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Encyclopedia of Card Tricks
by Jean Hugard

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Encyclopedia of Card Tricks by Jean Hugard

This book is indeed worthy the name Encyclopedia. Originally compiled by Doctor Wilhelm von Deusen in collaboration with Mr. Glenn G. Gravatt (published in two volumes Encyclopedia of Self-Working Card Tricks and The Second Encyclopedia of Card Tricks), and later rewritten by Jean Hugard. It has a very interesting introduction by Ted Annemann where he addresses the issue of inventing new tricks and claiming ownership. This book will provide you with more card tricks than you ever wanted. The combined value of its contents, were the tricks to be computed at their original marketed price, was in the thousands of dollars. Now you can have it for a few bucks.

Hugard added a number of items over what was included in the two volumes by Deusen and Gravatt. These items are bolded in the table of contents below. He also left out some of the material that was in the original volumes.

[Note that the hardcover edition has a different cover than the one shown here.]

1st edition, 1937, Max Holden, New York; reprint, 1974, Dover Publications, New York; reprint, D. Robbins & Co., New York; 403 pages. PDF 379 pages.

Table of Contents (items in bold were added by Hugard and are not found in the prior volumes by Deusen and Gravatt)

  1. INTRODUCTION by Theo. Annemann
CHAPTER I: MISCELLANEOUS IMPROMPTU CARD TRICKS
  1. Twin Souls
  2. The Magic Breath
  3. Reversed Court Card
  4. The Sagacious Joker No. 1
  5. The Sagacious Joker No. 2
  6. The Sagacious Joker No. 3
  7. The Sagacious Joker No. 4
  8. The Trio
  9. Cards of Chance
  10. Push
  11. Card Detectives
  12. The "Easy" Card in Wallet
  13. Prediction
  14. A Smart Location
  15. The Whispering Queen
  16. The Card Doctor
  17. Stampedo
  18. Color Divination
  19. The Vanishing Pair
  20. The Unknown Leaper
  21. Self Control
  22. In His Pocket
  23. Find the Queen
  24. Super Card Prediction
  25. The Finger Points
  26. The Five Card Mental Force
  27. "Just Think" Mental Mystery
  28. Matching the Aces
  29. Supasso
  30. New Card Discovery
  31. Thought Card from Pocket
  32. Naming Cards in the Dark
  33. The Magic Thrust
  34. U Find Your Card
  35. The Card and Crystal Ball
  36. The Secret Mathematician
  37. The Card Miracle-Certain
  38. The Card Miracle Tucker's version
  39. The Card Miracle Abbott's version
  40. The Card Miracle T. Nelson Downs' Original
  41. Cut in Detection
  42. Sleight of Foot
CHAPTER II: SPELLING EFFECTS IN CARD MAGIC
  1. System for arranging cards for any spelling combination
  2. Spelling a Card
  3. Duplex Comedy Speller
  4. Farelli's Impromptu Speller
  5. Knock Out Speller
  6. A Single Speller
  7. Superlative Speller
  8. You Selected the --
  9. Spell It
  10. Impromptu Speller
  11. Wizard Spelling Master
  12. Peculiarities of the Pasteboards
  13. The New Spell
  14. The Automatic Speller
  15. Spellino
  16. Spellino Climax
  17. Howard's Simplex Speller
  18. U Spell Your Card
  19. An Easy Speller
    PRE-ARRANGED SET UPS
  20. Thought Spelling
  21. Quadruple Spelling
  22. Another Thought Spelling
