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Brian T. Lees
Same Show Over and Over by Brian T. Lees

Magicians do the same basic show over and over. This text will help you prepare for a second, third or fourth show that same day. It covers the need to decompress from the first performance, relax, and reset. Then it identifies ways to pump yourself back up.

Every time you step on stage the audience should feel they are experiencing a premier performance. They don't care if we have done the same magic 100 times already. They want to see a fresh, energetic show each and every time.

This text will cover some of the things professionals do between shows. They follow steps that help them...

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Peter Prevos
The Box Goes-In-Da Box by Peter Prevos

A treatise on the Gozinta Boxes

The Box Goes-In-Da Box. A treatise on the Gozinta Boxes. Magicians have been captivated by the Gozinta Box since it was first introduced to the magic world by Lubor Fiedler in 1970. The essence of the gozinta plot in magic is that an object fits into itself - a topological anomaly.

The word gozinta (also spelt 'gazinta') is a form of eye dialect, just like words such as fella for fellow or helluva instead of "hell of a". The word gozinta was introduced by primary school teachers to explain long division using the gozinta method: 2 gozinta 4, 3 gozinta 6 and so on. ...

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Alessandro Delvecchio
Persuasione in Pratica by Alessandro Delvecchio

Principi, metodi e strategie di Persuasione messi in pratica

L'idea di poter persuadere, convincere qualcuno della nostra idea oppure a fare qualcosa che noi desideriamo è chiaramente qualcosa di allettante e che potenzialmente può portarci grossi benefici sotto più aspetti della vita quotidiana.

Occorre quindi stabilire il presupposto che tutto ciò che si fa in questo senso deve essere fatto con responsabilità e buon senso e con l'idea di base del "Non nuocere agli altri".

Premesso questo, è opportuno differenziare il connotato negativo che solitamente viene attribuito all'atto...

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Brian T. Lees
Patter: The Story Behind the Magic by Brian T. Lees

As magicians we do the same range of magic over and over again. What makes it different is our character, presentation and patter. We all put our own twist on the routines. Patter is the glue that identifies the magic to us personally. It is our personal signature. If we don't take time to create new or updated patter then our performance begins to sound routine or "follow the motions". This ebook identifies different types of patter, offers some suggestions and provides a few examples.

  • What's in the box
  • Purpose of patter
  • Story patter
  • Instructional patter
  • Narration patter
  • Situation patter ...
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Devin Knight
U.F. Grant's Impossible Bill in Lemon by Devin Knight

An impossible bill to lemon that will leave your audience and many magicians wondering how such a thing is possible. That's because it is another lost secret from the mind of U. F. Grant. Read every word, the description is 100% true and sounds impossible. The performer asks to borrow a dollar bill from anyone. This person is not a stooge and the bill has not been planted in the audience as a preshow bit. Any bill, from any person, plain and simple. BEFORE the performer touches the bill, he has the spectator write down the serial number for later verification. The performer still does not touch the bill,...

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(Jerry) J. K. Hartman
Card Fare by (Jerry) J. K. Hartman

Get ready for a firework of card magic starting where a card just vanishes, a pair of cards mysteriously rise, another shoots out of the deck as soon as named, and two others change locations. Jerry also presents his spin on prior work by by Trost, Krenzel, Corin, Dingle, Fulves, and others.

  • I. Short Subjects 6
    • Easy Go 6
    • Bi-rise 9
    • Shootout 10
    • Changed Changeling 11
  • II. Selected Subjects 13
    • Trap-ease 13
    • Go-llectors 15
  • III. Subjects under Control 17
    • Twist on the Aces 17
    • A New Twist 19
    • Ace Backwards 22
    • An Impact on Impact 24
    • Poker Face-to-Face 26
  • IV. Subject to Changes 28 ...
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(Jerry) J. K. Hartman
Packet Magic by (Jerry) J. K. Hartman

From the introduction:

The title suggests that the routines to be described solely involve small packets of cards. To that extent, it is inaccurate. Many of the routines utilize the full deck in varying degrees. The excuse is that they center around small groups of cards which by themselves are identifiable as packets, and thus can be combined in longer sequences with routines using those groups alone.

Small packet routines seem to have a certain niceness and precision about them and thus have a particular fascination for cardmen. Fortunately, laymen are generally impressed as well, ascribing...

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Gerard Zitta
3-Doors Monty by Gerard Zitta

Here is another close-up (or parlor) version of the Monty Hall problem. It can be a standalone effect, or a premise, or a follow-up to other versions ( "V1" , "V2" , "V3", "Transaction" ), again with a completely different method. It helps to demonstrate that a player should always switch, but in a very baffling way. In the first phase, you show that the spectator should switch the two doors in order to win. But in a second identical phase, they will always loose.

