Sensational collection of mystifying pocket and stage tricks. Including tricks with cards or coins.
- The Erratic Egg
- The Hat And Coin Trick
- The Obedient Dime
- To Lift Three Matches With One
- How To Cut A Visiting Card For A Cat To Jump Through It
- To Make A Cone Or Pyramid Move Upon A Table Without Springs Or Any Other Artificial Means
- To Prepare A Fountain Of Fire
- The Magic Egg
- The Nondescript
- The Miraculous Apple
- The Old Man's Face
- The Turn Wonder
- The Cards By Weight
- The Link Boys
- To Draw Two Figures With Crayon On A Wall, One Of Which Will Light A Taper, And The Other Extinguish It
- To Make A Card Spring Up Into The Air From The Pack, Without Being Touched
- Card And Handkerchief Trick
- To Copy A Seal
- To Tell If A Person Is In Love
- To Make A Liquid Boil Without Fire
- Incombustible Substances
- Shoot A Small Bird And Bring It To Life Again
- An Excellent Card Trick
- The Cut String Restored
- The Card Under Handkerchief
- A Ghostly Appearance
- How To Cut Glass
- The Poker Puzzle
- To Cut Off A Chicken's Head Without Killing It
- An After-Dinner Feat
- The Magic Cups
- A Distorted Figure Seen Well Proportioned From A Certain Point Of View
- To Make A Watch Stop Or Go At The Word Of Command
- The Enchanted Cock
- The Magnetized Cane
- Solid Steel Will Float On Water
- Optical Subtraction
- The Doubled Coin
- To Make A Figure Which Will Raise Itself Unaided
- The Wonderful Hat
- To Change A Dime To A Quarter
- How To Make A Coin Stick Against The Wall
- To Tell At What Hour A Person Intends To Rise
- The Tumbling Egg
- To Light A Candle Without Touching The Wick
- Magic Writing - Letters That Will Come And Go At Command
- To Pour Wine And Water Into The Same Glass Without Their Mixing
- Magic Milk
- Writing By The Rays Of The Sun
- How To Melt Metal In A Walnut Shell
- The Row Of Figures
- The Water Trick
- Cure For Troublesome Spectators
- Magical Illusions
- The Conjurer's Stroke
- To Hold A Glassful Of Water Upside Down Without Spilling
- The Hat Puzzle
- A Candle Trick
- The Stick And Glass Trick
- To Pass A Tumbler Through A Table
- The Invisible Visible
- The Faded Rose Restored
- To Make Water Rise From A Saucer Into A Glass
- The Magic Coin
- To Make A Person Tired, Or Sweat, At Carrying A Small Stick Out Of A Room
- The Toper's Stratagem
- An Impossibility
- Change The Numbers On Dice
- How To Tell The Number That Any Person Thinks Of
- To Make An Egg Stand On End On A Looking-Glass
- The Dancing Pea
- Lift A Bottle With A Straw
- Snaring Dice
- Corking Trick
- Buttonhole Escape
- Hanging The Ring
- An Amusing Recreation
- Two Invisible Substances, Each Having A Pungent Smell, Converted Into One Visible Compound, Having No Smell
- To Take A Dollar Piece Out Of A Vase Of Water Without Wetting Your Hands
- Bengal Lights
- Glass Of Water Trick
- To Change The Color Of A Liquid In A Glass
- Candles Extinguished And Lighted By Pistol Shots
- To Make The Hands And Face Become Black By Washing Them In Clean Water
- To Make Fire-Proof Paper
- A Lamp That Will Burn For A Year
- The Dancing Ring
- The Self-Balanced Pail
- A Cheap Way Of Being Generous
- Lightning Without Thunder Or Rain
- The Peg Trick
- Beautiful Transformations
- Break A Stone With Blow Of Fist
- The Magical Knot
- To Take Away Any Middle Object Without Touching It
- Make A Bird Seem Dead
- Knocking The Head Against A Door
- A Droll Drawing-Room Trick
- To Put A Ring Through Your Cheek, And Then To Bring It On A Stick
- To Set A Combustible Body On Fire By The Contact Of Water
- To Melt Iron In A Moment, And Make Run Into Drops
- Eatable Candle Ends
- Luminous Writing
- Supernatural Appearance
- To Freeze Water By Shaking It
- The Sign Of The Cross
- Light A Candle With Water
- The Gas Candle
- Pulling A Ringer
- Slipping The Bonds
- Watered Stock
- Well Balanced Egg
- The Travelling Thimble
- The Magic Egg
- To Make Liquid Steel
- How To Boil Water On Ice
- The Magic Snowball
- Crack Walnuts In Your Elbow
- Card Reproduction Trick
- A Stone In Perpetual Motion
- Two Bitters Make A Sweet
- Muslin That Will Not Burn
- The Magic Whirlpool
- To Melt Lead In Paper
- Suspend A Needle In Air
- Exploding Soap-Bubbles
- Artificial Lightning
- The Floating Beacon
- To Take Feathers Out Of An Empty Handkerchief
- Magic Circle
- The Visible Invisible
- Bring A Person Down On A Feather