  23. Improved Spelling Trick
  24. Think It -- Spell It
  25. Improved Chevalier
  26. Spelling Any Card Called For
  27. The Shuffled Spelling Bee
  28. The Double Speller
  29. The Whispering Speller
  30. The Joker Spelling Routine
  31. Variation of Joker Spelling
  32. The Joker Speller
  33. Sure Winner Spelling Bee
  34. Frank Squires's Speller
  35. Gwynne's Speller
  36. Spell It Yourself
  37. Seller's Speller Idea
  38. Incomprehendo Speller
  39. Perfect Spelling Trick
  40. Card Spelling DeLuxe
  41. Lazybones
  42. Think of a Card
  43. The Spelling Bee
CHAPTER III: "YOU DO AS I DO"
  1. A Peculiar Coincidence
  2. You Do As I Do
  3. Identical Thought
  4. Two Souls With A Single Thought
  5. Follow Me
  6. A Close Work Discovery
  7. A Follow Up Effect
  8. Coincidence
  9. Loyd's Dr. Jekyll and Mr. Hyde
  10. A Variation of the Above
  11. Another Do As I Do
  12. Do As I Do in the Dark
  13. Domination of Thought
  14. A Strange Coincidence
  15. Coincidence Again
  16. Sympathetic Sympathy
  17. Synthetic Sympathy
  18. Backs Up
  19. Mental Coincidence
  20. Coincidence
  21. Another Marvelous Coincidence
  22. A Card Sympathy
  23. Paradox of Pairs
  24. Hugard's Follow Me
CHAPTER IV: CARD SUBTLETIES UTILIZING KEY CARDS
  1. A Couple of Cards Get Together
  2. Mental Vision
  3. Phenomenal Thought Cards
  4. Indetecto
  5. Detected by Fingerprints
  6. The Three Heaps
  7. Double Prediction
  8. Impenetrable Stop Trick
  9. Mephisto's Prediction
  10. The Sequel
  11. A Count Down Mystery
  12. The Card and Number
  13. Tone Control
  14. The Mystic Seven
  15. Master Mental Mystery
  16. Infallible Detection
  17. Face Down Detection
  18. Devilish Cards
  19. Comedy Twin Card Prediction
  20. The Nervous Card
  21. The Nifty Key
  22. Up Your Sleeve
  23. The Quartette
  24. Think of a Card
  25. Demon's Detection
CHAPTER V: "SLICK" PRINCIPLES IN CARD MAGIC
  1. The Slick Card
  2. The Half Moon Location
  3. Location Plus
  4. Everybody's Card
  5. Stage Location
  6. The Master Card Speller
  7. Counting by Eye
  8. Odd or Even
  9. The Mystic Cut
  10. A Slick Card Routine
CHAPTER VI: CARD MYSTERIES EMPLOYING DIACHYLON
  1. Diachylon
  2. The Flying Card
  3. The Missing Card
  4. Mesmerized Cards
  5. Diachylon Force
  6. The Queen Turns Over
  7. Diachylon Book Test
  8. Another Diachylon Force
  9. Twin Aces
  10. Turno
  11. Melrose
  12. Two Viewpoints
  13. Diachylon Stop Trick
  14. Reversed Color Surprise
  15. Diachylon Super Color Change
  16. Flyaway Cards
  17. Ace Transposition
  18. Remote Control Improved
  19. Card in Pocket
  20. The Diachylon Do As I Do
  21. A Real Magical Vanish
  22. The Acme Spirit Test
  23. Number Please
  24. The Sympathetic Pair No. 1
  25. The Sympathetic Pair No. 2
  26. The Sympathetic Pair No. 3
CHAPTER VII: DOUBLE BACK PRINCIPLES IN CARD MAGIC
  1. Alice in Wonderland
  2. Double Backed Card Routine
  3. Transposition Extraordinary
  4. Insto-Transpo
  5. Remote Control
  6. Initialled Card Telepathy
  7. Turnover
  8. Repeating Card Turnover
  9. A Reverse Location
  10. Double Back Card Force
  11. Reversi
  12. Chameleon Backs
  13. Satan Behind You
  14. Double Card Prediction
  15. Comedy Relief
  16. Giant Acrobatic Cards
