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Card Selection
by Peter Duffie


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Card Selection by Peter Duffie

Peter Duffie selected self-working as well as skill-required card tricks with a mix of interesting effects.

1st edition, 1993

DEEP THOUGHTS: The following effect uses the Ed Balducci Cut Deeper Force and adds some logic to the procedure by making each stage of the cutting process important.

DOUBLE DECKER: The following trick Is a direct variation of an intriguing sandwich effect entitled 'Predict Wich', published by Jerry Sadowitz in the July 1992 issue of Magic.

MAGICIAN: Among the many brilliant concepts in 'The Collected Works of Alex Elmsley' is an item called, 'Australian Self-Help'. What follows uses the principle outlined in that trick.

TRIPLICANTS: Triplicants is an alternative handling for Robert Harbin's 'Triple Coincidence' which appeared many years ago in 'Abracadabra', and subsequently in the book, 'Harbincadabra.

THE 18 CARD TRICK: A variation on the "21 Card Trick" designed to be performed for those who know the original.

BETWIXT AND BETWEEN: Inspired by Paul Curry's 'Turn of The Century' from his book Paul Curry Presents, and William Larsen Snr's 'A Reverse Location' from The Encyclopedia of Card Tricks. The back to back principle used belongs to Leo Horowitz (Daley Notebooks).

THE PSYCHIC SPELLER: A no-questions-asked routine where a spectator thinks of any card in a packet of several, then magically finds it.


THE MAGIC SHUFFLE: This effect uses fifteen cards and if you look at the table you will see that with the previous EVEN number - 14 - the cards at positions 5 and 10 remain after any number of OUT Faros. Because the quantity here is one more this means that the shuffle will be a Straddle Faro.

WEIGHT PROBLEM: This, and the variation that follows, were both inspired by the Jack Avis' effect called 'Weight Lifter', which appeared in The Crimp. This first version is basically very simple in concept, however it does the job. Neither version requires a full 52 card pack despite the fact that the effect deals with exact quantities of cards.

ADDING MORE WEIGHT: In this variation you do not reverse a quantity of cards, rather you reverse two cards in the pack, when added together they equal the number of cards cut off by the spectator. As an afterthought you draw attention to the fact that there are a number of cards between the two reversed cards - when these are counted they too match the spectator's number!

HANDOUT: A quick puzzler which could fit into some gambling routines.

THE STATIC DECK PREDICTION: An old arithmetical principle is brought into play here, but it is well camouflaged and hopefully the effect is non-mathematical in appearance.

THE TELLING HAND: This is an expansion of a trick which I first published in 'Spellbinder' under the title "Ladies in Waiting," then later in Inspirations under the title "Hen Party." The latter used the Christ Force, a suggestion which was made by Roy Walton to eliminate a rather large block turnover in the original. The following retains Roy's suggestion and introduces a third selection along with a stronger presentation.

CHAIN OF EVENTS: The following is a variation of Roy Walton's excellent "Chain Lightning" which appeared in the extra chapter at the end of The Complete Walton, Volume One.

TRADING PLACES: This is a direct variation on a card in card case effect that I published in 'Applications'. What follows is a different approach to the sandwich transposition plot, which the aforesaid effect in fact was. This time the pocket is used.

OIL FOIL: "Oil Foil" was intended as a quick introductory sequence to any longer "Oil and Water" routine that you might already use. As I dislike long Oil & Water routines I don't go any further.

FAIR GAME: In the book 'By Forces Unseen' by Ernest Earick there is an interesting approach to the classic "Ten Card Poker Deal" using a packet of sixteen cards. The feature of this is the completely free selection of the initial hole card, which in turn becomes the Jonah card. Mr Earick's method was in turn based on a Chuck Smith idea which used the full pack to achieve the initial free choice of card. I was still unhappy about presenting the trick using more than the requisite TEN cards which is the whole point of the Ten Card Deal in the first place, so I devised the following. I would suggest that you use this an opener then proceed with a longer routine because this is an effect that thrives on repetition. The best routine in my opinion is Harry Loryne's which can be found in 'Decksterity'. The Darwin Ortiz variation on that routine is also a good one. As this is not a full routine I will leave the presentation to YOU. The Ernest Earick presentation is excellent if you should decide to perform this as a one off.

THE NUMBERS GAME: A variation on Michael Zens and Ted Annemann ideas where a stack of cards allows any Poker hand called for to be dealt to the dealer. This however could only be performed for Poker players. Here numbers are used, so it can be performed anywhere, and the stack is reduced to only seven cards. The idea of using the Bottom Deal for this procedure, as well as the Poker Deal, was devised by myself and Gordon Bruce in the 1970's.

FAULT FINDING: This routine is really a card location under the guise of a Lie Detector.

CARD SELECTION: Inspired by Harry Lorayne's "The Indicator" from Deck-sterity and J. K. Hartman's "Re-prefiguration" from Card Craft. In this version, however, there is no culling of cards.
word count: 12603 which is equivalent to 50 standard pages of text

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