The Relentless Human-Machine Challenge.
A duel with an incredible outcome where the magician stages, through a simple deck of cards, a real challenge between human and artificial intelligence, in a setting inspired by the famous sci-fi saga "The Matrix".
Strengths
A...
Hummer's Word is a card magic effect based on a variant of the principle called CATO (Cut And Turn Over), developed by Bob Hummer. This version uses updated techniques to achieve even more surprising and unpredictable results.
For execution, the use of an alphabetical deck is recommended, in which each card represents a single letter of the alphabet. Alternatively, you can create a craft deck using business cards, blank cards or cut-out cardstock. You can also replace the alphabetical deck with classic poker cards, and perform the effect in a completely improvised way, even with a borrowed and incomplete...
Effect: A prediction identifies both the freely selected card (Wild Card) and its precise location in the deck, despite the deck (52 cards) being thoroughly shuffled by the spectator after the prediction was made. The routine is framed within the context of a card game. The spectator chooses the specific card game, number of players, the Wild Card, and they deal the game. The magician never touches the cards.
Are you looking for a killer prediction effect that'll knock their socks off and is easy to do? Well, you're in luck - this is exactly what you need. This effect represents the pinnacle...
Are you looking for a fun effect to perform that leaves the spectator in awe? This is an effect for you. You are in complete control all the time, yet it appears the spectator makes all the choices. You relax and focus on your presentation rather than worrying about the method. This approach incorporates multiple outs into a card trick without relying on suspicious props or your pockets as an out. This method provides multiple options to easily handle different outcomes based on what your spectator chooses.
Two different versions of an effect, incredibly impromptu and practically self-working, which stages a play at an imaginary poker game with strange rules that always make the spectator the overwhelming favorite, but where, in the end, the magician will win against all odds, closing the game in a true Triumph of the four Aces.
A truly amazing card magic effect that will leave both you, when you try it the first few times, incredulous (it still happens even to me who came up with it, I guarantee) and your audience, as soon as you manage to propose it to them.
You will learn two versions,...
The magician finds the spectator's card despite impossible conditions.
A spectator selects a card from a shuffled deck and remembers it. Before he puts it back on top and cuts the deck, the magician suggests that he shuffles a few cards from the top so nobody knows what the top card is. The spectator does so and puts the packet back on the deck. Then, the magician suggests that he also shuffles a few cards from the bottom for the same reason. The spectator does so and, this time, drops the deck on the bottom packet. The magician actually doesn't know what the top or the bottom cards are....
A new impromptu and self-working card magic effect, in which the magician leaves a prediction in sight, a card is chosen and lost into a packet of a few cards taken at random and, when the prediction is opened and read aloud, what appears to be a joke, magically turns out to be the key to finding the chosen card!
A new self-working card magic effect, always possible to improvise (practically a packet trick) that will both amuse and fool you. The magician leaves a prediction in sight, then sets aside the two red Aces and has a spectator choose any nine cards from the deck. After one of them...
The Lie Detector is a card magic and mentalism effect that can be performed at any time and employs six cards, randomly chosen by the spectator, which put together in a pack will act as a polygraph. Alternatively, it is possible to use six cards on which to write as many names, cities, emotions, instruments, or any other idea that makes it possible to freely choose between six elements. The spectator will have to choose the six cards, one of which will have to remain a secret, to be guarded at all costs, even in the face of the four questions that the illusionist will have to ask him so that...
An unprecedented self-working effect in which 2 cards chosen to represent two bratty kids hiding among the other cards, will be captured by three cards called to represent daddy, a lady, and a boy.
This is a new automatic card effect, accompanied by a nice story, where the magician, drawing from a common deck of cards, uses only the face cards, dividing them into three piles: the Jacks, the Queens, and the Kings. He introduces the latter as a small group of friends, four separated fathers, who decide to hold a party to which they invite four dames and four Jacks, their sons. Nevertheless,...
Using a small packet of cards, a spectator fairly creates a playing card which was predicted by the magician.
A packet of playing cards is on display. On one side: A mix of every value (from 2 to King) and every suit. On the other side: A mix of red and blue backs. The spectator is asked to create a random card. First, he selects which back color represents the suit and which one represents the value. Following the magician's instructions, he mixes the cards up and cuts them as many times as he wants. Then, he deals the cards on the table in six pairs. Finally, he picks one pair with a red...
"I love your new creation! Great illustrations. A well-structured semi-automatic card trick that could be repeated immediately at table-hopping. I like that instead of the usual counting, only the cards of a chosen color are counted this time." - Dr. Hans-Christian Solka
A new card effect, completely self-working and hands-off, in which it will be the spectator, after freely choosing the color, to find the card at the number as traditionally in any good A.C.A.A.N.
This is a new automatic and completely hands-off card magic effect, where the magician, once the deck has been introduced, shuffled and quickly...