  17. Single Card Force
  18. The Perfect Force
  19. Double Back Card Force
  20. Easy Coin Switch
  21. The Sympathetic Card
CHAPTER VIII: MAGIC UTILIZING DOUBLE FACED CARDS
  1. Double Faced Cards
  2. Hat and Card Change
  3. The Funny Deck
  4. U Can't Do As I Do
  5. The Spotter Cards
  6. Sundry
  7. The Four Aces
  8. Kings and Aces
  9. The Triangle Trick
  10. Double Reverse
  11. New Card Monte
  12. A Book Test
  13. A Changing Card
  14. The Improved Burned Card
  15. A Spirit Message
  16. A Transposition
CHAPTER IX: CARD MYSTERIES USING A ONE-WAY BACK DESIGN
  1. One Way Back Design
  2. Subtle Method of Setting the Deck Openly
  3. Divination Supreme
  4. The Phantom Stab
  5. Five Card Stabbing Mystery
  6. A Thought Card Prodigy
  7. The Five Senses
  8. Premo Detection
  9. Thought in Person
  10. Think Stop
  11. The Deck That Isn't
  12. Twentieth Century Sorcery
  13. The Four Pile Location
  14. The Cut Pack Location
  15. A Card is Found Once More
  16. Odd or Even
  17. The Alternate Detection
  18. A New Kink
  19. Eight in a Row
  20. Gardener's Unique Principle
  21. Second Card Location
  22. Long Distance Location
  23. The Super Spread
  24. Simple Triple Location
  25. No Dice
  26. The Vanishing Mirror
  27. The Marked Deck
  28. The Fingerprint Discovery
  29. Living and Dead Test
  30. A Count Down Discovery
  31. Siamese Twins
  32. Your Card, Your Number
  33. Elimination Extraordinary
  34. Reading the Cards
  35. Ne Plus Ultra Location
  36. One in Ten Detection
  37. Uni-Mentality
  38. Challenge of the Year
  39. Card Location Supreme
  40. Hummer Detection
  41. Instant Mind Reading
  42. A Counter Location
  43. A Principle in Disguise
  44. The Perfect Guesser
  45. Red or Black
  46. Transcendental Vision
  47. Find The Lady
  48. Call Me Up Sometime
  49. A Miracle
  50. Thought Transference
  51. Say When
  52. The Drunk Plays Bridge
  53. Incomprehendo
  54. The One Way Key
  55. One Way Decks
CHAPTER X: REVERSED ORDINARY CARDS
  1. Simplified Reverse
  2. Upside Down
  3. U Bite
  4. The Haley Reversed Card
  5. Sure Locator
  6. In The Dark
  7. Under Cover
  8. Behind the Back
  9. Coincidence
  10. The Reversed Count Down Trick
  11. French's Extraordinary Aces
CHAPTER XI: CALCULATION TRICKS WITH ORDINARY CARDS
  1. Weirdo
  2. A Prediction
  3. Long Distance Mind Reading
  4. Two Card Location
  5. Improved Super Memory
  6. Spectator's Choice
  7. Mentalo
  8. Knock Out Counting Trick
  9. A Card and A Number
  10. Projected Thought
  11. Ne Plus Ultra
  12. Uni-Mentality
  13. Easy Card Divination
  14. Hourglass Cards
  15. Easy Card Discovery
  16. Keystone Card Discovery
  17. Assistance Card Trick
  18. The 52 Card Trick
  19. The Magi's Detection
  20. The Flush Trick
  21. Modernism in Mentalism
  22. Four to One Detection
  23. A Psychic Card Feat
  24. Out on Location
  25. Coincidence Extraordinary
  26. Necromantic Calculation
CHAPTER XII: THE MYSTERIES OF A PREARRANGED PACK OF CARDS
  1. Presentation
  2. Switching the Deck
  3. A Moving Revelation
  4. Divining Deck
  5. The Transposed Cards
  6. The Circle of Cards
  7. A Trick Without A Clue
  8. Eyes All Around
  9. Count Your Cards
  10. Pythagoras
  11. Knock 'Em Dead
