Lybrary.com: ebooks and download videos
Home / Magic

More Magic

by Professor Hoffmann
$6.50

(1 customer rating) ★★★★★

PDF | by download [8.95 MByte]  
More Magic by Professor Hoffmann

This is the second volume of the Hoffmann trilogy. If you liked Modern Magic you will love More Magic. There is too much to list. Refer to the 'Table of Contents' below for details. This book was rated one of the ten basic books for a working library of conjuring by H. Adrian Smith, historian, collector and owner of the largest private magic library in his time. Other books in this top 10 list are

1st edition, 1890, Routledge; reprint several times; 457 pages.

  • Introductory
  • CHAPTER I. THE MAGICIAN'S WAND, THE MAGICIAN'S TABLE, AND THE MAGICIAN'S DRESS.
    1. The Firing Wand
    2. The Electric Wand
    3. New forms of "Servante"
    4. Substitute for the "Table"
    5. A Mechanical Hat
  • CHAPTER II. PRINCIPLES OF SLEIGHT OF HAND APPLICABLE TO CARD TRICKS.
    1. The "Charlier" Pass
    2. To Force a Card (New Methods)
    3. To Force Three Cards together
    4. False Shuffles (New Methods)
    5. To Change a Card - The Revolution
    6. To Spring the Cards from the one Hand to the Other (with Mechanical Pack)
    7. The Bridge (Additional Methods)
  • CHAPTER III. CARD TRICKS WITH ORDINARY CARDS AND NOT REQUIRING SLEIGHT OF HAND.
    1. Methods of Identifying a Chosen Card
    2. Any number of Packets of Cards having been formed face downwards on the Table, to discover the Total Value of the Undermost Cards (New Method)
    3. New Numerical Trick with Cards
    4. The Capital Q
    5. To name Cards without seeing them
    6. The "Alternate Card" Trick
    7. The "Spelling" Trick
    8. The "Twenty-seven Card" Trick - To cause a Card selected by one Spectator to appear at such number in the Pack as another Spectator may indicate
    9. A Row of Cards being placed face downwards on the Table, to discover how many have during your absence been transferred from one end to the other. (Improved Method)
  • CHAPTER IV. TRICKS INVOLVING SLEIGHT OF HAND OR THE USE OF SPECIALLY PREPARED CARDS.
    1. To produce Three Cards at any position in the Pack thought of by another person
    2. A Card being freely chosen from the Pack, replaced, and the Pack shuffled, to make any given Card change to the one chosen
    3. The "Alternate Card" Trick with a Complete Pack
    4. To pass a Chosen Card through the Crown of a Borrowed Hat
    5. To change Three Cards, placed in the Pocket of a Spectator into three others previously chosen
    6. To make a Card freely drawn, and replaced in the Pack, change places with another Card on the Table
    7. To distinguish the Suit of a given Card by Weight
    8. The "Three-Card" Trick
    9. "Changing" Cards
    10. "Walking Pip" Cards
    11. The Cards passing up the Sleeve, and the Diminishing and Increasing Cards
  • CHAPTER V. THE "CHARLIER" SYSTEM OF CARD-MARKING, AND TRICKS PERFORMED BY ITS AID.
    1. The method of Marking
    2. Reading the Cards
    3. The Charlier "Dial"
    4. Method of Calculation
    5. Practical Illustrations
    6. The Mysterious Pairs
    7. To name the Article taken by each of Four Persons
    8. To name the Bottom Card of each of Three Heaps of Cards
  • CHAPTER VI. CARD TRICKS REQUIRING SPECIAL APPARATUS.
    1. The Rising Cards (La Houlette) (Improved Methods)
    2. To Catch a Selected Card on the End of a Walking Stick
    3. Frames of various kinds for producing Cards
    4. Field's Card-Frame
    5. The French Card-Frame
    6. The Sand Frame
    7. The Velvet Frame and Artist's Easel
    8. The Crystal Frame
    9. The Cabalistic Star, for the production of Cards
    10. The Velvet Cloth, for the production of Cards
    11. The Black Cloth Target
    12. The Magic Card Case
    13. The Card Drawer. (Improved)
    14. A New Changing Card-box and Tricks therewith
    15. The Magnetic Wand and Walking Card
    16. The Enchanted Hand-Mirror
    17. The Multiplying and Vanishing Cards
  • CHAPTER VII. METHODS OF SLEIGHT OF HAND APPLICABLE TO COIN TRICKS.
    1. The "Jerk-back" Palm
    2. Coin Changes
    3. To Extract a Coin from a Folded Paper
    4. To Wrap a Coin apparently in a Handkerchief
  • CHAPTER VIII. COIN TRICKS WITHOUT APPARATUS.
    1. To make a Coin vanish from and return to the Left Hand
    2. To rub a Coin into the Elbow
