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Twenty fine card tricks.
1st edition, 2003.
A Pain in the Ace: You push a selected card into the middle of the deck - it rises to the top. You push it back into the middle and flip over the top card. Unfortunately it's not the selection. It's an Ace. You - or a spectator - give the deck a fair cut to bury the face up Ace in the middle. Upon spreading the deck all four Aces are now face up together in the middle - but there's one face down card caught in the middle. This proves to be the awkward selection.
The ROLEX Gang: You remove the four Aces then place a random card between them. The card vanishes. You place another random card in the middle of the Aces and again the card vanishes. A spectator selects a card - it might be a Queen (it will be a Queen!) - and this is placed in the middle of the Aces. "A very stubborn lady," you say, as the Queen refuses to vanish. Instead, the Aces change into the four Kings - her four chaperons!
Garden Path II: A card is selected and placed face down on table. The spectator deals three packets of three cards and discards the rest of the deck. The top card of each packet is turned face up, and the performer uses the information on each card in an attempt at divining the name of the selection. But he fails. The packets cleanly are placed together with the three reversed cards still in place. You hold the packet and tap it with the selection whereupon the three reversed cards visibly change into the three mates of the selection.
Inside Out: In the book Alternative Card Magic (See CardZones), I included a trick called, 'Inside Job'. I have since published a couple of variations. However, this is the first that requires no significant set-up.
New Hue View: An outgrowth from a previous effect of mine called "A Piece of Fred" that appeared in Obsession. Both this and the previous effect are inspired by an, as yet, unpublished Fred Robinson concept along with a Charles Jordan Riffle Shuffle principle. This is better performed for other magicians.
Between Queens: The two black Queens are placed together face up in the deck. The deck is flipped face up and spectators remember both the face card and the card at the rear. The deck is turned face down and immediately spread, revealing one face down card is now caught between the Queens. This is one of the selections. The other selection is brought out your pocket.
Bad Influence: For red cards are placed on the table beside four black cards. A spectator chooses a pile, then chooses any one of the four cards. The selection is placed back into the packet, then both red and black piles are placed together. The spectator eliminates all but one card. This is his selection. Finally the other cards are now turned over revealing them to be all red cards. The selection is now the only card of its colour!
Convivial Contortionists: The following is based on Karl Fulves' 'Optical Aces' The combination prediction was inspired by a trick shown to me by my good friend Steve Hamilton. This is one of two items that originally appeared in Obsession - long out of print.
More Convivial: A card is selected then returned to the deck. You make three attempts to find the card and fail each time. So, you perform some magic with the three cards you did find. Finally the chosen card turns up completely unexpectedly.
Card of Darkness: A face up wrong card changes into the selection - influenced by the powers of darkness.
Deal Steal Collectors: The Walton Collectors. Here, the cards are immediately dealt off the deck the moment they are placed on top, thanks to the Benzais Deal Steal.
Domination: Inspired by Roy Walton's "Image Makers" (Cardboard Charades). This is the second item that appeared in Obsession.
Counting the Maze Way: A short while back Gene Maze sent me an intriguing effect where you dealt four hands of cards. Each hand was numbered 1-2-3-4. Spectator 1 counted one card, spectator 2 counted to the 2nd card, and so on. Each spectator turned over their card arrived at to reveal four Aces. This is an extension of that idea.
Mini-Hellraiser: A fast moving Elevator routine that finishes in the hands of a spectator. This is a short version of my Hellraiser routine from Obsession and is useful where no table top is available. See Effortless Card Magic for further Hellraiser thoughts.
An Imposition: Random cuts of the deck reveal the suit & value of a selected card. With no further manipulation of the cards, the spectator himself locates the card. This is a different approach to my "The Impromptu Imposition" that appeared in the late Ellison Poland's excellent Second Addendum (1994) to his classic Wonderful Routines of Magic (1969).
Soft Shoe Shuffle: The following is a triple transposition involving three spectators, and yes, the spectators DO transpose ! The principle is not new but the presentation goes very well with an audience. This appeared in Linking Ring.
Crime Suspect: A spectator locates his card without knowing how.
Three Down - One to Go: After a card has been selected and lost back into the deck, the spectator cuts the deck into three face up piles. He may have cut to his selection, but the spectator must not tell you. You remove the face card from each pile and mix these three cards as you ask the spectator if, indeed, you were lucky. He confirms that one of the three cards is his selection. The three cards are replaced in the deck one by one and all squared. You spread the deck revealing his card is now face up. No, you didn't secretly reverse when you mixed the three cards!
Suit Yourself Too: A variation on Roy Walton's "Suit Yourself" (Devil's Playthings and Complete Walton Vol.1). Roy based his trick on Karl Fulves' Self-Duplicating Set-up (Epilogue - also see "Replica Poker", More Self-working Card Tricks).