  12. Self Working Mystery
  13. Stop and Think
  14. Novel Card Discovery
  15. Improved Marvelous Prediction
  16. Ready Reckoner
  17. The Pair Detection
  18. Dead Easy Location
  19. Odd or Even
  20. The Wonder Force
  21. Psychic Prediction
  22. Prophesied Spot Total
  23. Cagliostro's Vision
  24. Quadruple Deck Mystery
  25. Mephistopheles' Touch
  26. Fair and Square
  27. Your Card
  28. One in Fourteen
  29. The Fifteenth Card
  30. Sensational Card Mystery
  31. New X-Ray Trick
  32. Shark Food
  33. Thought Foretold
  34. Mysterious Detective
  35. Super Count Down
  36. Fate and the Joker
  37. Psycholia
  38. The Wizard's Dream
  39. Diabolical Transposition
  40. Card Memory
  41. Sensitive Thoughts
  42. Red and Blue Back Mix-Up
  43. Two Person Location
  44. Dual Sympathy
  45. Another Sympathetic Mystery
  46. A Quaint Happening
  47. $1,000 Test Card Location
  48. Seeing With the Finger Tips (Lip Reading Test, Here's Your Card, The Master's Touch)
  49. 1. Lip Reading Test
  50. 2. Here's Your Card
  51. 3. The Master's Touch
  52. Perfect Card Divination
  53. Unique Telephone Test
  54. Psychological Discernment
  55. Another Impossibility
  56. Count the Cut
  57. A Discard Trick
  58. Cremo Card Restoration
  59. Strange Coincidence
  60. Premier Book Test
  61. Between the Lines
  62. Fathomed Thought
  63. Winning the Cut
  64. Wizard's Will
  65. Card Divination
  66. Double Divino
  67. The Missing Pair
  68. Premier Card Discovery
  69. Location
  70. A Simple Location
  71. Out of Sight
  72. Prophesied Discovery
  73. From Another Pack
  74. Divino
  75. Williams' Card Trick
  76. Red or Black
  77. Excello Card Discovery
  78. Naming Chosen Card
  79. Psychic Card Test
  80. A Card and A Number
  81. Mediumistic Stunt No. 1
  82. Mediumistic Stunt No. 2
  83. System
  84. The Knockout
  85. A Prearranged Pack That Can Be Shuffled
  86. Amazing Memory
  87. Six Piles
  88. Mephisto's Message
  89. Name O' Card
  90. New Pack Detection
  91. Four Fold Sympathy
  92. Telepathic Control
  93. Cards and Pockets
  94. Count Down Detection
  95. The Adventures of Diamond Jack
CHAPTER XIII: MAGIC WITH A SVENGALI PACK OF CARDS
  1. The Svengali Deck
  2. Various Methods of Handling the Pack
  3. Simple Effects
  4. Switching Packs (7 methods)
  5. The Three Heaps
  6. Cutting the Pack With a Knife
  7. The Wrapped Pack
  8. Any Heap
  9. Reversed Card
  10. The Unseen Card
  11. Think of A Card
  12. Card Stabbing
  13. Svengali Prediction
  14. The Mystery Problem
  15. The Cards and the Dice
  16. Svengali Clairvoyance
  17. The Prize Winner
  18. The Mirage Principle
  19. Mirage Deck
  20. The Eye Popper
  21. Svengali Mind Reading
  22. The Siamese Svengali Pack
  23. Svengali Force
CHAPTER XIV: MAGIC WITH A MENE-TEKEL PACK OF CARDS
  1. The Mene-Tekel Deck
  2. Controlling Several Cards
  3. Card Into Pocket. A Second Method
  4. From A Hat
  5. Card and Number
  6. One in Four
  7. The Pocket Rising Card
  8. Cards and Slates
  9. Coincidence Mene-Tekel
CHAPTER XV: MAGIC WITH A STRIPPER PACK OF CARDS
  1. The Stripper Deck
  2. Tricks with the Stripper Deck (general comments)
  3. To Separate the Red Cards From the Black
  4. The Four Ace Trick
  5. Finding A Card in Any Position
