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Herrmann's Book of Magic
by Alexander Herrmann

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Herrmann's Book of Magic by Alexander Herrmann

A complete and practical guide to drawing-room and stage magic for professionals and amateurs, including a complete exposure of the black art.

Excerpt from the introduction:

Do not cultivate quick movements; at the same time it will never do to be painfully slow; but endeavor to present your tricks in an easy-going, quiet, graceful manner. It is generally understood that “the quickness of the hand deceives the eye,” but this is entirely erroneous. It is impossible for the hand to move quicker than the eye can follow, as can be proved by experiment. The deception really lies in the method of working the trick, and in the ability of the performer in misdirection, as will be seen from a perusal of the following pages.

A little well-arranged patter as an introductory to an entertainment will be found to put you on good terms with your audience. A few words, something like the following, will suffice: “Ladies and Gentlemen, with your kind attention I shall endeavour to amuse you with a series of experiments in legerdemain. In doing so I wish it to be distinctly understood that I shall do my best to deceive you, and upon the extent to which I am able to do so will depend my success.”

In concluding these remarks I must enforce upon the novice the necessity for constant practice, without which the clearest instruction would be useless. This applies, not only to conjuring, but equally well to any form of amusement, so the would-be magician may congratulate himself on the fact that the difficulties to surmount are not in excess of those of any form of entertainment.

