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All TogetherSteve Sanders
With the help of two volunteers from the audience the magician attempts to demonstrate how to juggle with large
metal rings. But, before he even starts the rings start linking mysteriously. Involving the volunteers throughout, the
rings keep joining onto one another until the hapless entertainer has to eventually give up as the rings have now been made into one long chain.
Yes, you've guessed it - it's a linking ring routine.
After getting a set of eight linking rings Steve was surprised at the number of routines that do not use eight! So, wanting to get his money's worth he decided...
$5to wish list
Haven't a ClueSteve Sanders
This ebook contains five full length effects, achieved with minimum sleights, all based on the plot, intrigue and characters from the popular board game Cluedo, or Clue, as it is known in the States.
Each effect involves and engages the audience fully and are easy to do. All you need to do is
provide the dramatic art bit!
As Dr. Black moves around each room in his mansion his killer anticipates every move. Moved by a spectator, with free choice of room or direction, around a plan of his home. Dr. Black is eventually cornered in a room previously predicted.
$10to wish list
It's Not Just About the CardsSteve Sanders
It's Not Just About the Cards is a brief look at performance skills for the magician.
- The types of performing areas commonly used and how to utilise that space and engage the audience.
- The Physical and Vocal side of performing.
- An approach of how to build a 'stage' or 'performing' character.
1st edition 2017, 28 pages.
$5to wish list
Meanderings with a Marked DeckSteve Sanders
Don't tell anybody but sometimes magicians use marked cards. Apart from pick a card and tell the spectator the name of that card what else can you do with them? Here are five routines to use with any type of marked deck.
What a Coincidence: A routine where unseen cards are put on the table, you go first, the spectator follows and each of the cards coincidentally match.
Centre Stage: The cards are mixed, the spectator cuts, without touching the cards you can instantly announce the name of the 26th card, or centre card of the deck. Simple.
Pair Enough: 'Mysterious Pairs' from Hoffmann's More Magic is put...
$8to wish list
Monte's Double: A Three Card Monte EffectSteve Sanders
A simple and easy, but, effective way of doing the famous, or infamous, Three Card Monte.
The effect where three cards are placed on a table and the 'money' card keeps appearing or disappearing!
Using the story-line of Field Marshal Montgomery's attempts, during WWII, to keep the enemy guessing where he was, you use the cards to illustrate the story and allow you to use a very bad pun.
You will need to buy a 'special' card or two to do this effect. But, these cards can be very easily found on the internet or obtained from your local friendly magic dealer. (Or you can make them yourself!)
$6to wish list
Recycled StebbinsSteve Sanders
We all think we know the Si Stebbins Stack, so did I, until I dug a bit deeper. This publication describes the stack used by Si Stebbins himself and it's not the old favourite that we all know and love.
Not just a one-trick pony, a deck of cards set up in the Si Stebbins System can be used to build a complete card routine, consisting of many different card effects. Six such effects are described and explained in this text. Also included is a simple diary or planner with a named card at every date, which can be used in the "Planner Ahead" effect.
Plus you get a new, 'low maintenance' method...
$10to wish list
Recycling Stebbins AgainSteve Sanders
More fun with the original Si Stebbins Stacked deck. Contains an explanation of the original Si Stebbins stack and how to set up any deck of cards in that order.
Four different effects using the stack:
Kind of a Four
The spectator chooses a card and the performer prognosticates what that card is by looking at 'indicator' cards. Eventually, the 'indicator' cards are shown to be the three 'mates', matching the value of the chosen card, making four of a kind in all.
A version of Paul Curry's Out of this World where two spectators randomly pick cards and it transpires that one spectator chose all...
$7to wish list
Si-Step is a system which enables you to know what card is at a given position in the deck or get the position of any named card. Specially developed for the original Stebbins Stack and for people who do not like mental arithmetic.
It was originally published in 2014 in Recycled Stebbins.
PDF 8 pages.
★★★★★ $0to wish list
Take A ChanceSteve Sanders
Take a Chance is a collection of five entertaining and unusual magical routines all based around the Monopoly board game.
Lucky or Not
After you and the spectators mix the Community Chest cards you can decide who is going to be lucky and who will be unlucky.
In the Money
The spectator has a free choice of any property on the board. Yet the prediction envelope contains the correct amount of money.
An Okito box routine where a little green house always finds it's way to the red hotel. Penetrating the brass box and even going through a full box of playing cards. Eventually...
$10to wish list
Words for ThoughtsSteve Sanders
Seven great effects in one eBook, all based around James Ward's Wordsmith Deck - a pack of some fifty cards consisting of fifty different words.
Voyage and Return
Three spectators put their chosen word into an envelope, the envelopes are mixed by a fourth spectator. The first three spectators are then asked to choose an envelope - they all choose the envelope containing their word.
Rags to Riches
Random words are picked from a dictionary, a spectator, or number of spectators, pick a word each. Each of these words are then discovered and revealed by the magician.
$10to wish list
ZenerPhobia is a compilation and collection of ten effects that can be done with a Zener deck or as it is more commonly known the ESP deck.
Included in the book:
An introduction to the symbols and a brief description of the Piatnik and Royal Magic ESP decks and their little known secrets.
A spectator uses her inane ESP powers to predict whether five unseen cards will match another five unseen cards.
Five Zener cards are openly put into five envelopes and mixed by a spectator. The magician predicts what symbol will be chosen, and another spectator chooses...
★★★★★ $12to wish list