  6. Selected Cards Pass Through A Handkerchief
  7. The Turned Card
  8. Finding Any Number of Selected Cards At Once or Separately
  9. Finding All But A Chosen Card
  10. Companionable Kings
  11. Passing A Card Through A Table
  12. The Animated Card
  13. Cutting At A Chosen Card
  14. The Blown Card
  15. Card From Spectator's Pocket
  16. The "Cut" Count
  17. Out of the Room Discovery
  18. The Court Cards
  19. Naming the Cards
  20. Magnetized Card
  21. At Any Number From Pocket
  22. Card Through Handkerchief
  23. Just the Reverse
  24. The Four Kings
  25. Stripper Stabbing
  26. Card in the Hat
  27. Reunion
  28. Satan's Mail
  29. Card and Plate
  30. Another Rising Card
  31. The Startler
  32. Cards From The Air
  33. Acrobatic Jacks
  34. The Captain Card
  35. Flying Card
  36. Positions Unkown
  37. Educated Die
  38. Stop Me Any Time
  39. The Four Aces
  40. Rising Card
  41. Reversible Cards
  42. The Shuffled Speller
  43. Like Thoughts
  44. Three Card Reverse
  45. Finding Three Cards
  46. Card Divination
  47. Lifting Any Number of Cards Called For No. 1
  48. Lifting Any Number of Cards Called For No. 2
  49. A Divination Effect
  50. Sympathetic Numbers
  51. The Advantages of the Stripper Deck
  52. End Strippers
  53. A "Stop" Discovery
  54. Red or Black
  55. The Ambitious Card
CHAPTER XVI: MAGICAL MYSTERIES WITH SPECIAL PACKS
  1. Impossible Card Discovery
  2. One Ahead
  3. The Mentalist's Card Staggerer
  4. Coincidentally
  5. Magnetic Mental Control
  6. Movie Color Cards
  7. Transpo Color Change
  8. Invisible Flight
  9. Blind Man's Bluff
  10. Speaking of Pink Elephants
  11. Card Telepathy
  12. CARD X
  13. Sight Unseen
  14. Miracle Code
  15. Telepathic Cards
  16. Toy Telephone Reading
  17. Duo-Mentality
  18. Three in One Card Trick
  19. The Midnight Marvel
  20. The Limit Four Ace Trick
  21. Zen's Card Miracle
  22. A Novel Card Problem
  23. Get it in the Dark
  24. Zen's Miracle Pocket to Pocket Trick
  25. Neat Card Detection
  26. New Card Locator
  27. The Fourteen Deck
  28. Telepathy
  29. The Whispering Envelope
  30. Great Psychic Card Feat
  31. Card Stabbing
  32. Miracle Card Location
  33. Miracle Location Club Version
  34. Telepathic Selection
  35. Mental Masterpiece
  36. Automatic Second Deal
  37. Magicardo
  38. Stereotyped Reading the Cards
  39. Thought Card Discovery
  40. Impromptu Detection
  41. Nine in Ten Detection
  42. It's Up To You
CHAPTER XVII: THE USE OF SHORT CARDS IN MAGICAL EFFECTS
  1. The Short Card
  2. Cards From Nowhere
  3. On the Top
  4. X-Ray Eyes
  5. A Color Change
  6. Cut Card Force
  7. Another Force
  8. To Any Number
  9. Horoscope Card Force
  10. A Spelling Trick
  11. The Locator
  12. Behind the Pack
  13. Double Location
  14. A Reversed Location
  15. Vanishing Card
CHAPTER XVIII: MORE MISCELLANEOUS TRICKS
  1. Everywhere and Nowhere
  2. The Original Stop Trick
  3. Say When
  4. A Means To An End
  5. Think Stop
  6. Psychological Stop Trick
  7. Number Please (Walsh's method)
  8. Number Please (Al Baker's method)
  9. The Case of the Four Kings
  10. The J. M. Rising Card
  11. Miraskill
  12. Master Card Location
  13. Miracle Card Location
  14. Card Detected By Pulse Beat