  • CHAPTER I: INTRODUCTION
    • The Dress
    • The Table
    • The Servante
    • The Wand
  • CHAPTER II: PRINCIPLES OF SLEIGHT OF HAND APPLICABLE TO SMALL OBJECTS
    • Palming
    • Le Tourniquet
    • The Finger Palm
    • The Reverse Palm
    • To Change a Coin
  • CHAPTER III: TRICKS WITH COINS
    • Magic Production of a Coin
    • The Wandering Coin
    • A New Coin Fol
    • Coin and Candle
    • An Artful Conjurer
    • The Invisible Flight
    • Vanish for Duplicate
    • To Pass a Coin Through the Body
    • Swallowing Illusions
    • Coin and Lemons
    • The Pocket Vanish
    • Quarter vs. Dime
    • To Pass a Coin into an Ordinary Matchbox held by One of the Spectators
    • Coin, Wine-glass, and Paper Cone
    • Coins, Hat, and Plate
    • To Vanish a Marked Coin from a Tumbler and Cause it to appear in a Small Box, wrapped in Paper in the Center of a Large Ball of Wool
    • To Vanish a Number of Coins from a Plate in a Sheet of Flames
    • Programme and Coin
  • CHAPTER IV: TRICKS WITH HANDKERCHIEFS
    • Peregrinations of a Handkerchief
    • Handkerchief and Candle
    • To Vanish a Handkerchief and Produce it from your Collar
    • To Pass a Handkerchief into the Pocket of a Spectator
    • To Fire a Handkerchief into a Gentleman's Hair
    • The Handkerchief Cabinet
    • The Handkerchief Vanisher
    • Magic Production of Handkerchiefs
    • Color-changing Handkerchiefs
    • Mechanical “Pull” for Vanishing a Handkerchief
    • The Flying Handkerchief
    • Brass Tube to Produce, Vanish, or Change a Handkerchief
  • CHAPTER V: TRICKS WITH BALLS
    • Creation, Manipulation, Multiplication, and Annihilation of Billiard Balls
    • Billiard Balls and Basins
    • Color-changing Billiard Balls
    • The Diminishing Billiard Balls
    • The Handkerchief Ball
    • The Dissolving Billiard Ball
    • Fancy Sleight with a Small Ball
    • Rouge et Noir
    • Ball, Handkerchief, and Tumbler
  • CHAPTER VI: HAT TRICKS
    • Loading
    • The Magnetized Hat
    • To Produce a number of Eggs from a Hat held Crown upwards
    • The Hat Incubator
  • CHAPTER VII: ANTI-SPIRITUALISTIC TRICKS
    • The Climbing Ring
    • The Mysterious Name
    • The Spirit Calculator
    • A New Postal Trick
    • New Slate Tricks
    • The Spirit Handkerchief
    • The Mysterious Communication
    • The Great Dictionary Trick (new method.
    • Long-distance Second Sight
  • CHAPTER VIII: MISCELLANEOUS TRICKS
    • Flash Paper
    • A New Fire Flash
    • Conjurer's Ammunition
    • Smoke from Two Empty Pipes
    • A New Fire-eating Trick
    • Exploding Soap-bubbles
    • Walnut Shells and Pea
    • The Garter Trick
    • The Tube and Ball
    • The Ubiquitous Thimble
    • The Multiplying Wand
    • The Restored Cut
    • The Mysterious Tambourine
    • The Bran and Dove Plates
    • The Wandering Beer
    • A Crystal Water Mystery
    • The Wizard's Breakfast
    • The Hydrostatic Tube
    • The Hydrostatic Tumbler
    • Watch, Glass, and Handkerchief
    • Paper Cone, Watch, Rabbit, and Boxes
  • CHAPTER IX: THE BLACK ART, FULLY EXPOSED AND LAID BARE
    • To Determine the Article Selected by the Company, the Performer Being Absent from the Room at the Time of Selection
    • To Knock a Tumbler Through a Table
    • To Drive One Tumbler Through Another
    • The Dancing Skeleton
    • The Head of the Decapitated Speaking
    • The Mystery of the Floating Head
    • To Place a Lighted Candle Under Water, Without Extinguishing It; Or a Handkerchief Without Wetting It
    • To Place Water in a Drinking-Glass Upside Down
    • The Faded Rose Restored
    • The Protean Liquid
    • The Burned Handkerchief Restored
    • Eatable Candle Ends
    • To Make a Watch Stop or Go at the Word of Command
    • How to Cut Your Arm Off Without Hurt or Danger
    • To Pour Cold Water Into a Kettle and Make It Come Out Hot Without the Aid of Fire
    • How to Cut a Man's Head Off, and Put It into a Platter, a Yard from His Body
    • To Turn Water into Wine
    • Magic Breath
    • To Make a Party Appear Ghastly
    • How to Eat Fire
    • To Dip the Hand in Water Without Wetting It
    • How to Shoot a Bird and Bring It to Life Again
    • Hideous Metamorphosis
    • How to Fill a Glass With Beer and Water at the Same Time, Without Mixing the Two Liquids
    • How to Kill a Fowl and Bring It to Life Again
    • To Light a Candle by a Glass of Water
    • To Light a Candle by Smoke
    • To Freeze Water by Shaking It
    • Iron Changed into Silver
    • Two Cold Liquids When Mixed Become Boiling Hot
    • The Incombustible Handkerchief
    • Two Cold Liquids Produce Fire
    • To Give a Person a Supernatural Appearance
    • The Floating Needle
    • Luminous Writing
    • Beautiful Transformations
    • To Break a Stone with a Blow of the Fist
    • Magical Teaspoons
    • To Bring Two Separate Coins into One Hand
    • To Cut and Tear into Pieces a Handkerchief, and to Make it Whole Again
    • How to Fire a Loaded Pistol at the Hand, Without Hurting It
    • A Vessel That Will Let Water Out at the Bottom, as Soon as the Mouth is Uncorked
    • The Conjurer's Banquet
    • To Melt Iron in a Moment, and Make It Run into Drops
    • To Change a Bowl of Ink into Clear Water, with Gold Fish in It
    • How to Swallow a Number of Needles and Yards of Thread
    • To Make a Bird Seem as Dead
    • To Make the Appearance of a Flash of Lightning When Any One Enters a Room with a Lighted Candle
    • To Break a Stick Placed on Two Glasses Without Breaking the Glasses
    • To Set a Combustible Body on Fire by the Contact of Water
    • To Eat a Dish of Paper Shavings, and Draw Them Out of Your Mouth Like an Atlantic Cable
    • To Produce from a Silk Handkerchief Bonbons, Candies, Nuts, etc
    • To Keep a Stone in Perpetual Motion
    • To Make a Card Jump Out of the Pack and Run on the Table
    • How to Tell a Person Any Card He Thinks of, and to Convey It into a Nut
    • To Make a Cone or Pyramid Move upon a Table Without Springs or Any Other Artificial Means
    • How to Make an Egg, Apparently of Itself, Leave the Center of the Room and Traverse to a Saucer of Water Placed in the Corner
    • To Eat Cotton Wool and Blow Fire and Sparks Out of Your Mouth

1st edition 1903, PDF 98 pages.
word count: 42259 which is equivalent to 169 standard pages of text