A new take on the classic Bank Night.
Seven envelopes and a deck of cards are on the table. The magician asserts that one envelope contains a $100 bill. The game is for the spectator to find it. But the catch is that the magician will also be allowed to choose one envelope for himself. To make things fair, they will use card values to determine a random number. First, the cards are moved from top to bottom until each player stops at any card. They keep the card they stopped at. To avoid any suspicion of cheating, the spectator can exchange his card with the magician's. Then, the envelopes...
You show 8 cards. Four are the aces that you place on the table. And the other four cards are jokers. Three of the jokers you put face-down on the face-up ace of spades. But when everything is turned face up, the other three aces have joined the ace of spades, and the rest of the cards are kings rather than jokers.
1st edition 2024, video 5:42
Effect: A spectator selects a card, which they then lose in the deck themselves. The performer tries in vain to find it. To locate the card, the spectator randomly points to four cards, and at the total value indicated by these, the spectator's chosen card will be found exactly.
This routine is a blend of two routines: one by Benjamin Earl and the other by Israel Rodriguez.
1st edition 2024, PDF 4 pages, 16 photos.
"This totally fooled me! It's VERY clever and VERY deceptive." - Marc Paul
"By far the best solution I've seen for this card plot. I have numerous unpublished solutions of my own but none are as deceptive as this one. When the Unnamed Magician first shared the basic idea with me, I was blown away." - Tommaso Guglielmi
"It really does live up to its title." - Alexander Javier
"An outstanding method. The creative thought process that is needed to come up with something like this is something I can't even begin to imagine." - Tony Bianco
"A mystery for the ages. I can't see anyone, layman or magician, working...
A practical course of instruction in the fundamentals of conjuring with cards.
Excerpt from the preface:
The aim of this book is to describe within the bounds of one volume the fundamental sleights and stratagems which are the tools of the modern card conjurer, and to illustrate the use of these tools by a representative selection of tricks with cards. No previous knowledge of the subject is presumed, and the book may be regarded as a primer of card magic.
Among the hundreds of ACAAN effects, this one stands out. It offers a unique experience for the spectator that's far from boring. The spectator takes center stage, performing most actions, which makes the effect seem totally impossible. From the outset, the spectator isn't sure what to expect. The Number deck, different and intriguing, invites curiosity. It can be examined until rapture - it's not gimmicked.
This effect is simple to perform, involving only one minor sleight - if you can even call it that and you can skip it if you want. For those considering learning a stack deck, this...
Here numerology is only a presentational angle and a very interesting one at that, as you will find out within these pages. You absolutely do not need to know anything about numerology at all to perform these effects.
All the routines explained in this manuscript are easy and self-working but very stunning from the participant's perspective. And you will just be using one or two business cards to perform these effects. So that is as minimal as minimal can get.
A participant secretly assigns any number of his choice to each letter of his first name. And hence the name Subliminal Numerology. ...
An entire act performed with a length of rope.
Destined to become a classic of magic! Knots jump from end to end – the ends change places – the rope stretches in length – the rope is cut and magically restored – knots in the rope vanish and reappear – it keeps the audience amazed and amused from start to finish.
An ungimmicked rope is used (not supplied). No magnets, cement, snaps or other gimmicks are used. A fast-moving, easily learned rope routine.
Note: Ropesational requires more performing skill than the author's earlier release, Sandsational Rope.
Painstakingly illustrated by Ed Mishell...
A three-phase in-hand routine that lets your audience experience what it feels like to be a mentalist with a jaw-dropping kicker they never see coming.
PHASE I - GUT FEELING
You show five cards, each bearing a different ESP symbol. After mixing them face down, you ask the participant to point to one of the symbols. Astonishingly, they choose exactly the symbol you named. (You hand all five cards to the participant.)
PHASE II - MIND READER
You secretly draw one of the ESP symbols on a card and the participant reads your mind and accurately guesses which one you drew. (The card with...
In these wonderful lecture notes, you will find a lovely self-working card trick called Dueling Card Tricks, which uses a unique principle discovered by Alex Elmsley. It has a great presentational theme of how a mathematician, a psychic, and a magician go about their business. It finishes with an unexpected climax and thus has everything a good magic trick needs.
This lecture was prepared for the participants of the Midwest Magic Jubilee - St. Louis, Missouri - August 5-8, 1993.
The three ticks in this video are variations of effects by Don Alan, Juan Tamariz, and an old-school sucker trick that appeared in Expert Card Technique.
Don Alan had a trick called Magic Ranch in which a chosen card was found in a wooden egg. I've rearranged the presentation with a new ending, the people think that a real egg is about to be cracked open in the cupped hands of the assisting spectator. The switch of the real egg for the gimmick egg is accomplished by Slydini body mechanics and within reach of anyone willing to understand and apply the concept. I also offer an alternative ending, as well as how to make the special one-way...
1st edition 1935, 30 pages; PDF 47 pages.
These are a set of mind-reading routines based on the theme of city names, countries, and currencies of the world. These are fully self-working and almost impromptu which you can do anywhere, anytime to anyone. You just use a couple of business cards.
You can even perform these effects as completely propless if you want. Or you can even carry these routines as images on your phone. There are 3 different routines explained here.
You hold up one of your hands after designating each of your 5 fingers with the 5 vowels of the English alphabet. After each of the three steps in each of the...
Rock, Paper, Scissors
Imagine turning something as simple as rock-paper-scissors into a profound demonstration of influence and control. Fraser Parker does just that, flipping the classic premise upside down to create a routine that practically performs itself. Over three rounds, you don't just play the game - you control it. The audience won't just watch the game unfold; they'll feel your influence at work in every move.
There's no need for complicated processes or drawn-out instructions. You introduce the game, explain your intent to influence the outcome, and then ... you play. It's...
The magician finds the spectator's card despite impossible conditions.
A spectator selects a card from a shuffled deck and remembers it. Before he puts it back on top and cuts the deck, the magician suggests that he shuffles a few cards from the top so nobody knows what the top card is. The spectator does so and puts the packet back on the deck. Then, the magician suggests that he also shuffles a few cards from the bottom for the same reason. The spectator does so and, this time, drops the deck on the bottom packet. The magician actually doesn't know what the top or the bottom cards are....
If you have been thinking about including a rope or handkerchief effect in your routine, this is the one. Here is why: This classic magic trick is popular for several reasons. It's easy for spectators to understand, easy to perform, and captivating. The effect works well in noisy or dimly lit environments. If you're only doing the first two phases, the reset is instant. Involving the spectator in tying the knots adds an interactive element. It's an excellent choice for table-hopping, and the handkerchiefs take up little pocket space.
The new approach focuses on the relationship between...
A new impromptu and self-working card magic effect, in which the magician leaves a prediction in sight, a card is chosen and lost into a packet of a few cards taken at random and, when the prediction is opened and read aloud, what appears to be a joke, magically turns out to be the key to finding the chosen card!
A new self-working card magic effect, always possible to improvise (practically a packet trick) that will both amuse and fool you. The magician leaves a prediction in sight, then sets aside the two red Aces and has a spectator choose any nine cards from the deck. After one of them...