Predict two playing cards and how they are ordered on the table.
A piece of cardboard/prediction lays on the table from the start. The magician introduces two decks of cards and explains that he is going to perform an experiment in order to test his mental compatibility with a spectator. For that, they have to combine their lucky numbers.
The magician's is the number 4. The spectator is asked to find his own lucky number through a very quick and simple procedure. Let's say that, in our example, it ends up being the number 18. They combine the two numbers and obtain the number 22.
The...
Using artificial intelligence to elevate your magic presentation.
Step into a new era of magic where technology meets illusion. The AI Magician's Handbook: Using Artificial Intelligence to Elevate Your Magic Presentation is your ultimate guide to revolutionizing your magic acts with the power of AI. This groundbreaking book teaches magicians how to use free AI tools to craft original, captivating presentations for their tricks, tailored to any audience - whether it's doctors, lawyers, dog lovers, or beyond. No more spending hours brainstorming routines or hiring expensive writers; AI can...
More than a single trick, this routine starts with ripping off the covers from any popular magazine. One of the corner pieces may be saved for later identification when the pages are restored. Not to be confused with anything ever described before in print. This miracle was awarded "a special orchid for an original twist in magazine paper tearing" from The Sphinx magician's magazine.
Use a current magazine from any newsstand. (Preferably larger than digest size, so that the entire audience can see it.)
Explicitly printed instructions with illustrations and many suggestions for variations - including...
A hands-off self-working ACAAN.
Imagine performing the cleanest and most impossible Any Card At Any Number effect ever conceived. No sleight of hand, no interference, no magician's touch after the experiment begins.
A spectator freely thinks of a card. Then, through a random process (reading off the hundreds of a stop watch), they generate a number between 1 and 52.
Yet, when they take the deck and count down to their chosen number, their card is right there.
No suspicious moves, no apparent method. Just an experiment that seems beyond anyone's control - yet works flawlessly every...
An ebook for the children's conjurer.
The first chapter is required reading for any performer doing shows for kids.
Excerpt from the preface by Goodliffe:
It has been generally accepted, by those "in the know," that conjuring for children, besides being the most remunerative branch of the art, is also the most difficult, and so it is not surprising that, as Eric Lewis points out in his first chapter, very few magical authors have ventured to explore the field in print.
Some eighteen months ago the author, who is a personal friend of mine, described to me at my home a few of the routines and...
The performer shows four cards, two with regular backs and the other two with a square printed on the back. Suddenly, one card that had a square printed on its back now has a big round hole cut from its center. A moment later, two cards have a big round hole cut from their centers.
1st edition 2025, video 2:20.
An amazing "Any Card At Any Number" effect that talks about magic and artificial intelligence to create a card magic double miracle. And the best part: it is completely self-working!
A.I. ACAAN Deck is a highly original and unprecedented double effect of card magic, "Any Card At Any Number" themed, in which the conjurer will make use of a pair of playing dice and a special deck of cards, which he will announce was devised by the conjunction of the finest magic and artificial intelligence.
After quickly showing and shuffling the deck, he asks a spectator to roll one or two dice that are...
This ebook describes several nice cups and balls routines in detail. It even includes a shell game routine with walnut half shells because the shell game is essentially a miniature cups and balls effect.
1st edition 1980, 45 pages; PDF 38 pages.
"This is an exceptional piece of mentalism that combines some great principles. I will definitely be performing this, and you should too." - Terrence Gilchrist
"I'm a fan of the Unnamed Magician's work in general, but this is, in my opinion, easily among his top 5 best effects. It will leave your spectators with their jaws wide open!" - Wayne Lesley
"What a knockout trick! A true reputation maker." - Tony Bianco
A spectator thinks of a card in the fairest possible manner yet, despite all odds, it was predicted by the magician. If you are a fan of both prediction effects and...
EFFECT #1: Two decks of cards lay on the table. The spectator chooses one, let's say Deck #1. As the magician riffles up Deck #1, the spectator stops him at any point. The spectator is given the top six cards from where he stopped at and shuffles the packet. He deals the six cards in a row on the table and chooses a number with a dice. Let's say that the 5 shows up so he gives himself the fifth card. He turns the dice on the opposite side and sees a 2 so he gives himself the second card. Then, he picks one card from the pair and remembers the value. He picks the other card and remembers the...
