This is by far the best ebook on self-working card tricks. (For the second volume in this series see Card College Lighter
. For the third volume see Card College Lightest
From the author of Card College, the world's most acclaimed course on sleight-of-hand card magic, comes Card College Light, Roberto Giobbi's first text focused entirely on professional caliber card tricks requiring no manipulative skill.
For whom is this ebook intended? It is for beginners, of course - but by no means in total. This ebook is intended for everyone who has always wanted to perform card tricks, but who didn't have the time necessary to learn complex routines, or the years necessary to master difficult techniques. So, yes, this ebook is certainly meant for beginners.
However, it is also directed at those who are already proficient in the craft. Card College Light is in a class apart from other ebooks that focus on sleightless card tricks. When it comes to artistic considerations - interpretation, staging, communication and psychology - other books seldom even recognize such concepts. Card College Light strives to remain as simple as possible, yet to identify concepts and to open doors that put sleightless tricks into the context of artistic and utterly baffling card magic. Although other ebooks consider the same type of material, their approaches to it are quite different from Giobbi's.
Most of the tricks taught are from Mr. Giobbi's active professional repertoire, with which he baffles the public and magicians, too. Every trick can be done with any deck of cards of average quality, and many can be done under all performance conditions, with a borrowed deck and no preparation. With these sleightless tricks, you can easily acquire a reputation as a magician who can really make magic.
When It Comes to Great Card Magic There Is More to the Secret Than Just the Secret!
Countless books on card magic promise tricks that "require no skill" and are "easy to do" or "self-working". They expose the method behind the tricks, but they fail to explain how the tricks are made genuinely amazing.
Card tricks that allow the fingers to remain idle require that their methods be cunningly protected through presentation and psychology, which in turn amplify the feeling of real magic. Without these things, all you are left with are mere puzzles.
Giobbi brings his widely respected talents as both teacher and full-time performer to bear on the topic of learning and performing sleightless card magic, giving the reader all the tools necessary for a professional-quality performance. The tricks he has selected range from time-tested classics to little-known modern miracles by world masters, and are taught with a thoroughness that includes psychology, presentations, scripts and invaluable performance tips.
- 21 Tricks
- 7 full routines
Giobbi has also organized these tricks into powerful routines, which teach the reader how organization and combination can be used to make good tricks even more inextricably baffling. These lessons serve not only the beginner, but also the advanced card-magician who wishes from time to time to include a trick wherein the audience can stare relentlessly at the fingers without discovering a thing.
If you prefer a German version please check out Roberto Light Trilogie.
1st German edition 1988; 1st English edition 2006; 177 pages.
word count: 30983 which is equivalent to 123 standard pages of text
- The Presentation of Sleightless Card Tricks
- Routine 1
- T.N.T. The magician reveals two cards chosen in a way that would seem to make this utterly impossible.
- Intuition. Through the power of intuition, two spectators are able to separate the shuffled deck into red and black cards.
- The Telephone Trick. The performer's medium is
called and is able to discern over the telephone the card freely selected from a shuffled deck.
- Routine 2
- Thot Echo. Someone selects two cards under the
fairest conditions, and the magician succeeds in finding them.
- Royal Flush. Ten cards randomly chosen by a spectator are thoroughly shuffled by him and then dealt into two poker hands. The magician's hand is shown to be a royal flush!
- The Waiwiki Shuffle. A subconsciously controlled
swing of a pendulum reveals to the performer the identity of a chosen card.
- Routine 3
- Fingertip Sensitivity. The magician guesses the
actions a person performs with a packet of cards under the table.
- Muscle Reading. Someone chooses any card, then
shuffles it thoroughly into the deck. Thanks to the magician's ability to read this person's unconscious muscle impulses, he is able to successfully
find the card.
- The Lie Detector. Someone notes a card and
shuffles it back into the deck. She next takes seven indifferent cards, keeps them hidden and calls their names to the magician; but for one
of the indifferent cards she calls the name of the card she selected. Because the magician possesses the sensitivity of a lie detector, he is
able, unbelievable as it may seem, to discover the woman's card!
- Routine 4
- The Circus Card Trick. After the audience has
become convinced that the performer has failed to find a selected card, he manages to save the situation in a surprising and amusing way.
- The Fingerprint. A freely chosen card is replaced
in the deck by the spectator, under the strictest conditions. In spite of this, the magician is able to find the card by means of the “fingerprints” left on it!
- Magical Match. The magician twice determines,
in an inexplicable manner, the exact number of cards the spectator has cut from the deck.
- Routine 5
- Cards Never Lie! Someone selects a card and shuffles it back into the deck. The magician asks three questions about the card, and his subject either lies or tells the truth. Nevertheless, the performer is able not only to ascertain the chosen card, but he also immediately produces the other three cards of the same value!
- Digital Dexterity. A chosen card is shuffled back
into the deck by the person who selected it, and the deck is placed into the magician's pocket. With seemingly unbelievable dexterity, he is able to fish
the chosen card out of the deck!
- Think Stop! Someone freely selects a card, then
shuffles it back into the deck. Nevertheless, the magician is able to find the card through that person's silent thought-command alone.
- Routine 6
- Card Caper. Two spectators each select a card from a deck that they shuffle themselves. They further shuffle their cards back into the deck. Nevertheless, the magician is able to find both spectators' cards in an astonishing manner.
- In the Hands. Someone from the audience shuffles a deck of cards and remembers two of them, which he himself loses back into the deck. In spite of these impossible conditions, the magician is able to locate both noted cards.
- Back to the Future. The magician transports himself into the future, memorizes what happens there, returns to the past, and then predicts the occurrence in the present: a confusing story with a clear effect.
- Routine 7
- Manto. The magician writes a prediction and places it inside the card case, which a spectator guards. An audience member and the performer mix the cards face up into face down, throwing the deck into a chaotic condition. Nonetheless, the prediction states how many cards lie face up and how many of those are black and how many red!
- Vernon's Miracle. The magician finds a card selected under the fairest conceivable conditions.
- That Is the Question. The magician asks no questions, yet he answers them while guessing and finding a freely and fairly thought-of card.
- Afterword A list of recommended books on card magic.
- Notes Further background on the tricks.