For magicians most interesting is a section with arithmetic tricks and another with legerdemain featuring effects such as letting a pen-knife jump out of a goblet, some card tricks, coin tricks, and chemical tricks.
- Of Astrological Influence
- Lives Of The Most Eminent Magicians, Astrologers, Conjurers, &c.
- On The Interpretation Of Dreams
- Apparitions, Witchcraft, &c.
- Philolosphical And Ingenious Amusements
- A person having fixed on a number in his mind, to tell him what number it is
- Another method of discovering a number thought on
- A quantity of eggs being broken, to find how many there were, without remembering the number
- A curious experiment to prove that two and two do not make four
- To make a pen, which holds one hundred sheep, hold double the number, by only adding two hurdles more
- To make a mutual exchange of the liquor in two bottles, without using any other vessel
- Thirty soldiers having deserted, so to place them in a ring, that you may save any fifteen you please, and it shall seem the effect of chance
- Three persons having each chosen privately one out of three things, to tell them which they have chosen
- A person having an even number of counters in one hand, and an odd number in the other, to tell in which hand the odd or even number is
- To tell, by the dial of a watch, at what hour any person intends to rise
- The Magical Century
- A person privately fixing on any number, to tell him that number
- To tell the number a person has fixed on, without asking him any questions
- Any number being named, by adding a figure to that number to make it divisible by nine
- A person making choice of several numbers, another shall name him the number by which the sum of those numbers is divisible
- To find the difference between two numbers, the greatest of which is unknown
- A person choosing any two out of several given numbers; and, after adding them together, striking out one of the figures from the amount, to tell you what that figure was
- Three dice being thrown on a table, to tell the number of each of them, and the order in which they stand
- Art Of Legerdemain
- To make one pen-knife out of three jump out of a goblet, agreeably to the option of the company
- The art of fortune-telling by cards
- To make sport and cause mirth with quicksilver from Breslaw
- Another trick with quicksilver from the same
- To discover the number of points on 3 cards, placed under 3 different parcels of cards
- Several letters that contain no meaning, being wrote upon cards, to make them, after they have been twice shuffled, give an answer to a question that shall be proposed; as for example, What is Love?
- To discover any card in the pack by its weight or smell
- A trick on the cards, called the two convertible aces
- A curious trick upon the cards, called the ten duplicates
- A curious method of restoring a fly to life, in two minutes, that has been drowned twenty-four hours
- A ring put into a pistol, which is afterwards found in the bill of a dove in a box, which had been before examined and sealed
- To pull off any person’s shirt without undressing him, or having occasion for a confederate
- The wonderful Well
- To make a sixpence seem to fall through a table
- How to put a card in and out of an egg
Note that some articles stop mid-sentence with a [To be continued], but no continuation is present anywhere else in this compilation. Also, some pages are missing which renders some articles incomplete, too.
1st edition 1806, PDF 46 pages.
word count: 23331 which is equivalent to 93 standard pages of text