John's Card Creations Volume 2
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SCATTERBRAIN: "B'wave" meets "King Thing"! A selected ace appears in a packet of jokers, and the other three aces "scatter" to various locations (the card case, etc.).
THE GHOST TALKS: A mentalism-style spirit slate routine, but using playing cards. A neat change of pace that fits nicely into any card set.
J.G. MONTE: John's impromptu 3 card monte routine; lots of magic and surprises in multiple phases in this classic con where you just can't win.
HOF WITH A TWIST, AGAIN: Four kings and a selected card. The king of the same suit as the selection reverses multiple times, then switches places with the selection in the spectator's hands.
ESTIMATION: A demonstration of estimation and magic with a deck of cards leads to finding the aces one-by-one with the help of a spectator.
RE-PRODUCTION + FOURTH FLOOR: An easy and extremely magical way to produce the kings and aces. The two sets of cards are then used for a fun elevator routine full of magical moments, inspired by Nick Trost.
DOT DOT DOT: A card merely "created" by a spectator rises to the top of the deck with no funny moves whatsoever; a real fooler using a brilliant principal.
SELFSAME: Inspired by "Dupes" by Cameron Francis; using four cards, the magician locates the spectator's selection, causes the cards to have backs on both sides, change into jokers, then finally, change into four of a kind. Phew.
BIG MISTAKE: Fun, quirky magic with three jokers and a king; lots of magic in just a few cards.
A.P. ASSEMBLY: An implicit new approach to the classic assembly with a unique second phase in which one card travels between the deck, the packet, and the indifferent cards.
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John's Card Creations Volume 1
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