    3. To vanish Coins and reproduce them from the Elbow
    4. The Penetrative Coins
    5. Another Method
    6. A New "Multiplication" Trick
  • CHAPTER IX. COIN TRICKS REQUIRING SPECIAL APPARATUS.
    1. To produce Coins from a lighted Candle
    2. To pass Coins into a Bottle
    3. Multiplying Coins and Tricks therewith
    4. The eight Coins and two Brass Covers
    5. Head or Tail
    6. The Mysterious Tumbler - To pass a coin from a Glass of Water into the Centre of an Orange
    7. The Climbing Coin - A Florin made to climb up the face of a small Wooden Pillar, into a Box at top
  • CHAPTER X. TRICKS WITH WATCHES AND RINGS.
    1. A Smashed Watch (New Methods)
    2. The Improved Watch Mortar
    3. A Watch found at the root of a Flower
    4. Taylor's Watch Trick
    5. Devono's Watch-bag
    6. The "Lady's Stocking"
    7. The Wandering Ring
    8. Verbeck's Wedding-ring Trick
  • CHAPTER XI. TRICKS WITH HANDKERCHIEFS.
    1. A Handkerchief Puzzle
    2. The Instantaneous Knot
    3. The Stretched Handkerchief
    4. To "Vanish" a Handkerchief (Sundry Methods)
    5. The Buatier "Pull"
    6. The "Bare-armed Vanish"
    7. The Dissolving Handkerchiefs
    8. The Two Decanters and the Flying Handkerchief
    9. Multiplication of Handkerchiefs
    10. Red, White, and Blue
    11. The Vanishing Pockethandkerchief found in a Candle. (New Method)
    12. "Flash" Handkerchiefs
    13. The Revolving Candle for Handkerchief
    14. A Pack of Cards transformed into a Handkerchief
    15. A Saucepan to cook a Handkerchief
  • CHAPTER XII. FEATS OF DIVINATION.
    1. The Expunged Numeral
    2. To Predict the Sum of Five Rows of Figures
    3. The Magic Circle (To discover a Card or other Object touched during the Performer's Absence)
    4. "Second Sight" Tricks
    5. Reading Blindfold
    6. Dr. Lynn's "Second Sight" Trick
    7. The Thinkophone
    8. The Box of Numbers
  • CHAPTER XIII. BALL TRICKS.
    1. The Billiard-ball Trick
    2. Another Method
    3. The Chameleon Ball
    4. The Obedient Ball (Improved)
  • CHAPTER XIV. TRICKS WITH HATS.
    1. Hartz and his "Hat" Trick
    2. The Bundle of Firewood
    3. A Flower-garden from a Hat
    4. A New Folding Bouquet
    5. The Cannon-ball Trick (Improved)
    6. The Cannon-ball Globe
    7. The Paper Ribbon and the Barber's Pole
    8. The Animated Cigar
    9. A Hat with a Hole in it
    10. The Finger through the Hat
    11. The Cork through the Hat
    12. The Coin through the Hat
    13. The Cigar through the Hat
    14. The Wand passed through the Hat
    15. The Magnetized Hat
    16. Another Method
    17. The Smashed Hat
  • CHAPTER XV. TRICKS WITH EGGS.
    1. The Egg made to Sink or Swim at Command
    2. To Balance an Egg on a Table
    3. To Balance an Egg on the End of a Straw
    4. To Spin an Egg on End
    5. To Produce Eggs from an Empty Handkerchief
    6. Another Method
    7. "Patter" for this and a "Cake" Trick
    8. Prepared Eggs - Paper from an Egg
    9. A Barber's Pole from an Egg
    10. To Produce Eggs from the Flame of a Candle
    11. Egg Swallowing
    12. To Pass an Egg through a Hat
    13. The Climbing Egg
  • CHAPTER XVI. MISCELLANEOUS TRICKS.
    1. The Mysterious Release
    2. The Bottle Imp. (Improved)
    3. Conjurer's Cress
    4. Candle-lighting Extraordinary
    5. The Obedient Candle
    6. Newspaper Cuttings turned into Pale Ale
    7. The Bran Plate
    8. Bran Disappearing from a Glass, and Re-appearing under a Plate
    9. The Flying Glass, Watch, and Handkerchief
    10. The Inexhaustible Punch-bowl
    11. The Coffee Trick. (Improved Method)
    12. The Wine and Water Trick. (Improved Methods)
    13. Wine or Water. (Another Method)
    14. The Wine Proof
    15. The Inexhaustible Portfolio
    16. The Horn of Plenty
    17. The Bewitched Fan
    18. A Shower of Flowers
    19. The Spiritualistic Ball, Ring and Card
  • CHAPTER XVII. STAGE TRICKS.
    1. The New Target, for Watch and Card
    2. The Broken Mirror
    3. The Card in the Candle
    4. The Bewitched Skull
    5. The Talking Hand
    6. The Shower of Gold
    7. The Demon Marksman
    8. The Vanishing Lady
  • L'Envoi

word count: 121359 which is equivalent to 485 standard pages of text

SHARE   share via email share on facebook share on twitter share on linkedin share links
Write your own review

This product is listed in the following categories:

Magic

Magic / [1800-1899]