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Self-Working or Sleightless in Cards: page 6

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Paul Gordon
Carbon Footprints by Paul Gordon

It is a long time since Simon Aronson rocked the magic world with "Shuffle-Bored". Variations by Harry Lorayne "Equaliser", Aldo Colombini "Pre-Deck-Ability", Ali Bongo, John Bannon "Wait Until Dark" followed.

At first glance, Carbon Footprints may seem the same as some the above-mentioned concepts. It isn't! And, to make sure - Paul checked with Simon Aronson himself. He agreed.

With contributions by Joe Rindfleisch and Jon Racherbaumer.

1st edition 2008, 38 pages.

Table of Contents

  1. Introduction
  2. The Basic Concept (Gordon)
  3. A Very Royal Flush (Gordon)
  4. Impromptu Startler (Gordon)
  5. Impromptu Startler II (Gordon)
  6. Impromptu Startler With Selection...
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Paul Gordon
Explorations by Paul Gordon

This ebook explores three mathematical principles of card magic.

The Gordon Principle which was inspired by the Eddie Joseph/Ed Marlo Automatic Placement.

STuDFuTS is an idea, inspired by Henry Christ's thinking.

The Free-Cut Principle is an idea by Gene Finnell.

  • Foreword (Peter Duffie)
  • Introduction
  • The Gordon Principle
    • Master Effect
    • Manila Cards
    • Creepie Jeepers
    • Trade Secrets (Peter Duffie)
    • GP Going Bizarre (Peter Duffie)
  • STuDFuTS
    • Master Idea and Routine
    • A Favoured Routine
    • STuDFuTS Set-up
    • Another Favourite STuDFuTS
  • More Effects
    • Psychic Math (Peter Duffie)
    • Range Rover (Peter Duffie)
...
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Simon Caine
The Stained Glass Effect by Simon Caine

A deck is borrowed from a spectator. The deck is shuffled by the spectator. They select a card and commit it to memory. Nothing is forced, no card is mentioned out loud.

A second spectator is thinking of any number between 1 and 52, the card is replaced and the deck is further mixed. Nothing is forced, no number is mentioned out loud.

Only after both spectators are satisfied with the random state of the deck are the freely chosen card and number named out loud (only if they want! This information can stay unknown to the performer the whole time.)

The performer does not touch the deck,...

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David Devlin
Brain Scam by David Devlin

Move over, "Three Card Monte"! There is a new BAD ASS kid in town. His name is, "Brain Scam", and He takes no prisoners!

David Devlin has created a fool-proof scam that seems so fair and so honest; suckers cannot wait to plunk down their cash and play the game. The odds of the suckers winning the game seem so much in their favor, and so against the performer that it looks like super easy money for them. The reality, however, is that the suckers cannot win. Not ever. No matter what. It will not happen!

Here is the hustle:

Three cards are given to a spectator. They are a Jack of Clubs,...

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David Devlin
Immortal by David Devlin

Have you ever wanted to take a deck of cards, and make your spectators truly believe that you are perhaps the greatest card sharp ever? David Devlin loves gambling routines, especially Poker deals. This just might be one of the most mind-numbing Poker deals created. And best of all, there is no real technical skill required! It is 99% self-working!

Here is the effect: A deck is shuffled, and placed in front of a spectator who is told to cut it about in half. This is done, and it is explained that a four-hand Poker game is going to be dealt. The spectator is asked to name any hand of Poker....

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Gerard Zitta
Darwin by Gerard Zitta

A classic mathematical principle with two piles.

This is an old mathematical principle used in many card effects. Most of the effects were done with 52 cards. But the principle works with any number of cards (or business cards). This manual explains the principle in detail and generalizes the principle. It allows you to predict the last card that will be left after dealing two piles and eliminating the same pile every time. After reading this ebook, you will be able to use any number of cards. The original pile can be any size, the discarded pile can be chosen, and the final card can be...

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Nick Conticello
The Catch-All Principle by Nick Conticello

[Note: If you purchase this together with Sunken Treasury: Part 1 and 2 and Sunken Treasury: Part 3, 4 and 5 you will get The Catch-All Principle for free. Discount is automatically applied in the shopping cart. Also applies if you have purchased the entire Sunken Treasury in the past.

The Catch-All Principle allows you to covertly position a free selection at a predetermined position in the deck. It does this with the help of two key cards. The real strength and novelty of this principle is that at crucial moments the spectator is free to cut the deck, which makes it seem impossible that the selection will end up at a predetermined position - but it does.

Perhaps the best use of this principle...

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Gerard Zitta
Predestination by Gerard Zitta

This effect is a variation of an effect called ACAT (Any Card At Any Time), extracted from CLUE ebook. It can be presented with playing cards, or special cards (like the Vernet PSImbol deck, or movies (like Directors's cut or Screen test), French postcards, etc.), or just with blank index cards or your own business cards (with drawings, symbols, words, numbers, etc. on the back). It is not a card trick, but rather a mystery or paradox.

