Predestination - A deck is shuffled by the spectator, and a card is thought of. The participant deals cards until they find the one they thought of. You have predicted the exact position it was found in. No forces involved, and nothing is said out-loud by the participant. Oh, and you can perform this blindfolded.
True ACAAN - No stooges, forces, trick decks, etc. It requires work, but it's not hard to do, and is entirely...

A merge of ACCAN and Do As I Do.
ACAAN is one of the most loved card plots and Do As I Do is one of the most ignored. ACAAN meets a Monkey is a unique cross-over between both of them.
Here two cards get chosen, one by the performer and one by the participant. Both cards are then lost and the cards get shuffled. Both cards are later found by the participant at the number that the participant decides on.
Flow of Events:

The performer shuffles the deck and then shows the interspersed cards in a sort of incomplete Faro Shuffle, asking the spectator to think of only one of the cards they see. Then, the performer repacks the entire deck, placing it face down on the table. The spectator removes a large portion, leaving it on the table and hiding the remaining portion in a pocket. The performer shuffles the portion on the table and asks the spectator how many cards they have set aside. Having obtained that number, the performer begins counting the cards one by one from the top of the deck, stopping at the number...