A new mentalism and card magic effect, impromptu and self-working, in which the illusionist, making use of less than half a deck, will call the sister of the one chosen by the spectator and incredibly those cards will always answer the call.
An always improvisable experiment with a dash of mentalism where the magician, making use of less than twenty cards from any deck, after showing them, shuffling and having a spectator cut the deck, makes her freely choose a card. After further shuffling the remaining cards by chaotically dividing them into three separate piles, he asks the spectator...
There is no more powerful effect than one that uses some personal information of the spectator that the magician could not possibly know. Here the selected card is found using either the spectator's zodiac sign or the month in which the spectator was born. Self-working. No sleights. Any deck, even a borrowed one.
1st edition 2024, PDF 6 pages.
An enhancement to Aronson's Shuffle Bored.
A streamlined version of the greatest self-working card trick of all time. More spectator involvement, more predictions, and a story that makes the prediction even more amazing. The prediction appears to happen in real-time, and it can be personalized for the spectator. Give it to the spectator to take home. This is a great marketing tool. Word-Doc files are included to make your prediction personalized with the spectator's name and date, along with your name and contract information. This is strong enough to close your close-up shows.
1st edition...
The spectator shuffles their own deck, cuts it twice (similar to the cut deeper force only done by the spectator), and looks at the first face-down card. The magician knows the spectator's card without ever touching the deck. The cards are normal, and the magician can be out of the room when the spectator views their card.
The method works 100% of the time and is simple to perform.
Key Points:
1st edition 2024, PDF 6 pages.
"Your stuff is always a fun read. I absolutely love Strangely Sympathetic. Your magic is very strong and not hard to do. It's what the doctor ordered." - John Luka
This is a feature showpiece for professional stand-up performances that you'll want to add to your show right away. Here are some features of the routine:
An always-ready Any-Card-At-Any-Number effect, with a borrowed deck of cards that will never be touched by the magician and will leave everyone amazed.
This is an Impromptu "Any Card At Any Number" card magic effect that the illusionist is always able to perform, even with an incomplete and borrowed deck, and the most incredible thing is that he will never touch the deck of cards but will simply give all the instructions to the spectator.
After freely shuffling a deck and secretly taking a small group of cards from the center, so that the magician does not even know how many cards it...
An automatic and practically impromptu card magic effect that requires an unusual deck of poker cards whose simple preparation is done in front of the audience, if not by entrusting it to a spectator.
For each of the four suits, figures (Jack, Queen, King) and Aces are drawn, stacking them neatly in four different bundles, to represent the aristocratic members of the city's four important houses, who would like to return to being well-liked by their citizenry.
For this purpose, the two Jokers are hired as "image consultants," and their first piece of advice is that each of the members...
An amazing self-working "Any Card At Any Number" effect, which uses two simple decks of cards, two dice and two chips to let fate play with dice.
This is an incredibly automatic card magic and mentalism effect, of the "Any Card At Any Number" genre, which uses two simple poker decks of 52 cards, two common six-sided number dice, and two casino chips bearing the words "SUIT" and "VALUE" on them.
The illusionist will call on a female spectator to help him as he explains how often throughout history both playing cards and dice may have influenced the fates of many men.
He will then present...
The Automatic Placement Principle, named and popularized by Ed Marlo, is a mathematical marvel that places the spectator's card into a known position in the deck, without sleights. I've created two amazing enhancements: First, the spectator shuffles the majority of the deck after looking at his card. Unbelievably, you still know the card's position without touching the deck! Second, you're now privy to the card's identity as well as its location. Both methods are presented as a glimpse into gambling strategies. These enhancements have many potentials for your card magic.
1st edition 2024, PDF 19...
A new Mentalism effect, as impromptu as it is inexplicable!
This is a simple Mentalism effect, incomprehensible to the audience and executable on virtually any occasion, as it uses eight simple cards that can be drawn from any deck. The Mentalist, with his back turned or blindfolded without any make-up, asks a spectator to think of any card and draw it from the deck, together with any seven other cards with which it will be shuffled by herself. She will divide the pack between her own hands, holding in each four face down cards.
At her pleasure, she will turn face up of the two bundles...
Undercover Jokers is a totally improvised and self-working card-magic effect that can be performed with a borrowed and freely shuffled deck, with the addition of the two Jokers. It tells the action of two investigative jokers acting undercover in search of a particular pair of cards, two figures representing two dangerous fugitives. The last sighting takes place inside a small, mysterious, and crowded club, the Card Club, popular with magicians and gamblers. After identifying and capturing the first criminal among the many people in the club, the two jokers, thanks to their intuition gained...
An intriguing and fooler card effect, completely impromptu and self-working.