It is hands-off, automatic, self-working, can be done over the phone or sight unseen, stand up, close up or stage (with jumbo cards). It is easy, practical, and...

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David Devlin
B'tween by David Devlin

David Devlin has floored everyone he has shown this incredible effect. Even members of his family were nailed. This is an amazing piece of mental magic. Based on an array of different effects and principles, this is certain to go into your working repertoire. It is self-working and can even be performed impromptu (at least the majority of the effect can be performed impromptu)!

The effect is this: A deck is shuffled, and two predictions are made on the backs of two business cards. One is a number and the other is the name of a playing card. Two spectators deal cards in turn until they each...

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Michel Cayrol & Jean-Marie Beckers
A Bumblebee's Flight by Michel Cayrol & Jean-Marie Beckers

This is an important improvement of the classic Kruskal principle. Think about this: The spectator can shuffle the deck and you still know exactly where the count will end!

This ebook contains a new principle on Kruskal-counting and illustrates the principle with two effects. The first effect A Bumblebee’s Flight will lead the spectator’s dealing sequence invariably to a known/predicted card, even after a shuffle by the spectator. A version for cards taken out of a sealed box and shuffled twice by spectators is also provided. Performance and explanation videos by Tomas Blomberg are linked...

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Aldo Colombini
Perpetual Motion Poker Deal by Aldo Colombini

This effect was created by Bruce Cervon who gave Aldo permission to teach and release it. It is a wonderfully simple and unique poker deal demonstration that never has to be reset, because at the end of the routine the deck is ready for a repeat - ideal for table hoppers. Uses a regular deck of cards with an additional set of aces.

Aldo also teaches a number of easy false cuts and shuffles which you can use in combination with this demonstration, but they are not necessary. With a good presentation this can be just as effective as other story routines, such as "Sam and Moe" or "Sam and the Bellhop",...

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Jon Racherbaumer
Debits, Credits, and other Leftovers by Jon Racherbaumer

Polishing and old principle of mooted origin ...

Jon Racherbaumer explores an old but fascinating self-working trick which can be performed with any set of counters, be they cards, sticks, stones, coins, matches, business cards, bottle caps, gummi bears, ...

  • Prelude
  • Introduction
  • My Introduction To The Version With Playing Cards
  • The Quickie Card Trick
  • Beginnings
    • A Novel Card Trick (Howard L. Grant)
    • Toothpick Magic (U. F. Grant)
    • Counting Trick (Rufus Steele)
    • A Matter Of Debit And Credit (John Northern Hilliard)
  • Spin-Offs
    • Balancing Debit And Credit (Ian Baxter)
    • The Trick That Fooled Einstein (Harry Franke) ...
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Nick Conticello
The Cerebral Approach: Book Three by Nick Conticello

New Century Pairs Re-Paired

  • Introduction
  • Chapter 1: A Bit of History
  • Chapter 2: Judah's Mutus Nomen (S.J. Mutus Dedit Trick)
  • Chapter 3: Thoughts on the Classical Effect
  • Chapter 4: Third Person Singular: 30 cards in play, 3 selections. After the Judah shuffle, top ten cards are put aside and the rest laid out. Performer reveals the third card without seeing any of the faces.
  • Chapter 5: There Are No Words: The basic effect with no code words, just a modified shuffle and a few simple arithmetical rules.
  • Chapter 6: Poker Four-ay: 20 cards, 4 selections by four different people. All four indicate...
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Chris Congreave
Diception by Chris Congreave

Showing that your deck is mixed and ordinary, you also show a card with a prediction written on the back. The spectator chooses a card completely at random, by rolling 1, 2 or 3 dice. You deal to their number (no force). When you reveal the prediction you have not only predicted their chosen card, but also what number they rolled on the dice.

You will need a blue and a red deck (or any two decks with matching faces but different backs) to make this yourself. No arts and craft, just a sharpie and a bit of writing. The dice are optional. You can use real dice, you can use a dice app on your...

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Ken de Courcy
The Australian Gambling Game of 31 by Ken de Courcy

The Ace to Six of each suit are placed on the table, and the two players turn cards face down alternately and a running total of the pips is maintained. The winner is the one who takes the total to no more than 31. Even after the spectator is told the secret to winning, the magician still wins. Ends with an extra kicker.

PDF 10 pages

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Toto
The Book of Thirty-One by Toto

From the preface and introduction:

This book could be titled "The Game of Thirty-One Revisited" because of the various articles that have made an attempt to describe the game. Why then did I set out to write this? First, because I consider the game of thirty-one such a delightful diversion from the "norm" that I want to bring it to the attention of the magic fraternity, and second, because I have many ideas I would like to add.

At the Magic Castle, in Hollywood, the game was first shown to me by Dai Vernon in August of 1980. The "Professor" frequently showed me card puzzles that he had learned over...

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George Blake
The Perfected Five Card Trick by George Blake

This ebook teaches solutions to the following problem Rusduck posed in the late 1950s:

Any deck used. Any five cards taken from it by a spectator, and any one of the five cards is set aside. The performer calls out the other four cards to an assistant in another room or to someone on the phone, and immediately the chosen card is named.

Arguably the best rendition of this type of effect is the Bloom Miracle Poker Machine.

These are very similar requirements to the Fitch Cheney Five-Card Trick. But they are not identical. In the Fitch Cheney trick the performer selects the one card out of the five given to him which his assistant needs to identify...

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Jon Racherbaumer
Psi-V by Jon Racherbaumer

A retrospective look at Dai Vernon's Five-Card Mental Force.

  • Introduction
  • The Prototypal Version From Early Vernon
  • A Woolgather's Aside
  • My Skirmish with the Five-Card Mental Force
  • 30 Years Passed
  • Five Card Mental Farce / David Acer
  • Max on Five-Card Mental Force / Max Maven
  • Outtings
  • Rescuing the Five-Card Mental Force / Allan Slaight
  • The Ultra Effect / Paul Rylander
  • Dai-Cipher / Phil Goldstein
  • I Have It / Edward Marlo
  • Psyboards / Tom Frame
  • Indisputably Predictable / Jon Racherbaumer
  • Post Mortem
1st edition 2020, PDF 32 pages.
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Gene Finnell
Free Cut Principle by Gene Finnell

The "Free Cut Principle" was first discovered by John P. Hamilton and published in 1948 in The Eyes of the Gods. Gene Finnell independently discovered the same principle two decades later and published several applications of it in his Free Cut Principle booklet in 1967. Since then many card tricks have been created to make use of it. It does not require any dexterity, nor is it hard to understand once you know how it works. Nevertheless, it is very effective and practical for a range of applications.

  • Free Cut Principle
  • #1 Coincidence?
  • #2 Togetherness
  • #3 Togetherness Repeat
  • #4 Caught Between
  • #5 Caught Between...
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Aldo Colombini
Strange Pairs by Aldo Colombini

An incredible series of effects of nine pairs of cards (with drawings of animals). Three tricks that you can concatenate together into a long, incredible, magic sequence. Plus an amazing effect performed during the 2007 lecture tour by Aldo Colombini and Rachel Wild.

The effects are:

  • Parallel
  • Paradise
  • Glass Palace
  • Surprise

Complete with card templates and detailed explanations, easy to do.

1st edition 2001, PDF 7 pages.

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Biagio Fasano
The Unusual Suspects by Biagio Fasano

How to find the guilty card despite a possible reticent witness!

An effect of mentalism, possible from a distance (in a video chat or even just on the phone), whose story is very loosely inspired by the movie "The Unusual Suspects" and in which the spectator is asked to choose five random cards from the deck. They will represent the suspects of a major bank robbery. Only one will be the real culprit. Despite the free arrangement of the cards and the various shuffles of face-up and face-down cards, in the end the mentalist will always succeed to guess all of these:

  • in which position the...
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Biagio Fasano
Remote Couples ESPeriment by Biagio Fasano

This is a new mentalism effect, that can be performed also at distance (i.e. with Zoom, Skype or Google Meet), in which the illusionist will always be able to guess the ESP symbol shown on a pair of cards kept covered by the spectator's hands, following a series of random shuffles and flipping of the cards.

Key Points:

  1. Completely "hands-off"
  2. Easy and ideal to perform in any situation, including a phone call or a video chat (Zoom, Google Meet, etc.)
  3. The performer does not need to see the cards until the end of the experiment
  4. The cards are not marked in any way, the spectator can even...
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Biagio Fasano
Virtual Revelations Triumph by Biagio Fasano

Virtual Revelations Triumph is a new and incredible hands-off card magic effect, which is also possible from a distance (in a video chat, e.g. on Zoom, Skype or Google Meet), in which a couple of people in the same room, even if they are connected to the illusionist miles away, will take part in an experiment in which two cards freely chosen from about half the deck, distributed in various piles and shuffled between them, turning some of them face up and others face down, depending on the free choices of the two participants, will end up being the only two cards left face down and which, once...

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Boyet Vargas
Find Me If You Can by Boyet Vargas

Find Me If You Can is a two-phase four-card mentalism routine that starts off with exploring the spectator's capability of finding their card using their subconscious mind and finishing off with the mentalist finding the card.

  • No force involved
  • No secret markings
  • No gimmicks
  • You don't need to see the cards
  • The effect can also be performed via video call
The secret used in this routine is a combination of ideas by Bob Hummer, Biagio Fasano, and Boyet Vargas.

1st edition 2021, PDF 8 pages.

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