
Have two cards selected, remove them from the deck and change them into two other cards. You end clean, because in the process of showing the two cards removed you change and lap them at the same time. (Also part of Move Mastery 3.)
runtime: 3min 37s

Control a card to the top during a waterfall flourish. (Also part of Move Mastery 3.)
runtime: 3min 45s

Turn a selected card secretly face-up in the face-down deck. (Also part of Move Mastery 3.)
runtime: 5min 3s

This is a nice sequence for an ambitious card routine. (Also part of Move Mastery 3.)
runtime: 4min 28s

Secretly switch one card for another during a selection process. (Also part of Move Mastery 3.)
runtime: 4min 43s

You steal or palm one or more cards into the left hand during an overhand shuffle. (Also part of Move Mastery 3.)
runtime: 4min 17s

This is a steal from a peek without any side jogging of the card. The card ends up in gamblers palm. (Also part of Move Mastery 3.)
runtime: 6min 2s

A card is freely selected from a truly shuffled deck. Through the process of mixing face-up and face-down cards you find the selection and the deck straightens out with all cards face-down. (Also part of Move Mastery 3.)
runtime: 8min 19s

Use the action of spreading and closing a deck to cover a pass. (Also part of Move Mastery 3.)
runtime: 3min 54s

This is a great idea to shift the secret action of the riffle force to a later point in the move to make it look even fairer. (Also part of Move Mastery 3.)
runtime: 3min 7s

Insert four cards, for example the four aces, in different positions in the deck. Square the deck, riffle shuffle them and while doing so control the four cards to the top. (Also part of Move Mastery 3.)
runtime: 4min 39s

The spectator shuffles the deck and freely cuts it into four packets. When you turn over the top cards they can be anything you like it to be (the four aces, a royal flush, ...). (Also part of Move Mastery 3.)
runtime: 6min 24s

The first ace appears and then the remaining three aces appear all at once in a nice display. (Also part of Move Mastery 3.)
runtime: 5min 27s

The four aces are found one by one in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 4min 2s

The four aces are lost in the deck and then one by one found in a visual and magical manner. (Also part of Move Mastery 1.)
runtime: 3min 53s

The three mates to a selected card pop out of the deck all at once. (Also part of Move Mastery 1.)
runtime: 2min 53s

A selected card turns face-up and pops out of the deck. (Also part of Move Mastery 1.)
runtime: 1min 41s

Transfer palmed cards from one hand to the other while holding a deck of cards. (Also part of Move Mastery 1.)
runtime: 1min 50s

Perform a second dealt into the hand rather than onto the table. This is particularly useful to have a card appear at a certain position in the deck. (Also part of Move Mastery 1.)
runtime: 1min 49s