This is a new self-working, impromptu, card effect, always performable, even with a borrowed deck: the illusionist briefly tells the story of the very famous criminal couple Bonnie & Clyde, who operated in the 1930s in the United States with their own gang. The deck of cards, shuffled by the spectator, will represent the inhabitants of the state of Louisiana, among whom hid the men and women who were part of the gang of gangsters most hunted by the police. The magician will thus form three piles of cards to represent...
An impromptu and self-working Card Magic trick, always ready to perform with any deck.
This is an incredible impromptu and automatic card magic effect, which uses seven cards, taken at random from the deck. A spectator chooses only one of these and, by mentally answering questions posed by the magician, will shuffle the deck according to his own thoughts and will. The illusionist will then announce that, one by one, all the cards that end up at the top of the pack, returned to him by the spectator, will be eliminated at the end of each series of further shuffles that he will personally...
An award-winning, impromptu, self-working card miracle.
EFFECT: A borrowed deck of cards may be used. A member of the audience predicts something that two other spectators will do before they know what they will do.
Anyone in the audience calls "stop" at any time as you deal off the cards, one by one. This card is not shown but held by anyone, back to the audience, so there can be no switch. Two other persons each take a portion of the remainder of the deck, a free choice. These cards are counted. When the stopped at card is turned around, it is found that it had predicted the totals...
A binary method with a twist that makes it incomprehensible.
EFFECT: Three spectators select an item off your Bucket List. You show them four short lists and for each list, they are asked if they see their chosen item. Spectator one is asked to answer truthfully and spectator two is told they can either lie or tell the truth but they are not to tell you which they choose. Spectator three is told to only answer silently in their mind. Despite these increasingly more difficult conditions you are able to reveal all three selections.
I have been creating binary effects for a couple of years...
An amazing magic ritual that, performed with the audience, will invariably lead to success. Actually, a self-working, impromptu card magic effect, which uses four simple cards taken at random from the deck and results in an amazing "ritual," which can also be performed in close-up or on a stage, or remotely, even over the phone, and which will never fail to amaze the entire audience involved!
Four very common playing cards are used, taken at random from a deck of cards, and with which the illusionist, at the same time as one, dozens, or hundreds of spectators (each supplied with four different...
An impromptu, gimmick-free, borrowed deck miracle. A location and divination of a selected card under test conditions. Read on.
Imagine:
The magician introduces a deck of cards. The spectator can thoroughly examine it, after which they can freely shuffle it for as long as they want in any way that they want.
Once they're done shuffling, the magician invites them to look through the deck (faces towards themself, backs towards the magician) and select any two cards that they like. Let's suppose they select the two black A's. They turn these face-up and leave them on the table.
Next,...
It is an amazing automatic card magic effect that uses an ordinary deck of 54 cards (complete with the two jokers) and a pair of dice (which can also just be imagined by the spectators).
It tells the story of a pirate, the map of his island, and the magic dice he used to find his legendary treasure, in a crescendo of suspense, until the unexpected final surprise.
Completely self-working but with a surprising ending that will fool magicians too!
1st edition 2024, PDF 7 pages.
This is a straightforward version of the classic Lie Detector routine that can be performed with any deck (even a borrowed one) and with no advance setup.
A deck is shuffled by a spectator to put the cards into a genuinely random order, and the performer then extracts one card which he leaves sight unseen in view on the table. The magician then asks a spectator three questions about the tabled card, and the helper is invited to make up his answers (since he doesn't know at this stage what the tabled card actually is). Whatever answers the participant gives, the performer spells the word...
The magician can't find the spectator's card but his prediction can.
In short:
The spectator cuts to a card, removes it from the deck and remembers it. Then, the magician shuffles the deck and divides it into two halves. The spectator shuffles both parts, loses his selection between them, and shuffles even more. At the end, the magician runs through the deck and removes a card, but it is not the spectator's. Fortunately, the magician has an "emergency out", a message on a piece of paper inside a red envelope, in full view from the start. The spectator reads it out loud:
"If I was...
"Pretty sure Moe would have been fooled by this." - Ryan Schlutz
"A clever method for a memory demonstration." - Christian Grace
Note: The effect described below makes up less than half of the entire e-book. The rest of the e-book contains several other methods for the "Move a Card" plot.
The "Move a Card" plot goes all the way back to at least the 1930s, when it was popularized by Moe Seidenstein. Over the decades, many methods have been developed. But I believe this method is the 'Holy Grail' method, simply because of its impossible conditions. Among other conditions, any borrowed deck can be...
For many years, Ray has worked on the problem of developing an impromptu version of the Paul Fox Miracle Gimmick. After testing and discarding several earlier handlings, he has come up with a stunning version that is a reputation-building demonstration of mass mentalism.
It can be done anytime, anywhere, totally impromptu, with a borrowed deck of cards which is first thoroughly shuffled by a spectator. The cards are handed out to several spectators - between five and twenty if you wish - and they are each asked to just think of a card. The cards are gathered and once again shuffled. You...