A C.A.A.N. Duel is a pair of incredible card magic effects of the 'Card At Any Number' theme. In the first effect, which gives the eBook its title, a complete deck of 52 cards, possibly also borrowed, is shuffled at will by a spectator who will take part in a challenge. The challenge is to guess which card is located at a given number between 1 and 52. After giving an initial example, we move on to the actual challenge: the magician begins, demonstrating his great skill in the matter by announcing (and writing on a notepad) the card, even before knowing the number that the spectator is going to choose. Once the number has also been written on the card, the performer writes and announces a new number, asking the spectator to name the card he thinks they will find in that position, always starting to count from the top of the deck.
Unbelievably, the performer will manage to make the spectator find the very card he had indicated at the number of the position he had announced, and surprisingly, he will conclude the experiment by also indicating at which exact number he will be able to find the card that the spectator had (with more than 98% chance against him) mistakenly named.
In the second effect, entitled "12 to 3: Card At That Number", a pack of cards is shuffled and shown to the audience. A spectator cuts the deck and deals twelve cards on the table. One of them is chosen from the remainder and then scattered in the deck, which is handed to a member of the audience. The twelve cards are shown, cut and dealt into four packs of three cards each. The spectator takes a pack of his choice and adds up the value of the three cards to obtain a number. The audience is shown that the other cards in each packet would return totally different results. For the final revelation, the spectator, who had been holding the deck from the beginning, counts up to the position given by the result and finds the very card of his choice.
Key Points:
- Two profoundly different effects of the 'Card At Number' theme.
- Both have a very strong impact on the public and among magicians.
- The first effect is totally impromptu.
- The second effect requires only a few minutes of preparations, which is totally invisible.
- A simple 52-card deck and no gimmicks are required for both effects.
- No complex card magic techniques are required. On the contrary, these are two semi-automatic effects that will astonish your public, seeming impossible and real magic.
1st edition 2021, PDF 13 pages.
word count: 4387 which is equivalent to 17 standard pages of text