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The date 1514 A.D. means something to you? It's possible to construct lightning-fast a magic square on the backside of a business card and hand it out as giveaway. This is by far the best ebook on magic squares for the
mental entertainer. Melencolia I - Magic Squares for the Mental Entertainer becomes a modern classic. It is without a doubt an essential work in this field of mentalism on mostly unknown, smart and unforgettable methods for 4x4, 5x5 and 6x6 Magic Squares.
Table of Contents: - Introduction
**Part I - Dürer magic square**- Construction of the Dürer magic square
- A traditional method
- A more magical method
- Singly-even magic sums
- Doubly-even magic sums
- Complement sum
- Restriction to even magic sums
- Adjusting the square
- Square and cube sums
- Summation patterns of Dürer-type magic squares
- Even magic sums
- Odd magic sums
- Transformation Characteristics
- Standard position
- Transformation into another associated magic square
- Transformation into a most-perfect magic square
- Zigzag approach for semi-magic squares
- Construction
- First high zigzag pass
- First flat zigzag pass
- Second flat zigzag pass
- Second high zigzag pass
- Normal semi-magic square
- Adjusting a semi-magic square
- Transformation of a semi-magic into a magic square
- Construction
- Foursome approach for magic squares
- Foursome square - any even magic sum
- Construction
- First and second pass: high and flat summit
- Third and fourth pass: flat and deep valley
- Normal square
- Adjusting the square
- Instant square - any magic sum
- Basic square
- Adjusting the square
- Instant Olgo square - any magic sum
- Balanced Instant Olgo square - any magic sum
- Balanced square; without a remainder
- Balanced square; a remainder of two
- Balanced square; a remainder of one
- Balanced square; a remainder of three
- Balanced square; an even magic sum only
- Foursome square - any even magic sum
- Construction of the Dürer magic square
**Part II - Jupiter**- Melencolia - the modified Dürer magic square
- Original and the modified Dürer magic square
- Cloth hanger transformation
- Foursome attribute
- Presentation approaches
- Summation patterns of Melencolia-type magic squares
- Even magic sums
- Odd magic sums
- Flow of the summit and valley patterns
- Adjusting Melencolia-type magic squares - any magic sum
- Singly-even magic sums; without a remainder
- First pass: high summit
- Second pass: flat summit
- Third pass: flat valley
- Fourth pass: deep valley
- Completed square
- Simple forcing matrix to avoid calculations
- Doubly-even magic sums; a remainder of two
- First pass: high summit
- Second pass: flat summit
- Third pass: flat valley
- Fourth pass: deep valley
- Odd magic sums; a remainder of one
- First pass: high summit
- Second pass: flat summit
- Third pass: flat valley
- Fourth pass: deep valley
- Double set of complement pairs
- Odd magic sums; a remainder of three
- First pass: high summit
- Second pass: flat summit
- Third pass: flat valley
- Fourth pass: deep valley
- Odd magic sums; an alternative handling
- Odd magic sums; a remainder of one
- Odd magic sums; a remainder of three
- Transformation into another associated magic square
- Transformation into a most-perfect magic square
- Smaller magic sums
- Some approaches
- A new scenario
- Singly-even magic sums; without a remainder
- Swinging Melencolia - any starting number in any cell
- Singly-even magic sums
- High summit
- Flat summit
- Deep valley
- Flat valley
- Any starting number in any cell
- Doubly-even and odd magic sums
- Doubly-even magic sum; remainder of two
- Odd magic sum; a remainder of one
- Odd magic sum; a remainder of three
- Psychometric swinging
- Concealing the Melencolia method
- Singly-even magic sums
- 4x4 Musings
- Spectator's height
- Any number in any cell
- Spectator's year of birth
- Lightning magic year square
- Counting backwards
- Counting a sequence of odd or even numbers
- Disguised counting sequences
- Two personal numbers
- Annemann-like presentation of the magic year square
- Magic birthday square
- Graeco-Latin approach
- Arithmetical approach
- Three lucky numbers approach
- No-brainer approach
- Melencolia - the modified Dürer magic square
**Part III - Mars**- Super-magic 5x5 square
- Any starting number
- Any magic sum
- Almost-sequential pandiagonal 5x5 magic square
- Any starting number in any cell
- Magic sum and closed cycle
- Any magic sum and any start cell
- Without a remainder
- A remainder of one
- A remainder of two
- A remainder of three
- A remainder of four
- Put it all together
- 5x5 Summation patterns
- Basic and pandiagonal magic patterns
- Cross and X magic patterns
- Knight's and exception moves
- Sigil of life
- Routine
- Explanation
- Another storyline
- Any number in any cell - forcing a magic sum
- Super-magic 5x5 square
**Part IV - Sun**- The 6x6 magic square
- New construction method
- Patterns
- Patterns I
- Patterns II
- Patterns III
- Any magic sum
- Any number in any cell
- Patterns
- Bordered 6x6 magic square
- Construction of the inlaid 4x4 magic square
- Construction of the outer border
- Alternative outer border
- "Left to right" addition
- One more thing
- Singly-even magic sums
- Inlaid square
- Bordered square
- Blowing up the thing further
- Recommended Readings and final thoughts
- Glossary
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