- Hull-Scam: This is a variation of the R.W. Hull trick where an unknown card is placed aside, a spectator thinks of any card in the deck, and later the unknown card turns out to be the mental selection. In this variation, two selections are made. One is mental, the other, physical. The performer finds the physical selection - say, the Ten of Hearts - then rubs it against the unknown card, which turns out to be the mental selection.
- Hull-Quik: The magician removes a card from a borrowed, shuffled deck and places it face down on the table. He asks a spectator, "Just guessing, what's the name of this card?" The spectator names a card -- say, the Two of Spades -- then the magician asks him to select a card from the deck. The deck is shuffled and another card is removed. The magician asks the spectator to name his selection. Suppose he names the Nine of Diamonds. The magician shows the removed card -- It's the Nine of Hearts. He says, "Close enough, but no cigar! You, on the other hand, have the power!" The card tabled at the outset is turned face up. It's the Two of Spades!
- Into This World: As most of us know, location tricks are merely puzzles, primarily designed by cardmen for the amusement of other magicians. They are not commercial fare. Here they provide an atmospheric prelude, a demonstration to ostensibly discover "psychic affinities" that may exist between the magician and another spectator. Its secret strategy is to subliminally convince the audience that the cards are thoroughly mixed. More important, a spectator does most of the mixing. This is decidedly different from a magician false shuffling the deck.
- Bright Future: Three cards are placed face down on the table and the magician says, "I've written a prediction of the face of each card." The deck is held face up and cut into three face-up packets. The packets are tabled and the spectator selects a card from each one. Each selection is placed with one of the prediction cards. When the pairs are exposed, the predictions match the selections.
- Lollapalooza Prediction: After the cards are convincingly mixed face up and face down, a prediction is introduced. The number of face-down cards is counted and the prediction is opened to show a matching number. The number of black cards in this batch is counted. The prediction is unfolded again to show a matching number. The prediction is unfolded a third time, showing that it predicted all the black cards to be odd except for one even number card, the Four of Clubs. Finally, the prediction is unfolded for the last time, revealing that the magician knew that the Four of Clubs would be the only even-number card in the batch!
1st edition 2000, PDF 10 pages.
word count: 4640 which is equivalent to 18 standard pages of text