Ulti-Print!: You show 4 cards with backs but no faces. One of these cards is reversed - this is the magic catalyst that does the magic. What happens to the catalyst, happens to the others too. The catalyst suddenly prints a face. Then the three other blanks all develop faces. The 4 cards are counted one by one both sides being seen. There are no extra cards. Originally distributed as a packet trick in the 1990's.
word count: 9702 which is equivalent to 38 standard pages of text
Reviewed by Neo Magic
★★★★★ Date Added: Monday 13 March, 2006
Author: Peter Duffie
Type: Card Magic
No. of Effects: 17
Peter Duffie's card magic is ingenious, entertaining and inspirational. Described as "one of the world's most creative cardmen" his books and effects appeal to card fanatics of all abilities and tastes. Invariably, we all bring our own preferences, likes and dislikes to any work of this kind. That being said, there's nothing in Cardeceits that I particularly dislike.
Caveat Emptor: A good number of effects in Cardeceits will require diligent practice. They are not for beginners. And in some cases Cardeceits assumes that you are already familiar with certain sleights/controls, including, for example, the Tilt (2 effects), Elmsley Count (1 effect), Jordan Count (1 effect), Second Deal (1 effect), Vernon Add-on (2 effects), Riffle Pass (1 effect), Turnover Pass (1 effect), Half Pass (1 effect), Diagonal Palm Shift (1 effect), Slip Cut (1 effect). If you've been looking for an incentive to work on some of these moves, these effects are sure to provide it. Other necessary moves, such as ATFUS (1 effect) and the Benzais Deal Steal (1 effect), are briefly described.
My observations are as follows:
A Pain in the Ace:
Requires minimal setup. A quick, snappy effect to open any routine, particularly if you continue with the Aces for other four Ace tricks.
The ROLEX Gang:
"Rolex" in the title is a nod to Roy Walton and Alex Elmsley. It's a bit of a toughie, but you'll be rewarded with a wonderful effect if you are prepared to put in the practice. Read the description and you'll see why this is worth every effort.
Garden Path II:
No significant setup required. And as the name suggests, you'll be leading the audience up the veritable garden path with this one! They'll think you're way off target with your predictions until you reveal, to their astonishment, that everything was under control all along! Nice idea.
No significant setup required. No description is provided in the advertising, so here's what happens: A priceless cargo (say the Ace of Spades) is sandwiched between and guarded by two Jacks. These three cards are under a spectator's hand. A robbery commences, the deck is dropped leaving three cards in the performer's hand. It's the two Jacks along with the Ace of Spades! The spectator lifts his hand to find three replicas of the cargo - the other three Aces.
New Hue View:
The Charles Jordan Riffle Shuffle Principle will make you smile. This is one of my personal favourite effects from Cardeceits - it also happens to be one of the easier items.
Can be performed impromptu. But another toughie. Interesting use of the Kelly Bottom Placement.
Virtually impromptu. A wonderful effect that works and handles as strongly as described. Peter Duffie himself writes: "Despite (or because of) the simple means used to achieve this effect, it is quite effective." I couldn't agree more..
Was once offfered as a free taster on Peter Duffie's web site. It might still be available there.
Card of Darkness:
Can be done impromptu. A simple method, coupled with dramatic presentation, gives a worthwhile experiment in the Occult. If your palming isn't up to scratch, you should be able to work out an alternative method to get the desired effect.
Deal Steal Collectors:
You probably won't come across the Benzais Deal Steal too often in your travels. An effective "collectors" routine. Prepare to put in the practice.
Counting the Maze Way:
An ingenious method. If your dealing is up to scratch, you'll be performing this one for sure.
Can be performed impromptu, with no overly difficult moves. I'll add something to the description: An Ace, Two and Three are held by the spectator. The performer holds two Kings. The Ace is taken and placed beneath the two Kings but it jumps back to the top. This is repeated for the Two and Three. You are left holding two Kings which you place on top of the spectator's cards. He deals the cards down to find that all three - Three, Two and Ace - have risen through the Kings yet again! Very enjoyable.
A math-based effect that's easy to do. Uses basic principles to not only - and apparently quite randomly - arrive at the value and suit of a selected card, but also its exact position in the deck.
No difficult moves. It takes time to get to the selected card but it allows plenty of opportunity to inject your own patter as you turn cards face up.
Three Down - One to Go:
Certain to get good reactions. Again, not overly difficult. It's taught slightly differently to the description. At the end you hold three cards face down in your hand, one of which is the selection as confirmed by the spectator. You toss two of them face up to one side - the spectator doesn't see his card among these so he naturally assumes you still have the selection in your hand (nothing too magical about that!). Until, that is, you proceed to reveal the chosen card with a surprise kicker ending!
Suit Yourself Too:
Two spectators freely reverse four cards each in a sixteen card face-up packet. That leaves the performer with eight cards of his own, still face-up. The cards are shuffled. The eight face down selected cards are removed, and tabled face down. The remaining eight - the performer's - are also tabled, face down. The top cards of each pile are turned over simultaneously to show matching suits - both packets are in suit identical order! Another lovely effect. Also easy to do.
The only effect that calls for gaffed cards. Two handlings are offered, one for experts only!
There's sure to be something here for everyone.