Telepathic X-Ray Visions is a four-step mentalism routine in which the illusionist arranges three non-transparent plastic cups of different colors, and under each one places a chip of the same color. While the mentalist is turned around, the spectator will secretly choose one of the three colored chips, and in three different stages of increasing difficulty, each time the magician, after having exchanged some cups and chips, will always manage to guess both the chip the spectator thought of and the colors of each of the three chips hidden under each cup, the last time even remaining turned around all the time, until the final revelation!
Finally, a fourth and last experiment is proposed in which the spectator arranges the three cups as he pleases and, while the mentalist turns his back, places the three chips under each one in whatever order he decides. Once again, incredibly, the illusionist, without ever turning around, manages to correctly divine the color of each chip placed under the three cups.
A variant of the final effect is also explained, which can be done remotely (either in a voice call (on the phone) or a video cal. i.e. Skype, Zoom, etc.), in which the spectator is asked to get from a pack of cards the two Jokers (or two figures, court cards, in their absence), two Black suit point cards and two Red suit point cards: after having arranged in a horizontal row a Black card, a Red card, and the first Joker, in any order the spectator prefers, he is asked to turn face down the other three cards, shuffle them and deal them face down in a second horizontal row under the previous one, placing each card under one of the three previous ones. Again, the mentalist, after switching some cards around, without ever being able to see them, will predict exactly where each card has been placed!
- No use of gimmicks or tricked objects of any kind: everything can be examined by the spectators, before and after the performance.
- Each of the four phases, of apparent increasing difficulty in the eyes of the spectators, is independent and may be performed alone or in a different order.
- Simple and ideal to perform both in close-up and on stage, with a variation that can also be performed impromptu on the phone or in a remote video call (e.g., with Zoom, WhatsApp, Google Meet, Skype etc.), just requiring six cards from a regular deck of cards.
- All experiments always work 100%, despite the free choices left to the viewers.
- No particular mnemonic effort is required but, once the principle is understood, the effect will be almost entirely automatic for the performer, following simple instructions to be given to the audience.
"... Biagio had the brilliant intuition to exploit an "old mathematical principle" to obtain an effect (in 4 increasing steps) greater than the classic one; excellent for the audience and real work situations, but above all, the thing that won me over is that it is much simpler and more immediate the application for the performer: no more reverse engineering to reconstruct the moves of the spectator, just a look and IMMEDIATELY you can make the revelation. Obviously, it is an effect that requires a minimum of memorization, but it is a few steps for each phase and all perfectly logical (many of them equal to those of the previous phase), so the effort is really minimal for an effective and impactful result. Also nice is the idea of proposing a "remote" version of the same effect to be done via the web or in extremely impromptu situations, which makes use of playing cards. An effect that I feel I can recommend to everyone, for every level of preparation and every style of presentation; I will certainly perform it to the public and to my magician friends (hoping that in the meantime they haven't already bought it, given also the reduced price)." - Alberto Bassino
1st edition 2021, PDF 21 pages.
word count: 5440 which is equivalent to 21 standard pages of text