Lybrary.com ebook store: magic, poker, chess ebooksCatch 33: Three Card Monte by Lee Asher
  Free weekly newsletters:
     magic email:
       gambling (poker...)  
         chess
Home » Games » Scarne on Teeko  | My Account  | Cart Contents | Checkout  

Scarne on Teeko

$9.00
| £5.56 | €6.78 | Ca$10.31 | Au$9.98
by John Scarne
What is this?PDF | by download [5.76 MByte]  




Scarne on Teeko by John Scarne

Teeko was the most successful game Scarne invented. There were many Teeko clubs and tournaments in the US and abroad. Even Orson Welles was an avid Teeko player. Despite its initial success and clever game design, Teeko has fallen out of favor and only a small fan community remains and plays Teeko today.

Teeko reminds me on the game 4-in-a-row since winning patterns are four in a row horizontally, vertically or diagonally, as well as four pieces in a square. But since pieces can be moved after the initial placement phase, it borrows from checkers and chess. It is also quite similar to the German game "MŘhle" which has an initial placement phase as well as a move phase, but is played on a different board and if a 3-in-a-row combination is achieved an opponents piece can be removed. From the inside flap:

Teeko is the first skill game in almost 6000 years that equals if not surpasses checkers and chess in strategy.

Said to combine the principles of tic-tac-toe, checkers and chess, plus several entirely new game principles, Teeko surpasses these and other games for sheer fun and enjoyment, and is the new best-selling sensation that is certain to go down in history as one of the greatest games of all time.

Teeko can be learned in a minute by any youngster (it is fine training for observation, concentration and judgment) but Teeko cannot be memorized or "mastered". This is because the four red pieces and the four black pieces have well over one million possible playing positions on the Teeko game board!

There is infinite entertainment in the basic game of Teeko. And now for the first time, this book shows many ingenious systems of scoring a Teeko game or match - as well as sixteen fascinating "variations" of the game that will appeal to all game enthusiasts young and old.

Teeko is the creation of John Scarne, world's foremost authority on games, rules of play, laws of chance, etc.

Only Scarne on Teeko, by John Scarne, contains the principles and techniques of winning play: Guidance for the beginner, tips for the expert.

1st edition 1955; PDF 192 pages.
word count: 50321 which is equivalent to 201 standard pages of text

SHARE Share by Email Share on Facebook Share on Twitter Share on Linked In Share on Delicious
or call in the US toll free 1-888-866-9150 product ID: 424

This product is listed in the following category:

Games

This author has products in the following categories:

Magic > Biographies & History
Gambling > Biographies & History
Games > Biographies & History
Games
Magic
Gambling
Gambling > Poker
Magic > Cards > Self-Working & Sleightless
Gambling > Cheating, Scams & Protection
Gambling > Craps & Dice
Magic > -Compilations-
Magic > -Second Hand-
Magic > Cards

If you find anything wrong with this product listing, perhaps the description is wrong, the author is incorrect, or it is listed in the wrong category, then please contact us. We will promptly address your feedback.
Customers who purchased this product also purchased
Illustrated Magic
Illustrated Magic
Roth Memory Course
Roth Memory Course
Hofzinser's Card Conjuring
Hofzinser's Card Conjuring
The Magic of J. N. Hofzinser
The Magic of J. N. Hofzinser
Fundamentals
Fundamentals
Memoirs of Robert-Houdin
Memoirs of Robert-Houdin
Search

We accept: Visa, MasterCard, Discover, Paypal, Checks and Money Orders
Categories
Magic->
Gambling->
Games->
  Backgammon
  Biographies & History
  Bridge->
  Chess->
  Crosswords
  Fantasy Sports
  Go
  Pool & Billiards
  Puzzles, Logic & Brain…
  Roleplaying Games
  Solitair or Patience
  Sudoku
  Trivia & Quizzes
  Video & Computer Games
  Word & Word Search
  -German-
Juggling

Livres de Magie en Franšais
Zauberliteratur in Deutsch
Libri di Magia in Italiano
Libros de Magia en Espa˝ol

Free Ebooks and Articles

Non-Fiction->
Fiction->
Arthur Dailey Photos->
Ernest Hemingway
Numismatics
Navigation Aids
Publishers
Site Map
Featured Ebooks
Catch 33: Three Card Monte
Catch 33: Three Card Monte by Lee Asher


The Close-Up Magic of Aldo Colombini
The Close-Up Magic of Aldo Colombini by Aldo Colombini


17 Days: The Katie Beers Story
17 Days: The Katie Beers Story by Arthur Herzog


Robert Vesco: the king of white collar crime
Robert Vesco: the king of white collar crime by Arthur Herzog


The Woodchipper Murder
The Woodchipper Murder by Arthur Herzog


IQ 83
IQ 83 by Arthur Herzog


The Back Story Project
The Back Story Project by (Benny) Ben Harris


Losing Control
Losing Control by Lee Asher


The Big Book of Rising Cards
The Big Book of Rising Cards by Claude Klingsor


Card College Lightest
Card College Lightest by Roberto Giobbi


Workers Series
Workers Series by Michael Close


Tarbell Course
Tarbell Course by Harlan Tarbell


Information
Newsletters
News Blog
FAQ
Tips on Site Usage
Testimonials
Advertisement
Policies
Contact Us
About Us
Our Partners

Martin Breese International
UReader