  • Not a "puzzle", no logic involved. (Actually, a real mystery that looks completely illogical, mind-blowing and disturbing.) ...
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(Jerry) J. K. Hartman
Means and Ends by (Jerry) J. K. Hartman

PART I: MEANS

  • Chapter I: Riffle Selection Controls
    • R. S. Switch
    • R. S. Key Glimpse
    • R. S. Jog Control
    • R. S. Glimpse
    • R. S. Bluff Controls
    • R. S. Throw Forces
  • Chapter II: A-D Multiple Control
  • Chapter III: Variety Pack
    • Push Up Force
    • Underturn
    • Underturn Force
    • The Catch Switch
    • Swing Slip Cut
    • Packet Palm
    • Turnover Glide
    • Friction Jog
    • Knuckle Jog
    • Plunger Top Shift
    • New Wave Change
    • Bluff Cull
PART II: ENDS
  • Chapter I: More With Four
    • A La Card
    • Four Downs
    • PersuACEive
    • Four For All
    • One Good Turn
    • About Face I
    • About Face II
    • A Common Mistake
    • Invisible Cut
    • Over and...
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Brian T. Lees
Paperwork by Brian T. Lees

The paperwork associated with being a magician.

We may think the world is going paperless and in a few industries it is. But we still have a document close by to print as needed. Many times, receipts have been printed out to correct charges on statements. People do not hire maintenance work to be done without some form of contract. The magic industry is the same.

This text covers the basic documents used. These documents range from a simple query letter to proposals/quotes and contracts. Nestled within this ebook are the basics used to form the paper trail of our performances. Though...

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(Jerry) J. K. Hartman
Loose Ends by (Jerry) J. K. Hartman
  • CHAPTER ONE: MANUAL CONTROLS
    • Underforce
    • Transfer Glimpse
    • Relocations and Rediscoveries
    • 1) I. S. Switch
    • 2) R. S. Switch-Drop Switch Addition
    • 3) Spread Key Glimpse
    • Bottom Double Lift
    • Cull Add-in
    • Rollover
    • Two for the Seer Saw
    • Moving Indicator
    • Rotary Force
    • 1) "Spread" version
    • Locational Guidance
    • 2) "Squared" version
    • Thoughtamatic
  • CHAPTER TWO: WILD AND WILY
    • Trick Pix
    • Wild Forces
    • Back to Backanal
    • Wile Card
    • Mirror Image
    • Lost Face
    • Twisterious
  • CHAPTER THREE: DEAL-AND-CUT-TESSEN
    • Top Draw-er
    • Easy Reader
    • Rused Card Dealer
  • CHAPTER FOUR: THINK-A-MA-GICKS
    • To Spell...
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Brick Tilley
Spot the Spot by Brick Tilley

Any red showing loses!

The spot game is the black widow of the midway because an untrained player has little chance to cover the red spot using the five zinc plates supplied. Rules: the player must drop the plates one at a time from a distance of at least an inch attempting to cover the entire red area. He is later allowed to drop fewer plates bettering his chances of winning.

The spot game is seldom seen these days because law enforcement consider it to be beyond the possibility of chance. It is an excellent aid to the magician, especially when combined with a demonstration of a short...

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Brick Tilley
Inthedark by Brick Tilley

You will learn two effects:

  • The Alien (see performance video below)
  • Fantasy Coins: materialize a coin chosen by the spectator (self-working coin routine as long as you can finger-palm a coin in each hand)

1st edition 2016, 4 pages

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Brian T. Lees
Magician's Journals by Brian T. Lees

A primer on when, what, where and why a magician would keep a series of personal journals.

  • Journals
  • Magicians Journal
  • Daily Planners
  • Daily Journal
  • Creative Journal
  • Magic Files
  • Dreams
  • Inspiration
  • Wrapping it Up

1st edition 2016, 25 pages.

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R. Kunard
The Book of Card Tricks by R. Kunard

From the preface:

In offering this collection of Card Tricks to the public it has been my endeavour to make every particular as clear as possible to the uninitiated. It will readily be granted that practical illustration must be vastly superior to the most carefully-written description of anything which, at the same time, requires both rapidity and neatness in execution; yet it appears to me that, if in the following pages I have been successful in making the most intricate trick clear in the manner of its manipulation, proper practice for the acquirement of ease and certainty will do the...

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Gerard Zitta
Chair'z by Gerard Zitta

A simple chair test.

A very simple and practical chair test with three participants.