- Balanced Stick
- How To Cut Off Your Nose
- Change The Color Of Flowers
- Fun With An Egg
- Measuring The Height Of A Tree
- To Lock A Padlock On Your Cheek
- How To Eat Fire
- The Flying Coins
- Dancing Bread
- A Disappearing Quarter
- Magic Breath
- Boil A Liquid Without Fire
- "Watch Out"
- The Double Meaning
- Flame Upon Water
- Sweet Impression
- Knotty Mystery
- Bottoms Up
- Green Fire
- Go If You Can
- A Physical Change
- The Circle Of Fourteen Cards
- Incombustible Linen
- The Three Spoons
- Magic Coins
- How To Produce A Certain Card Without Seeing The Pack
- A Fountain Of Fire
- The Dime In The Ball Of Cotton
- Brilliant Red Fire
- A Room Appears On Fire
- To Hold A Hot Tea Kettle On The Hand
- To Copy Writing
- Purple Fire
- To Walk Upon A Hot Iron Bar
- Magical Production Of A Coin
- Iron Transformed Into Copper
- The Miniature River On Fire
- Fire Burns Under Water
- Start A Fire With Water
- Separating Red & Black Cards
- To Make The Court Cards Always Come Together
- Picture Cards
- Rose-Colored Flame Upon Water
- To Change A Liquid Blue To White
- How To Suspend A Ring By A Burnt Thread
- An Artistic Card Effect
- The Silver Tree
- How To Put An Egg In A Bottle
- The Bottle Conjuror
- The Magnifying Reflector
- To Put A String Into The Fire Without Burning It
- Hands Up
- Healing Tongue
- The Scissors Trick
- Nutty Knots
- Futile Blows
- The Magic Shrub
- To Support A Glass On Three Matches, Each One Resting On A Glass
- To Boil Water In Paper
- A Self-Turning Cross
- To Restore Burnt Ribbon
- To Make Water Freeze By The Fireside
- To Make An Artificial EARTHQUAKE And Volcano
- Vanishing Handkerchief
- The Jumping Card
- To Find A Certain Card After It Has Been Shuffled In The Pack
- The Impossible Omelet
- To Divide A Coin Without Cutting It
- To Produce Fire From A Cane
- Chemical Experiments
- Card Reading
- Varieties Of Crystals
- Blowing Out A Candle Behind A Bottle
- The Vanished Dime
- Flame Extinguished By Gas
- Magic Of Heat
- The Changeable Ace
- To Boil An Egg Without Fire
- The Fire Eating Trick
- A Curious Method Of Restoring To Life A Fly That Has Apparently Been Drowned
- Balanced Stick
- The "Twin-Card" Trick
- To Balance A Cigar On The Tip Of A Finger
- To Find A Certain Card After It Has Been Shuffled In The Pack
- An Explosive Bottle
- The Bridge
- Slipping The Cards
- The Disappearing Coin
- The Old Woman And Her Eggs
- Make A Coin Turn Upon Its Edge On Point Of Needle
- The Mysterious Bottle
- To Tell A Lady If She Is In Love
- Two Cold Liquids Make A Hot One
- Nimble Thimble
- Slipping One Over
- Jumping Peg
- Power Of The Dollar
- Atomic Energy
- Odd Number Complex
- The Erratic Card
- A Purple, Green, And Red Liquid From The Same Bottle
- To Make Ice In Summer
- A Lung-Testing Trick
- Exploding Pastilles
- To Obtain Fire From Water
- The Floating Ball
- How To Wash The Hands In Molten Lead
- The Tobacco-Pipe Cannon
- Detonating Glass Bombs
- Exploding Soap-Bubbles
- Candle Trick
- The Industrious Frog
- The Shepherds
- A Soldier Problem
- A Ladder Problem
- An Ox Problem
- A Square-Foot Problem
- To Convey Money From One Hand Into The Other
- Rope Trick
- Pick Out The Card Moved
- The Walking Match
- Locating Card Thought Of
- How Many Changes Can Be Given To Seven Notes Of A Piano?
- A Card Vanishes From A Pack And Is Found Elsewhere
- To Drop A Coin In A Bottle
- To Slip A Card
- A Chosen Card Turns Over
- The Queens And The Diamonds
- To Name A Card At Any Position In The Pack
- The Clever Constable
- The Die Trick
- The Animated Card
- To Tell The Cards Thought Of By Four Persons
- From Twenty-One Cards To Tell Which Has Been Thought Of
- All The Cards, Except A Chosen One Fall To The Floor
- Two Persons Draw Three Or Four Cards Each From The Pack, Then Tell Each Drawer Those He Drew
- To Lift Twelve Matches With One
- To Distinguish The Court Cards From Others Without Seeing Them
- To Exchange Four Kings
- Name The Cards Chosen By Twenty Different Persons Without Seeing Them
- To Conjure A Certain Card Into Your Pocket
- To Tell A Card That A Person Has Touched In A Pack
- To Find A Chosen Card In A Person's Pocket
- To Produce A Card Called For Instantly
- Of Twenty-Five Cards Laid On The Table, To Name The One Touched Or Reversed
- Shadowgraphy
1st edition 1930, PDF 85 pages.
word count: 29480 which is equivalent to 117 standard pages of text