Eleven card tricks from the inventive Scotsman.
1st edition, 2000.
PSYCHOGRAPHY: Before you begin, you remove a card from the deck and, without showing its face, you place it between a spectator's hands. This, you state, is a sprit photograph that has yet to be taken. You now allow another spectator a free choice of any card in the deck and have him sign his name across the face. This card is lost into the middle of the deck which you then give to a spectator. You now remove two cards from your pocket - these two cards have completely blank faces - these, you state, are the photographic plates. You place these two cards between the spectator's palms so that they sandwich the spirit card already there. After suitable build up, you ask the spectator to lift his hand and turn over the top and bottom cards - these are the two blanks as expected. Finally he turns over the card you gave him at the beginning to discover it is now the signed selection.
directoRIAL: A spectator selects a card which is then returned and lost into the deck. You remove the four Aces and place the deck on the table. You begin to demonstrate how the Aces can magically turn face up when suddenly they all turn face up except for one. This Ace is the same suit as the selection. You place the the Ace onto the table. You now pick up the deck and toss the upper half into your other hand to reveal a face up card. Oddly, this is the Ace you just placed on the table. The card on the table is finally revealed as the selection.
DUSTINCT: After a quick coin effect, you cause a chalk-mark to disappear from between two coins and reappear on a spectator's palm.
OVERSITER: A spectator counts off 8 cards for you and 8 for himself. You each hold your packets and together you count them to make sure that you both hold only 8 cards. You now cause 2 cards to leave your packet and arrive in the spectator's packet. You count 6 cards singly onto the table. The spectator counts his cards to find he now has 10.
FLOUNCING: You use only the four Aces and the Four Kings. You place the four Kings into your pocket and hold the four Aces in your hand. You show all four Aces and state that they will change places with the Kings in your pocket. Instantly you show that one of the Aces, perhaps Clubs, has changed into the King of Clubs. To prove that a complete transposition took place, you bring the Ace of Clubs out of your pocket. Now that the audience that got the idea, you now immediately change the three remaining Aces into the other three Kings. With an empty hand you reach into your pocket and bring out the three Aces.
HIlarry: You place half the deck on the table then cut the two black Jacks, face up, into this section. You now have a card selected from the remaining half where it remains. When you next spread the tabled half, the two face up Jacks appear as expected, however, there is now a face down card between them. This trapped card is the selection.
SAMETRIC: A spectator selects a card which is lost back into the deck. A second spectator cuts off and shuffles half the deck - you shuffle the remainder - the idea is that you will both attempt to find the selected card. You both turn over your top cards but neither are the selection. You bury your cards in each other's section then you reassemble the deck. Finally you spread the cards revealing the selection face up in the middle - plus - the two cards shown a moment ago are face up on either side of it.
Swatta: You give a spectator a packet of cards from which he freely selects one. Taking the rest of the deck you give it a cut then turn over an Ace. You ask if the spectator selected an Ace. He did not. So you cause the Ace to visibly vanish. You cut the deck and turn over another Ace, which you again cause to visibly vanish. This is repeated until all four Aces have been produced then vanished. Finally you ask the spectator to turn his card over - it might be the King of Clubs - then he waves his selection over the deck which you then spread. The four Aces are face up on the middle with three face down cards interlaced. These three cards are the other three Kings!
jaxaphonic: A card is selected and returned to the deck. You remove the four Jacks then give the spectator the deck to shuffle. Finally he cuts off half the deck and you drop the four Jacks face down onto the bottom portion - he then drops the upper half on top to bury the Jacks. You snap your fingers then spread the cards revealing that the four Jacks have mysteriously turned face up. However, there is one face down card in the middle of them - this proves to be the previously selected card.
Habitutonic: From a shuffled deck you remove two cards which you state are a playing card prediction - one for the suit and one for the value. A spectator now eliminates half the deck. He then eliminates a further portion. Finally he arrives at one card. This card proves to match the suit and value that you predicted.
PRODECTION: You introduce a deck of cards that you freely show to the audience. You ask someone to name any card - they might say the Nine of Clubs. You cleanly remove that card from the deck and place the rest of the cards to one side. You now bring a card from your pocket. This, you declare, is a Negative Prediction. You now show that this is the case - the named card is black, your card is red - the named card is odd, yours is even - the named card is a high value, yours is low. This is not the most convincing display of mentalism (!), however, you now turn the card over, saying, "That, was the negative side, here's the positive side." Written on the back of the card in bold lettering is, NINE OF CLUBS!
word count: 7317 which is equivalent to 29 standard pages of text