  • It can be performed close-up, at a restaurant or dinner table, a bar, etc., or even on stage or TV
  • Impromptu
  • Easy reset
  • OK for strolling too
This e-book includes the "H-out", a very clever, practical and direct solution for a prediction with two outs on a billet that will look very innocent and casual.

[The basic effect is included in Pocket Mysteries, and in Cool Hot Pocket Mysteries.

Watch Max Maven perform a very similar effect. (Max Maven never published his method thus his method could be different how Gerard does it.):

1st edition 2016, 17 pages....

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Brian T. Lees
Oops. Now What? by Brian T. Lees

Audience is on the edge of their seats. Every trick is working fantastic. Getting more applause then ever before on your routines. Then BOOM!!! Music cuts out, microphone starts to feedback and the mechanism on the change bag broke while you were trying to use it. Now you are front stage holding a bag you cannot manipulate with no music or microphone ... Now what?

This ebook helps you identify potential problems. A different form of rehearsal is introduced to help you work through these situations. Good magicians smooth over problems, work through situations and still leave their audience...

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Devin Knight
First Date Revelation by Devin Knight
"Devin’s method of locating this first date's name is brilliant!" - Ron Levy
Effect: A person is asked to think of the first person that he or she ever dated. Let's assume you are dealing with a woman. So she is asked to think of the first name of the first person she ever dated.

The performer hands her a small ruled pad with a row of numbers from 1-6 running in a column from top to bottom. She is also given a regular gel pen. The performer turns his back to her. She is asked to think of the name of the first person she ever dated. She is instructed to write this person's first name by any...

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Michel Cayrol & Jean-Marie Beckers
A Bumblebee's Flight by Michel Cayrol & Jean-Marie Beckers

This is an important improvement of the classic Kruskal principle. Think about this: The spectator can shuffle the deck and you still know exactly where the count will end!

This ebook contains a new principle on Kruskal-counting and illustrates the principle with two effects. The first effect A Bumblebee’s Flight will lead the spectator’s dealing sequence invariably to a known/predicted card, even after a shuffle by the spectator. A version for cards taken out of a sealed box and shuffled twice by spectators is also provided. Performance and explanation videos by Tomas Blomberg are linked...

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Brick Tilley
China's Song by Brick Tilley

This is China's version of the Three Shell Game or the Three Card Monte Game. It is played with three sticks held between the fingers of one hand. One stick has a little string tied to it. The task for the spectator is to identify the stick with the string. As you can imagine this is a crooked game and the performer decides when he lets you win. This game was brought by Ching Ling Foo to America in 1899.

In addition to the PDF, you will be able to download 6 videos that demonstrate several ways to perform this con game as well as videos that show you the modus operandi.

1st edition...

★★★★ $10
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Brick Tilley
Elegant Scarecrows by Brick Tilley

Four Oriental Mysteries using water in ways that will set you apart from other magicians.

  • The Water Act (Bundar Boat Fountain, Hindu street trick from Bombay, 1907; see video below)
  • Spouting Water Bowl
  • Water Bowls
  • Chinese Water Cups (see below for a demo)

1st edition 2016, 4 pages.

★★★★★ $10
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TC Tahoe
Emoticon: An Emotional Design Duplication by TC Tahoe

A simple effective design duplication. Simple in execution (no memory work) and simple and topical for your audience to follow.

"I would recommend TC's EmotiCon to anyone!" - Paul Daniels

1st edition 2016, 20 pages.

★★★★★ $10
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Gerard Zitta
Err by Gerard Zitta
"I think your routine is very good. I may use it a couple times myself." - Brian T. Lees (a.k.a. Topper)
[Although different, the plot can be seen as a variation of an article in Abraca-Poof! - December 2016 that can also be found on lybrary.com. Brian T. Lees digged up an unreferenced gem buried somewhere in one of Aldo Colombini's DVDs.

Effect:

You produce a deck of cards and hand it to a spectator. (You will not touch it or see it any more). The spectator shuffles the deck, selects a card, folds it and puts a rubber band or a paper clip tight around it. Despite these lab conditions, you try to guess their card! And believe it or not, you will always succeed. Their card can be given back as a souvenir. It does...

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Brian T. Lees
Create Your Own Marketing Materials by Brian T. Lees

Create your own flyers, brochures and promotional DVD. This text takes you through a word processor, to image programs onto publishing. From publishing it teaches you how to build a slide show and finally converts that show to a DVD.

Written referencing Microsoft Word, Paint, Publisher and Power Point you can produce your own materials using your computer and printer. For those bigger duplications, you can provide "print/copy ready" materials saving set up and production charges.

  • Word Processing
  • Paint Program
  • Publication
  • Images
  • Brochures/Flyers
  • Power Point
  • DVD
  • Documentation/Media...
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