A shuffled deck, never touched again by the magician. Through a seemingly fair and random process, both a card and a number are generated - completely out of the magician's control.
Yet, against all odds, the selected card appears in the exact position dictated by the freely chosen number.
A perfect fusion of classic magic and modern technology, delivering an impossible and unforgettable experience. Are you ready to Generate the impossible?
Please note that you will need a phone, or computer, your own or the spectator's, so that the spectator can visit a particular website.
[Note:...
A blending of Celtic myth, Irish charm/blarney and innovative effects.
This is a unique Linking Rings routine designed for a small venue or table-hopping where the audience is often unknown. While it can be a stand-alone presentation, it can easily compliment your favorite Ninja, O'Ring, Melero, 4X4 rings or others routine with 4-5" rings. What makes this different?
A wonderful update on effects that have stood the time in magic. This booklet will not only enhance the effects but your patter as well. Comedy and one liners to turn your performance into non-stop comedy and laughter. Highly recommend for beginners and professional alike. - Adrian Smith
Looking to improve your kids' magic show with fresh, audience-tested routines? Basic Methods & Brilliant Kids Show Routines is the ultimate guide for children's magicians who want engaging, fun, and interactive patter for classic tricks. Written by a working pro, this ebook delivers 7 powerful routines...
EXHUME: v. to dig (something) buried; to revive or restore after neglect or a period of forgetting; bring to light.
In Jon's own words:
...the aim of this column is to present interesting items that have been "buried" and forgotten but deserve to be revived and restored. In other words, we will "dig them up" to be reused, discussed, and performed again.
This is a compilation of all 56 Exhumations columns from Genii starting with the first column from February 2020 to the last one in December 2024.
One of my favourite mentalism effects of all time is So Sato's "Bath Towel Mentalism." It's a very strong card divination effect with a super clever method, and I've been performing it for more than 5 years. As good as the effect is, for a while I'd been trying to improve it in two ways. (1) I wanted to allow the spectators to look at their selections during the routine (rather than at the end), and (2) I didn't want the spectators to swap their selections (it always felt a bit unjustified to ask them to do this). Eventually, a solution to achieve these two things occurred to me and that is...
Houdini and I among the spiritualists.
This book is one of the most important sources of skeptical literature on paranormal investigation from 1890 - 1950. It includes obscure and forgotten newspaper records, material that today appears nowhere else. Its references to Houdini and clippings dealing with him provide important source material for research into Houdini.
In this five-book series, I reveal the mentalism effects I've created over the past 15 years - none of which have ever been published before.
In Volume #4, you'll get 10 powerful effects across different categories: Locks, "Cyphers?", Monsters, Fate, and Bizarre. Plus, 3 bonus ideas - two with a Malini-inspired feel, and one where I've tackled a plot I've always disliked. (Did I fix it? You decide.)
As a special bonus, you'll get 16 QR codes linking to video footage, a hidden website, and exclusive behind-the-scenes content.
You'll also receive full access to 2 custom web apps: ...
A simple presentation/props for a trick using the Gilbreath principle.
The magician plays a game with a spectator and tells him that the spectator is guaranteed to win. The spectator will make every decision. And this all happens because the magician can see into the future.
1st edition 2025, PDF 20 pages.
A freely named card. A freely chosen number. A shuffled deck that the magician never touches.
Yet, against all logic, the card appears exactly at the chosen position. No gimmicks, no sleight-of-hand - just an astonishing effect that seems beyond explanation.
Leveraging the power of subtle psychology and indirect use of web apps, The Ultimate ACAAN pushes the boundaries of what feels like real magic.
Please note that you will need a phone, or computer, your own or the spectator's, so that the spectator can visit a particular website that displays probabilities of chosen cards.
...
The Relentless Human-Machine Challenge.
A duel with an incredible outcome where the magician stages, through a simple deck of cards, a real challenge between human and artificial intelligence, in a setting inspired by the famous sci-fi saga "The Matrix".
Strengths
A...
L'Implacabile Sfida Uomo-Macchina.
Un duello dall'esito incredibile dove il mago mette in scena, tramite un semplice mazzo di carte, una vera sfida tra intelligenza Umana ed Artficiale, in un'ambientazione ispirata alla celebre saga fantascientifica di "Matrix"
Punti di Forza: