
A great ebook for those interested in creating their own mechanical (rough and smooth) trick decks or restoring old ones.
The mechanical decks described in the first part of this ebook were brand new when first published, and represented a value - in today's dollars - of nearly $195 if purchased from a dealer. But that's not all. In this revised and expanded edition, you also get complete instructions for making your own Brainwave and Pop-Eyed Popper decks. While you can buy them ready-made from a dealer, making them yourself allows you to create custom decks, such as with airline or other...

A semi-automatic and completely impromptu Any-Card-At-Any-Number effect, in which a spectator rolls a pair of (imaginary) dice to draw a number, and randomly chooses a card, only to incredibly succeed in finding it, after the stop decided by the magician at the turning of the cards, at the very number he indicated.
An almost self-working "Any Card At Any Numer" effect, always improvisable, where the magician, once introduced to an ordinary 52-card poker deck (minus the Jokers), even possibly borrowed, hands it to a spectator to shuffle freely. Having got the cards back, he hands the first...

Effect: Four blue-back cards are shown. One at a time each card - the Ace, Two, Three, and Four of Diamonds - turn face up. Their backs then change to red and then one at a time the backs change back to blue. Finally, the cards change to four Fours of Diamonds.
1st edition 1975 in Paul Diamond Presents Magical Masterpieces #2, updated 2018, PDF 15 pages.

Rise Up is a rising card effect that uses a small gimmick that can be constructed at home with available items. It is easy to construct. You have full control over the rise. Stop the rise at your wish or stop it when spectators says stop.
1st edition 2016, length 12 min.

A new way to create an impossible souvenir. A card is selected. Show a small photo frame. Draw your prediction, which turns out to be wrong, but ... it turns into a correct one. The selected card rises out of the drawing. You can sign it and hand out the drawing as a souvenir, the frame, too if you want.
The construction of the gimmick requires arts and crafts. The clean-up, to get rid of the gimmick, uses a black art principle and thus requires a table with a black cloth or some other appropriate surface.
1st edition 2022, video 38:20.

The Ripped & Repaired ebook contains 30 professionally designed pages of material. Every effect is described in great detail including in depth descriptions of any moves or sleights that may be required and over 60 photographs illustrating the text where required.
A corner is cleanly and fairly torn off a selected card. (It really is!) The magician claims that he can restore this card to its former glory with the aid of a very special and ancient and magic-endowed instrument of necromancy. The spectators clutch their handbags to their faces and peek through the gaps in their fingers. The...

The purpose of the riffle shuffle stack is to place special cards, say the aces, at special locations in the deck so that during a dealing action those aces end up in a predetermined pile, usually the magicians hand.
For example, if you are dealing a five hand pocker game and you start out with the aces on top, riffle shuffle stacking allows you to place aces at position 5, 10, 15 and 20 from the top. In this video Allan teaches you how to stack two aces.
runtime: 2min 34s...

A selected card turns face-up and pops out of the deck. (Also part of Move Mastery 1.)
runtime: 1min 41s

A top card cover pass using the riffle pass. And a pass where the bottom card(s) are left unchanged while you bring the selection to the top. (Also part of Move Mastery 2.)
runtime: 6min 45s

Peter Duffie is well known for his exceptional execution of the riffle pass. Learn all the little bits and secrets he has uncovered over the years. Or simply watch in awe at his execution. (Also part of Move Mastery 2.)
runtime: 8min 43s

While you give the deck a riffle you shoot the bottom card unseen into your lap. (Also part of Move Mastery 2.)
runtime: 3min 2s

This is a great idea to shift the secret action of the riffle force to a later point in the move to make it look even fairer. (Also part of Move Mastery 3.)
runtime: 3min 7s

This is a 2-4-4 count and it can be used as replacement wherever a Gemini Count is needed. It is a beautifully flowing and deceptive count. By some accounts, the best card count developed to this date.
runtime: 1min 40s

This is a Jack Carpenter variation of Larry Jennings' Rhythm Count.
runtime: 1min 29s

Here Allan Ackerman combines Dai Vernon's Optical Move with Larry Jennings' Rhythm Count to achieve an even more visual deceptive rhythm count variety.
runtime: 2min 1s

The original Prophecy Move in Bill Simon's book Effective Card Magic has been a favorite with magicians since its publication. The spectator places a business card or playing card between two cards at a random position somewhere in the middle of the deck. The move forces the top and bottom cards of the deck. A myriad of variations and tricks with the sleight have surfaced through the years.
The author first describes his version of the move. This in-the-hands handling accomplishes the move using natural movements in spreading the cards. Neither hand turns over when performing the sleight as in the original version. Gerald...

Here we offer three new approaches to Bob Hummer's classic Mindreader's Dream effect. A spectator merely thinks of a card and out of the performer's view deals some cards to impress the card on the subject's unconscious mind. The dealt cards are lost in the pack. The performer asks the spectator some questions, studies the subject's nonverbal responses, and slowly but surely names the thought-of card.
One method requires a small stack, the other two are impromptu. All use ordinary cards and no sleights. The deck need not be complete.
This item will be of interest to mentalists and card...

An effect by Roy Walton. The most colorful packet trick ever. What a fantastic routine this is. A packet of four blue-backed cards (say all 8 of Clubs) changes to red-backed cards, then to green backs and then to yellow. Then the four cards are one of each color and, for a stunning finish, the four cards change into the four Aces (or blank cards or Jokers)!
Requires regular cards with different colored backs.

In this PDF of about 60 pages plus performance videos and some explanatory videos, you will find numerous effects and ideas that come from the creativity of Joseph B. All effects are simple to do and semi-automatic.
1st edition 2023, PDF 67 pages.