You deal four hands of cards. The first card for each hand is an ace followed by four indifferent cards. However, magically all the aces assemble in the performer's packet.
You will need to be familiar with the Veeser Concept to perform this effect.
runtime: 4min 1s
This routine was first published in Allan's book Here is my Card. The four kings are shown. A deuce is placed under the top king of the four king packet. Magically the deuce rises to the top. Then the deuce is placed third from the top but it still manages to rise to the top. Then it is placed fourth and finally fifth but it always rises to the top. In the end the deuce changes to a king and the four kings change to the four deuces.
runtime: 4min 53s...
Two cards are peeked at. Performer selects a few cards from the pack an shows them. One spectator notes that his card is among the ones shown. When the cards are shown again, the spectator card is missing and reappears in the other portion of the deck whereas the other spectator's card has magically appeared face down in the first packet.
This is a plot by Carmen D'Amico and Ed Marlo.
runtime: 6min 27s
A card is selected and returned to the deck. The performer cuts to a random position to show an indicator card. The value of the indicator card is used to count to another card which the performer thinks is the chosen card. However, the indicator card was already the spectator chosen card. So it appears as the performer messed up. Nevertheless, everything straightens out magically and the card counted to is the spectator card and the card counted off are the aces.
runtime: 3min 31s...
This is Rafael's combination of Marlo's Spread Change with the Slippery Drop. It is a very visual and surprising reveal of a card that was controlled to the top.
runtime: 2min 13s
This is a subtlety to facilitate - or make it easier - to perform the pull-out or strip-out shuffle. The video also explains the Alignment Subtlety and the Double Double.
runtime: 7min 9s
Steal a card from the deck during a card selection process. (Also part of Move Mastery 1.)
runtime: 3min 47s
Steal a card from the deck during a card selection process. (Also part of Move Mastery 1.)
runtime: 1min 7s
Steal a card from the deck during a card selection process. (Also part of Move Mastery 1.)
runtime: 2min 25s
This is a very clean method to add cards which are classic palmed to the bottom of the pack. (Also part of Move Mastery 1.)
runtime: 1min 19s
Perform a second dealt into the hand rather than onto the table. This is particularly useful to have a card appear at a certain position in the deck. (Also part of Move Mastery 1.)
runtime: 1min 49s
Transfer palmed cards from one hand to the other while holding a deck of cards. (Also part of Move Mastery 1.)
runtime: 1min 50s
A selected card turns face-up and pops out of the deck. (Also part of Move Mastery 1.)
runtime: 1min 41s
The three mates to a selected card pop out of the deck all at once. (Also part of Move Mastery 1.)
runtime: 2min 53s
The four aces are lost in the deck and then one by one found in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 3min 53s