  15. Imitation Seconds
  16. Psychological Force
  17. Face Up Location
  18. Dream Card
  19. Elimination
  20. A Super-Reverse Problem
  21. Card in the Orange
  22. The Slap Trick
  23. The Conjuror's Touch
  24. The Card Through the Handkerchief
  25. The Penetrating Cards
  26. Get Thee Behind Me Satan
  27. The Princess Card Trick
  28. The Clock Trick
  29. Paint Brush Card
  30. The Eclipse Vanish
  31. The Card From The Pocket
  32. Card From The Pocket
  33. Banner Card Discovery
  34. Like Seeks Like
  35. The Master Riddle
  36. Transposition - Box to Envelope
  37. Mental Card Mystery
  38. Satan's Mail
  39. Card and Envelope
  40. Card and Envelope No. 2
  41. Tuned Minds
  42. Two Card Slate Prophecy
  43. The Spectator Finds Your Card
  44. Watch His Elbow
  45. Two Pile Trick
  46. The Voice of the Spirit
  47. The Buddha Whispers
  48. Triple Card Mystery
  49. Infallible Prediction
  50. Faces or Backs
  51. The Life Saver
  52. The Magnetized Cards (3 methods)
  53. The Magnetized Cards (Sellers)
  54. Tearing the Deck
  55. Reversed Cards
  56. Simplicity Four Ace Trick
  57. Another Simplicity Ace Trick
  58. Inseparable Aces
  59. Slates and Aces
  60. The Trend of the Times
  61. The Great Pearl Mystery
  62. Parade of the Queens
  63. Buried Alive
  64. Reading the Cards (2 methods)
  65. Hindu Miracle
  66. The Belt Trick
  67. Modern Card Reading
  68. Any Time, Any Day, Card Reading
  69. Mystery Card Reading
  70. Read Them Off
  71. X-Ray
  72. Reading Cards Mirror Methods
  73. Another Method
  74. A Subtle Set Up
  75. A Memory Feat
  76. The Poker Shark
  77. Double Poker Deal
  78. Poker Player's Deal
  79. Poker Demonstration
  80. Quadruple Poker Trick
  81. Poker Set Up
  82. Another Poker Set Up
  83. The Gambler in Person
  84. The Gambler Is Back Again
  85. Klondike Poker
  86. Impromptu Poker Deal
  87. Effective Poker Deal
  88. The Perpetual Almanac or The Soldier's Prayer Book
CHAPTER XIX: INDISPENSABLE SLEIGHTS
  1. Sleights
  2. The Overhand Shuffle
  3. The Riffle Shuffle
  4. A False Cut
  5. Palming A Card
  6. The Simple Pass
  7. The Double Lift
  8. The Glide
  9. A Good Location
  10. Methods of Forcing Cards
CHAPTER XX: THE NIKOLA CARD SYSTEM
  1. The System
  2. Whist or Bridge
  3. Spelling Bee
  4. Poker
  5. Nap
  6. To Apparently Count the Cards in Riffling
  7. Cards By Weight
  8. Weighing Chosen Cards
  9. The Sense of Touch
  10. Locating
  11. Spelling
  12. To Spell Any Card Called For
  13. Thought Anticipated
  14. Unconscious Thought Transmission
  15. Wizard's Whist
  16. All Trumps
  17. To Name The Position of Any Card Called For
  18. To Pick Out Any Card Called For
  19. To Produce Cards Called For From The Pocket
  20. A Subtle Game

word count: 182386 which is equivalent to 729 standard pages of text


Reviewed by Paul Budd (confirmed purchase)
★★★★★   Date Added: Friday 11 June, 2010

A truly DEEP book. You could peruse this book quickly....and you'd spend 4 nights doing just that! I'd been looking for some effects using double-backers and this was just what the doctor ordered!!

Loads and mounds and piles of beautiful ideas and effects in this one! A new "top shelf" title in my personal magic library.