This trick was developed by Allan and Debbie Ackerman. Debbie is Allan's daughter.
A spectator chooses a card and the value of the card decides how many hands are dealt in this game. Let's say the spectator chooses the 3 of Hearts. A random number of cards is taken from the deck and then dealt into 3 hands. Then the performer announces that the spectator should pick one pile. If that pile does not have a 3 on its top the spectator wins, otherwise the magician wins. Of course, the odds are vastly in favor of the spectator. Nevertheless, the top cards on all three piles turn out to be 3s and as...
This effect was created by Dai Vernon and was published in Rufus Steele's book The Last Word on Cards.
The deck is shuffled by a spectator. The magician removes a prediction card from the deck and places it face down on the table. The spectator creates two piles. The top card of one is turned face up. The value of that card is used to count to a card in the other pile. The card counted to is the mate of the prediction.
runtime 4min 29s
A wonderful routine only requiring a false count. Martin Lewis uses the Buckle count but several other false counts can be substituted.
The premise is a game of cards with a card sharper. You deal cards and the sharper counts his cards. He has 6 cards. Since you can't play poker with six he removes one card and counts them again still leaving him with six cards. This is repeated two more times always leaving him with six cards. Only the last time he is left with 4 cards. Since you can't play poker with 4 cards he adds a card but still is left with only 4 cards. This continues until in the...
"ACE really is A Cunning Effect and A Clever Enigma!" - Stephen Tucker
"A new classic of impromptu magic in my opinion. I'll use it until I can't hold playing cards anymore!" - Raphael Czaja
"A.C.E. is one of my favorite new impromptu card tricks. An absolutely brilliant way to handle cards." - Jeff Prace
"Wowwwwwww!... This is the best thing you have released so far in my opinion." - John Carey
Cause a signed card, which is fairly pushed into the center of a cased deck by the spectator, to appear in your pocket or virtually anywhere else!
A.C.E. (Anytime Card Extraction) is a totally impromptu utility system...
This is an ace twisting routine. The sleight is one handed. No extra cards or gimmicks are used! Just 4 cards and you are ready to go.
It is not easy, and it has some angle issues, too. But if you practice it enough, it opens many possibilities, as it is a one handed move, you can combine it with other tricks. There is also a visual variation which can be used for the ending.
If you love practicing as Aarsh does, you'll love this.
1st edition 2014, length 10 min
AA3Fly stands for "Anytime, Anywhere" 3 Fly. Using just 4 ungimmicked coins, you are prepared to perform a stand-up coin routine suitable for almost any venue. Start clean and end clean, with the coins examinable and your hands otherwise empty, both at the start and the end of the routine. You'll learn several novel ideas to wring the most magic out of 4 normal coins. This routine also includes my patter for the effect.
1st edition 2016, length 13 min
ABhyaas Change is a fast and stunning card color change that happens in a split second and a small shake. Often confused to be done using gimmicks, it is 100% IMPROMPTU and requires 100% SLEIGHT OF HAND. Taught here are four different ways of performing this color change and three clean-up options.
[Note: It was brought to my attention that ABhyaas Change looks similar to Cody Nottingham's SOLE Change taught in his release Changes. Later, I found out that both changes are different in terms of grip, secret move, end position etc. It's mere co-incidence that they look similar.
1st edition 2014, runtime 7 minutes.
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Two eye-popping 2 card transpositions using Ablest Change.
1st edition 2020, length 5:30
A quick and easy packet trick for those with analytical minds. An envelope containing a prediction is introduced, along with seven cards, each displaying a different number. You explain that there is something written behind each card, but that will be revealed later.
The cards are then arranged in two rows - one with four cards and the other with three. The participant is asked to eliminate one of the rows, and you turn over the cards in that row, revealing that you had predicted which row they would choose.
Next, the participant pairs one card from the remaining row with any other...
Dave just can't leave this plot alone. Here, on this 12 minute video download you'll learn perhaps his boldest method to date. A regular deck is thoroughly examined and shuffled by a spectator. A freely chosen number between 1 and 52 is written on a business card. A freely chosen card is written on a second business card. Both of these are locked inside the card case. The performer takes the deck and deals until the number is reached. Sure enough, the chosen card is found at the freely chosen number. The best news? There is a very cool gimmick in play which makes this whole thing practically...
A barehanded production of a steel ball bearing. A professional lesson in concealment.
Jerry Andrus only taught and performed tricks he created himself. In that sense he was a purist, a one of a kind magic creator. Here he teaches simple but wonderful sleight-of-hand where every movement is thought through to appear as natural as possible while concealing a large heavy steel ball.
Recorded live at the Convention at the Capital 2001.
runtime: 4min 55s
Spectator cuts the deck into four piles of approximately the same size. Performer puts one ace on each pile, assembles the piles and without any funny business the aces end up at the very top of the assembled pile.
This is an application of the Benzais cop.
runtime: 59s
You deal four hands of cards. The first card for each hand is an ace followed by four indifferent cards. However, magically all the aces assemble in the performer's packet.
You will need to be familiar with the Veeser Concept to perform this effect.
runtime: 4min 1s
The four aces are lost in the deck and then one by one found in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 3min 53s
The four aces are found one by one in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 4min 2s
The first ace appears and then the remaining three aces appear all at once in a nice display. (Also part of Move Mastery 3.)
runtime: 5min 27s
This is one of Ed Marlo's best routines also sometimes called "Miracle Ace Cutting" and was first published in Faro Control Miracles. The patter Allan uses is from Dai Vernon and tells the story of a one handed gambler who miraculously can cut to the aces.
runtime: 6min 52s
This is Ackerman's variation of the Convincing Control.
runtime: 1min 45s