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Move a Card: a new approach to a classic plot
by Unnamed Magician


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Move a Card: a new approach to a classic plot by Unnamed Magician

For those of you who own Move a Card: The 'Holy Grail' Method for a Classic Plot, you will already own this product (see the second half of your PDF) - so do not purchase this product.

Imagine:

The magician introduces a deck of cards. He spreads it face-up to display that all the cards are in fact different. He then says, "I want you to shuffle the cards, but in such a way where you can be absolutely certain that the order of the cards is completely randomized. I don't want there to be any trace of a stack or set-up left behind, as this is going to be a memory demonstration. They say it takes about 7 riffle shuffles to truly randomize the order of a deck. You are free to give the deck that many riffle shuffles - or you can give it less. It's up to you. Just give it at least a few so you can be sure no one can know the order of any of the cards." The spectator does that. (The magician also promises never to touch the cards again.)

Once the spectator is done shuffling, the magician invites them to spread the deck face-up on the table so that he can try and memorize the order of the shuffled cards. After he's looked through the cards, he invites the spectator to close the spread and turn the deck back face down. With this done, he asks them to cut the deck into two piles.

Next, the magician says, "Take out any card sight unseen from one of the piles as your selection, and have a look at it." After this is done, he continues, "Now I want you to place this card anywhere into the other pile. In fact, I'll even look away as you do that, in case you think I can estimate where you move your card to." So the magician looks away and the spectator slides their card into the other pile at a point of their choosing.

Then (while still turned away), the magician says, "Now please place either pile on top of the other in order to reassemble the deck, and let me know once you've done that." Once they're done, the magician turns back around to face them. He then explains that if he did in fact memorize the order of all the cards, he should be able to identify which card was moved. So he asks the spectator to spread the deck face-up on the table again.

And, after a few moments of thinking, the magician reveals the name of the moved card.

Some important conditions of note:

  • The deck contains no duplicates.
  • There is absolutely zero memory work involved (if memorizing a single card counts as 'memory work', then, yes, there is 'memory work' involved).
  • The 'divided deck' principle is not used here. It couldn't be used anyway because, as per the description above, after the deck is shuffled the magician never touches it again. So there is no opportunity for the magician to put some 'work' into half of the deck in order to differentiate it from the other half.
  • The magician doesn't learn the identity of the selected card until he looks through the face-up spread at the end - so this rules out any peek or force.
  • The method for this is completely different compared to the method of Move a Card: The 'Holy Grail' Method for a Classic Plot.
Note: There are three bonus handlings included as well in the second half of the e-book. These accomplish a similar (but not identical) effect to the effect described above.

1st edition 2014, PDF 15 pages.
word count: 5387 which is equivalent to 21 standard pages of text